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source: data/branches/height_map/shaders/toon.frag @ 3575

Last change on this file since 3575 was 3463, checked in by bensch, 19 years ago

orxonox/data: added new Directory and some shaders

File size: 506 bytes
Line 
1// simple toon fragment shader
2// www.lighthouse3d.com
3
4varying vec3 normal, lightDir;
5
6void main()
7{
8        float intensity;
9        vec3 n;
10        vec4 color;
11
12        n = normalize(normal);
13        intensity = max(dot(lightDir,n),0.0);
14
15/*      if (intensity > 0.98)
16                color = vec4(0.8,0.8,0.8,1.0);
17        else if (intensity > 0.5)
18                color = vec4(0.8,0.4,0.4,1.0); 
19        else if (intensity > 0.25)
20                color = vec4(0.4,0.2,0.2,1.0);
21        else*/
22                color = vec4(normal,1.0);
23 //vec4(0.1,0.1,0.1,1.0);               
24               
25        gl_FragColor = color;
26}
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