source:
data/branches/network/shaders/water.vert
@
3909
Last change on this file since 3909 was 3542, checked in by bensch, 19 years ago | |
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File size: 359 bytes |
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1 | |
2 | float4x4 view_proj_matrix; |
3 | float3 camPos; |
4 | |
5 | struct VS_OUTPUT { |
6 | float4 Pos: POSITION; |
7 | float2 texCoord: TEXCOORD0; |
8 | float3 viewVec: TEXCOORD1; |
9 | }; |
10 | |
11 | VS_OUTPUT main(float4 pos: POSITION, float2 texCoord: TEXCOORD0){ |
12 | VS_OUTPUT Out; |
13 | |
14 | Out.Pos = mul(view_proj_matrix, pos); |
15 | Out.texCoord = texCoord; |
16 | Out.viewVec = pos - camPos; |
17 | |
18 | return Out; |
19 | } |
20 | |
21 |
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