1 | <WorldDataFile> |
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2 | <name>Straight</name> |
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3 | <menu-item-image>pictures/menu/se_straight_512x128.png</menu-item-image> |
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4 | <screenshoot>pictures/menu/ss_straight_512x512.png</screenshoot> |
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5 | |
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6 | <LoadScreen> |
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7 | <BackgroundImage>pictures/load_screens/default.jpg</BackgroundImage> |
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8 | |
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9 | <ElementCount>16</ElementCount> |
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10 | <BackgroundPS>0,0,1.0,1</BackgroundPS> |
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11 | <BarPS>.65,.87,.3,.05</BarPS> |
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12 | <BarImage>pictures/load_screens/default_bar.png</BarImage> |
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13 | </LoadScreen> |
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14 | <WorldEntities> |
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15 | <MovieEntity> |
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16 | <abs-coor>360,50,0</abs-coor> |
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17 | <name>media/crash.mpg</name> |
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18 | <axis>90</axis> |
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19 | <size>30,22</size> |
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20 | </MovieEntity> |
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21 | <ParamPowerUp> |
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22 | <type>health</type> |
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23 | <value>100</value> |
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24 | <abs-coor>300,50,0</abs-coor> |
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25 | </ParamPowerUp> |
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26 | <ParamPowerUp> |
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27 | <type>max-health</type> |
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28 | <value>100</value> |
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29 | <abs-coor>310,50,0</abs-coor> |
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30 | </ParamPowerUp> |
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31 | <ParamPowerUp> |
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32 | <type>health</type> |
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33 | <value>100</value> |
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34 | <abs-coor>320,50,0</abs-coor> |
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35 | </ParamPowerUp> |
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36 | <WeaponPowerUp> |
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37 | <weaponID>Turret</weaponID> |
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38 | <abs-coor>330,50,0</abs-coor> |
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39 | </WeaponPowerUp> |
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40 | |
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41 | |
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42 | <SkyBox> |
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43 | <name>Sky</name> |
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44 | <Materialset>pictures/sky/desert</Materialset> |
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45 | <Size>10000</Size> |
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46 | </SkyBox> |
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47 | |
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48 | <Water> |
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49 | <size>500,500</size> |
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50 | <resolution>50,50</resolution> |
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51 | <height>5</height> |
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52 | </Water> |
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53 | |
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54 | <TurbineHover> |
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55 | <name>Player</name> |
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56 | <abs-coor>0, 10, 0</abs-coor> |
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57 | </TurbineHover> |
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58 | |
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59 | |
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60 | <Terrain> |
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61 | <name>HardCore</name> |
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62 | <model>worlds/environ.obj</model> |
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63 | <abs-coor>0,0,100</abs-coor> |
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64 | </Terrain> |
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65 | |
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66 | <!-- NEW GROUND TURRET BEGIN --> |
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67 | <GroundTurret> |
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68 | <abs-coor>1005,0,-50</abs-coor> |
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69 | <weapon-right> |
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70 | <Turret> |
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71 | <model>models/guns/turret2.obj,10.0</model> |
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72 | </Turret> |
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73 | </weapon-right> |
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74 | <weapon-left> |
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75 | <AimingTurret> |
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76 | <model>models/guns/turret1.obj,10.0</model> |
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77 | </AimingTurret> |
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78 | </weapon-left> |
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79 | </GroundTurret> |
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80 | <!-- NEW GROUND TURRET END --> |
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81 | |
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82 | <GroundTurret> |
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83 | <abs-coor>1500,0,20</abs-coor> |
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84 | </GroundTurret> |
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85 | <GroundTurret> |
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86 | <abs-coor>400,0,0</abs-coor> |
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87 | </GroundTurret> |
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88 | <GroundTurret> |
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89 | <abs-coor>700,0,-40</abs-coor> |
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90 | </GroundTurret> |
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91 | </WorldEntities> |
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92 | <LightManager> |
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93 | <Lights> |
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94 | <Light> |
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95 | <diffuse-color>1,1,1</diffuse-color> |
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96 | <abs-coor>100,100,50</abs-coor> |
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97 | </Light> |
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98 | </Lights> |
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99 | <ambient-color>1,1,1</ambient-color> |
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100 | </LightManager> |
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101 | <Music>sound/music/00-luke_grey_-_hypermode.ogg</Music> |
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102 | |
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103 | <GameRule> |
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104 | <MultiplayerTeamDeathmatch> |
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105 | <max-kills>5</max-kills> |
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106 | <death-penalty-timeout>5</death-penalty-timeout> |
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107 | <death-screen-image>pictures/death_screen.png</death-screen-image> |
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108 | </MultiplayerTeamDeathmatch> |
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109 | </GameRule> |
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110 | |
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111 | </WorldDataFile> |
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