Last change
on this file since 9399 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
945 bytes
|
Line | |
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1 | sampler RT : register(s0); |
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2 | |
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3 | float4 Tiling_ps(float4 inPos : POSITION, |
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4 | float2 iTexCoord : TEXCOORD0, |
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5 | uniform half NumTiles, |
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6 | uniform half Threshhold) : COLOR |
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7 | { |
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8 | |
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9 | |
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10 | half3 EdgeColor = {0.7, 0.7, 0.7}; |
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11 | |
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12 | half size = 1.0/NumTiles; |
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13 | half2 Pbase = iTexCoord - fmod(iTexCoord, size.xx); |
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14 | half2 PCenter = Pbase + (size/2.0).xx; |
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15 | half2 st = (iTexCoord - Pbase)/size; |
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16 | half4 c1 = (half4)0; |
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17 | half4 c2 = (half4)0; |
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18 | half4 invOff = half4((1-EdgeColor),1); |
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19 | if (st.x > st.y) { c1 = invOff; } |
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20 | half threshholdB = 1.0 - Threshhold; |
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21 | if (st.x > threshholdB) { c2 = c1; } |
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22 | if (st.y > threshholdB) { c2 = c1; } |
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23 | half4 cBottom = c2; |
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24 | c1 = (half4)0; |
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25 | c2 = (half4)0; |
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26 | if (st.x > st.y) { c1 = invOff; } |
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27 | if (st.x < Threshhold) { c2 = c1; } |
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28 | if (st.y < Threshhold) { c2 = c1; } |
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29 | half4 cTop = c2; |
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30 | half4 tileColor = tex2D(RT, PCenter); |
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31 | half4 result = tileColor + cTop - cBottom; |
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32 | return result; |
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33 | } |
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