Last change
on this file since 10690 was
5313,
checked in by landauf, 16 years ago
|
no codechanges, changed eol-style of materials and programs to native
|
-
Property svn:eol-style set to
native
|
File size:
288 bytes
|
Line | |
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1 | uniform sampler2D tex0; |
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2 | |
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3 | varying vec2 texCoord[5]; |
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4 | |
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5 | void main() |
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6 | { |
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7 | vec4 sum = texture2D(tex0, texCoord[0]) + |
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8 | texture2D(tex0, texCoord[1]) + |
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9 | texture2D(tex0, texCoord[2]) + |
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10 | texture2D(tex0, texCoord[3]) + |
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11 | texture2D(tex0, texCoord[4]); |
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12 | gl_FragColor = sum / 5.0; |
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13 | } |
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14 | |
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