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source: data/branches/environment/materials/RadialBlur.material

Last change on this file was 7912, checked in by landauf, 14 years ago

not exactly sure what this does, but it is included in most standard shaders in Ogre and seems to prevent a crash on low end hardware.

  • Property svn:eol-style set to native
File size: 639 bytes
Line 
1//Cg Pixel Shader ps_2_0
2fragment_program Radial_Blur_ps_cg cg
3{
4        source Radial_Blur_FP.cg
5        profiles ps_2_0 arbfp1
6        entry_point main
7
8}
9
10
11//Effect: Radial Blur
12material Ogre/Compositor/Radial_Blur
13{
14        technique
15        {
16                pass
17                {
18                        //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
19                        cull_hardware none
20                        cull_software none
21                        depth_check off
22
23                        vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
24                        {
25                        }
26
27                        fragment_program_ref Radial_Blur_ps_cg
28                        {
29                                param_named sampleDist float 0.5
30                                param_named sampleStrength float 2.2
31                        }
32                        texture_unit
33                        {
34                                tex_coord_set 0
35                                tex_address_mode clamp
36                                filtering trilinear
37                        }
38                }
39        }
40}
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