Last change
on this file since 5910 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
559 bytes
|
Line | |
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1 | uniform sampler2D inRTT; |
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2 | uniform sampler2D inBloom; |
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3 | uniform sampler2D inLum; |
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4 | |
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5 | varying vec2 uv; |
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6 | |
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7 | // declare external function |
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8 | vec4 toneMap(in vec4 inColour, in float lum); |
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9 | |
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10 | void main(void) |
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11 | { |
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12 | // Get main scene colour |
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13 | vec4 sceneCol = texture2D(inRTT, uv); |
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14 | |
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15 | // Get luminence value |
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16 | vec4 lum = texture2D(inLum, vec2(0.5, 0.5)); |
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17 | |
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18 | // tone map this |
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19 | vec4 toneMappedSceneCol = toneMap(sceneCol, lum.r); |
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20 | |
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21 | // Get bloom colour |
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22 | vec4 bloom = texture2D(inBloom, uv); |
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23 | |
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24 | // Add scene & bloom |
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25 | gl_FragColor = vec4(toneMappedSceneCol.rgb + bloom.rgb, 1.0); |
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26 | |
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27 | } |
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28 | |
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