Last change
on this file since 5761 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
392 bytes
|
Line | |
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1 | sampler RT: register(s0); |
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2 | |
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3 | float4 sharpenEdges_fp(float2 iTexCoord: TEXCOORD0, uniform float2 vTexelSize) : COLOR |
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4 | { |
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5 | |
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6 | float2 usedTexelED[8] = { |
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7 | -1, -1, |
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8 | 0, -1, |
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9 | 1, -1, |
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10 | -1, 0, |
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11 | 1, 0, |
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12 | -1, 1, |
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13 | 0, 1, |
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14 | 1, 1, |
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15 | }; |
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16 | |
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17 | float4 cAvgColor= 9 * tex2D (RT, iTexCoord); |
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18 | |
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19 | for(int t=0; t<8; t++) |
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20 | cAvgColor -= tex2D(RT, iTexCoord + vTexelSize * usedTexelED[t]); |
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21 | |
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22 | return cAvgColor; |
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23 | } |
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