Last change
on this file since 6518 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
445 bytes
|
Line | |
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1 | uniform sampler2D inRTT; |
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2 | |
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3 | uniform vec4 sampleOffsets[15]; |
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4 | uniform vec4 sampleWeights[15]; |
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5 | |
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6 | varying vec2 uv; |
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7 | |
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8 | void main(void) |
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9 | { |
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10 | vec4 accum = vec4(0.0, 0.0, 0.0, 1.0); |
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11 | vec2 sampleUV; |
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12 | |
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13 | for( int i = 0; i < 15; i++ ) |
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14 | { |
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15 | // Sample from adjacent points, 7 each side and central |
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16 | sampleUV = uv + sampleOffsets[i].xy; |
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17 | accum += sampleWeights[i] * texture2D(inRTT, sampleUV); |
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18 | } |
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19 | |
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20 | gl_FragColor = accum; |
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21 | |
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22 | } |
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