Last change
on this file since 5030 was
3939,
checked in by bensch, 18 years ago
|
data/trunk: merged the data from the atmos branche back
|
File size:
752 bytes
|
Line | |
---|
1 | // |
---|
2 | // Fragment shader for producing animated clouds (mostly cloudy) |
---|
3 | // |
---|
4 | // Author: Randi Rost |
---|
5 | // |
---|
6 | // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. |
---|
7 | // |
---|
8 | // See 3Dlabs-License.txt for license information |
---|
9 | // |
---|
10 | |
---|
11 | varying float LightIntensity; |
---|
12 | varying vec3 MCposition; |
---|
13 | |
---|
14 | uniform sampler3D Noise; |
---|
15 | uniform vec3 SkyColor; // (0.0, 0.0, 0.8) |
---|
16 | uniform vec3 CloudColor; // (0.8, 0.8, 0.8) |
---|
17 | uniform vec3 Offset; // updated each frame by the application |
---|
18 | |
---|
19 | void main (void) |
---|
20 | { |
---|
21 | vec4 noisevec = texture3D(Noise, MCposition + Offset); |
---|
22 | |
---|
23 | float intensity = (noisevec[0] + noisevec[1] + |
---|
24 | noisevec[2] + noisevec[3]) * 1.5; |
---|
25 | |
---|
26 | vec3 color = mix(SkyColor, CloudColor, intensity) * LightIntensity; |
---|
27 | |
---|
28 | gl_FragColor = vec4 (color, 1.0); |
---|
29 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.