Last change
on this file since 7016 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
662 bytes
|
Line | |
---|
1 | uniform sampler2D inRTT; |
---|
2 | uniform vec2 texelSize; |
---|
3 | |
---|
4 | varying vec2 uv; |
---|
5 | |
---|
6 | void main(void) |
---|
7 | { |
---|
8 | |
---|
9 | vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); |
---|
10 | vec4 LUMINENCE_FACTOR = vec4(0.27, 0.67, 0.06, 0.0); |
---|
11 | |
---|
12 | // Get colour from source |
---|
13 | accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, -0.5)); |
---|
14 | accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, 0.5)); |
---|
15 | accum += texture2D(inRTT, uv + texelSize * vec2(0.5, 0.5)); |
---|
16 | accum += texture2D(inRTT, uv + texelSize * vec2(0.5, -0.5)); |
---|
17 | |
---|
18 | // Adjust the accumulated amount by lum factor |
---|
19 | float lum = dot(accum, LUMINENCE_FACTOR); |
---|
20 | // take average of 4 samples |
---|
21 | lum *= 0.25; |
---|
22 | gl_FragColor = vec4(lum, lum, lum, 1.0); |
---|
23 | |
---|
24 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.