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source: data/branches/lod/materials/scripts/RadialBlur.material @ 12181

Last change on this file since 12181 was 5312, checked in by landauf, 16 years ago

added shaders (compositors, materials, cg programs and textures)

  • Property svn:eol-style set to native
File size: 573 bytes
Line 
1//Cg Pixel Shader ps_2_0
2fragment_program Radial_Blur_ps_cg cg
3{
4        source Radial_Blur_FP.cg
5        profiles ps_2_0 arbfp1
6        entry_point main
7
8}
9
10
11//Effect: Radial Blur
12material Ogre/Compositor/Radial_Blur
13{
14        technique
15        {
16                pass
17                {
18                        //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
19                        cull_hardware none
20                        cull_software none
21                        depth_check off
22
23                        fragment_program_ref Radial_Blur_ps_cg
24                        {
25                                param_named sampleDist float 0.5
26                                param_named sampleStrength float 2.2
27                        }
28                        texture_unit
29                        {
30                                tex_coord_set 0
31                                tex_address_mode clamp
32                                filtering trilinear
33                        }
34                }
35        }
36}
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