Last change
on this file since 9369 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
945 bytes
|
Line | |
---|
1 | sampler RT : register(s0); |
---|
2 | |
---|
3 | float4 Tiling_ps(float4 inPos : POSITION, |
---|
4 | float2 iTexCoord : TEXCOORD0, |
---|
5 | uniform half NumTiles, |
---|
6 | uniform half Threshhold) : COLOR |
---|
7 | { |
---|
8 | |
---|
9 | |
---|
10 | half3 EdgeColor = {0.7, 0.7, 0.7}; |
---|
11 | |
---|
12 | half size = 1.0/NumTiles; |
---|
13 | half2 Pbase = iTexCoord - fmod(iTexCoord, size.xx); |
---|
14 | half2 PCenter = Pbase + (size/2.0).xx; |
---|
15 | half2 st = (iTexCoord - Pbase)/size; |
---|
16 | half4 c1 = (half4)0; |
---|
17 | half4 c2 = (half4)0; |
---|
18 | half4 invOff = half4((1-EdgeColor),1); |
---|
19 | if (st.x > st.y) { c1 = invOff; } |
---|
20 | half threshholdB = 1.0 - Threshhold; |
---|
21 | if (st.x > threshholdB) { c2 = c1; } |
---|
22 | if (st.y > threshholdB) { c2 = c1; } |
---|
23 | half4 cBottom = c2; |
---|
24 | c1 = (half4)0; |
---|
25 | c2 = (half4)0; |
---|
26 | if (st.x > st.y) { c1 = invOff; } |
---|
27 | if (st.x < Threshhold) { c2 = c1; } |
---|
28 | if (st.y < Threshhold) { c2 = c1; } |
---|
29 | half4 cTop = c2; |
---|
30 | half4 tileColor = tex2D(RT, PCenter); |
---|
31 | half4 result = tileColor + cTop - cBottom; |
---|
32 | return result; |
---|
33 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.