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source: data/branches/media_stripped/resources.oxr @ 6364

Last change on this file since 6364 was 5657, checked in by rgrieder, 15 years ago

Dividing the resource locations isn't necessary after all: The trick is not to initialise them without a renderer.

File size: 761 bytes
Line 
1<ResourceCollection resourceGroup = "General" >
2    <ResourceLocation path = "audio" />
3    <ResourceLocation path = "fonts" />
4    <ResourceLocation path = "materials/programs" />
5    <ResourceLocation path = "materials/scripts" />
6    <ResourceLocation path = "materials/textures" />
7    <ResourceLocation path = "models" />
8    <ResourceLocation path = "gui/fonts" />
9    <ResourceLocation path = "packs/cubemap.zip" archiveType = "Zip" />
10    <ResourceLocation path = "packs/skybox.zip"  archiveType = "Zip" />
11</ResourceCollection>
12
13<ResourceCollection resourceGroup = "GUI" >
14    <ResourceLocation path = "gui/fonts" />
15    <ResourceLocation path = "gui/imagesets" />
16    <ResourceLocation path = "gui/looknfeel" />
17</ResourceCollection>
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