Last change
on this file since 5238 was
3939,
checked in by bensch, 18 years ago
|
data/trunk: merged the data from the atmos branche back
|
File size:
520 bytes
|
Line | |
---|
1 | varying float intensity_sq, intensity; |
---|
2 | |
---|
3 | uniform sampler2D s_texture_0; |
---|
4 | uniform sampler2D s_texture_1; |
---|
5 | |
---|
6 | uniform vec4 horizon; |
---|
7 | |
---|
8 | void main() |
---|
9 | { |
---|
10 | vec4 clouds_0 = texture2D(s_texture_0, gl_TexCoord[0].xy); |
---|
11 | vec4 clouds_1 = texture2D(s_texture_1, gl_TexCoord[1].xy); |
---|
12 | |
---|
13 | vec4 clouds = (clouds_0 + clouds_1) * intensity_sq; |
---|
14 | |
---|
15 | vec4 cloud_color = vec4((1.0 - intensity) * horizon.x, (1.0 - intensity) * horizon.y, intensity * horizon.z, 0.0); |
---|
16 | |
---|
17 | gl_FragColor = cloud_color * (1.0 - clouds.x) + clouds; |
---|
18 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.