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source: data/branches/lod/materials/scripts/SharpenEdges.material @ 11310

Last change on this file since 11310 was 5312, checked in by landauf, 16 years ago

added shaders (compositors, materials, cg programs and textures)

  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1fragment_program Ogre/Compositor/SharpenEdgesFP_cg cg
2{
3        source SharpenEdgesFP.cg
4        entry_point sharpenEdges_fp
5        profiles ps_2_0 arbfp1
6}
7
8fragment_program Ogre/Compositor/SharpenEdgesFP_ps_2_a hlsl
9{
10        source SharpenEdgesFP.cg
11        entry_point sharpenEdges_fp
12        target ps_2_a
13}
14
15fragment_program Ogre/Compositor/SharpenEdgesFP unified
16{
17        delegate Ogre/Compositor/SharpenEdgesFP_ps_2_a
18        delegate Ogre/Compositor/SharpenEdgesFP_cg
19
20        default_params
21        {
22                param_named_auto vTexelSize inverse_texture_size 0
23        }
24}
25
26material Ogre/Compositor/SharpenEdges
27{
28    technique
29    {
30
31                pass
32                {
33                        cull_hardware none
34                        cull_software none
35                        depth_func always_pass
36
37                        //DirectX 9.0 HLSL Vertex Shader vs_1_1
38                        //vertex_program_ref PostFilters/SharpenEdgesVP
39                        //{
40                        //}
41
42                        vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
43                        {
44                        }
45
46                        //DirectX 9.0 HLSL Pixel Shader ps_2_0
47                        fragment_program_ref Ogre/Compositor/SharpenEdgesFP
48                        {
49                        }
50
51                        texture_unit
52                        {
53                                tex_coord_set 0
54                                tex_address_mode clamp
55                                filtering trilinear
56                        }
57
58                }
59        }
60}
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