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source: data/branches/presentation/worlds/sp_level_ambush_at_uranus.oxw @ 4191

Last change on this file since 4191 was 4191, checked in by bensch, 18 years ago

no more cruizer

File size: 14.0 KB
Line 
1<WorldDataFile>
2  <name>Ambush_at_Uranus</name>
3  <menu-item-image>pictures/menu/Scienceproject_512x512.jpg</menu-item-image>
4  <screenshoot>pictures/menu/Scienceproject_512x512.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>pictures/load_screens/ambush.png</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>pictures/load_screens/ambush-loadbar.png</BarImage>
12  </LoadScreen>
13
14
15  <ScriptManager>
16
17   <Scripts>
18
19    <Script>
20     <file>guard.lua</file>
21    </Script>
22
23    <Script>
24     <file>secondguard.lua</file>
25    </Script>
26
27    <Script>
28     <file>prisoner.lua</file>
29    </Script>
30
31    <Script>
32     <file>secondprisoner.lua</file>
33    </Script>
34
35    <Script>
36     <file>falldown.lua</file>
37    </Script>
38
39    <Script>
40     <file>floorguy.lua</file>
41    </Script>
42
43    <Script>
44     <file>hangar.lua</file>
45    </Script>
46
47    <Script>
48     <file>spaceship_flight.lua</file>
49    </Script>
50
51    <Script>
52     <file>cruiser.lua</file>
53    </Script>
54
55   </Scripts>
56
57   <ScriptTriggers>
58
59    <ScriptTrigger>
60     <name>falldowntrigger</name>
61     <file>falldown.lua</file>
62     <function>tick</function>
63     <abs-coor>670.307190, 0, -410.386810</abs-coor>
64     <radius>100</radius>
65     <worldentity>Player</worldentity>
66     <debugdraw>true</debugdraw>
67    </ScriptTrigger>
68
69    <ScriptTrigger>
70     <name>guardtrigger</name>
71     <file>guard.lua</file>
72     <function>tick</function>
73     <abs-coor>-84, 19, 77</abs-coor>
74     <radius>100</radius>
75     <worldentity>Player</worldentity>
76    </ScriptTrigger>
77
78    <ScriptTrigger>
79     <name>secondguardtrigger</name>
80     <file>secondguard.lua</file>
81     <function>tick</function>
82     <abs-coor>-84, 19, 77</abs-coor>
83     <radius>100</radius>
84     <worldentity>Player</worldentity>
85    </ScriptTrigger>
86
87    <ScriptTrigger>
88     <name>prisonertrigger</name>
89     <file>prisoner.lua</file>
90     <function>tick</function>
91     <abs-coor>-84, 19, 77</abs-coor>
92     <radius>100</radius>
93     <worldentity>Player</worldentity>
94    </ScriptTrigger>
95
96   <ScriptTrigger>
97     <name>secondprisonertrigger</name>
98     <file>secondprisoner.lua</file>
99     <function>tick</function>
100     <abs-coor>-84, 19, 77</abs-coor>
101     <radius>100</radius>
102     <worldentity>Player</worldentity>
103    </ScriptTrigger>
104
105    <ScriptTrigger>
106     <name>hangartrigger</name>
107     <file>hangar.lua</file>
108     <function>tick</function>
109     <abs-coor>678.946838, -11.959779, -920.512634</abs-coor>
110     <radius>100</radius>
111     <worldentity>Player</worldentity>
112     <debugdraw>true</debugdraw>
113    </ScriptTrigger>
114
115
116    <ScriptTrigger>
117     <name>floorguytrigger</name>
118     <file>floorguy.lua</file>
119     <function>tick</function>
120     <abs-coor>576.753357, 19, 508.746613</abs-coor>
121     <radius>100</radius>
122     <worldentity>Player</worldentity>
123    </ScriptTrigger>
124
125    <ScriptTrigger>
126     <name>spaceship_flight_trigger</name>
127     <file>spaceship_flight.lua</file>
128     <function>tick</function>
129     <abs-coor>2500, 0, -1695</abs-coor>
130     <radius>150</radius>
131     <worldentity>SPACE_CRAFT</worldentity>
132     <debugdraw>true</debugdraw>
133    </ScriptTrigger>
134
135
136    <ScriptTrigger>
137     <name>gatetrigger</name>
138     <file>cruiser.lua</file>
139     <function>tick</function>
140     <abs-coor>2500, 0, -1695</abs-coor>
141     <radius>150</radius>
142     <worldentity>TerranCruizer</worldentity>
143     <debugdraw>true</debugdraw>
144    </ScriptTrigger>
145
146   </ScriptTriggers>
147
148  </ScriptManager>
149
150  <clip-region>1.0, 60000</clip-region>
151  <WorldEntities>
152
153    <SkyBox>
154     <name>Sky</name>
155     <Materialset>pictures/sky/simple_space</Materialset>
156     <Size>50000</Size>
157    </SkyBox>
158
159    <BspEntity>
160      <Name>worlds/bsp/single_player_proto_world_01.bsp</Name>
161    </BspEntity>
162
163    <GenericNPC>
164       <name>guard</name>
165       <model>models/creatures/male.md2, 10</model>
166       <md2texture>male_viper.pcx</md2texture>
167       <abs-coor>275.33, 34, 241.26</abs-coor>
168       <abs-dir>-3.1, 0, 1, 0</abs-dir>
169    </GenericNPC>
170
171    <GenericNPC>
172       <name>secondguard</name>
173       <model>models/creatures/male.md2, 10</model>
174       <md2texture>male_freakmagnet.pcx</md2texture>
175       <abs-coor>440, 90, 180</abs-coor>
176       <abs-dir>-3.1, 0, 1, 0</abs-dir>
177    </GenericNPC>
178
179
180    <GenericNPC>
181       <name>prisoner</name>
182       <model>models/creatures/male.md2, 10</model>
183       <md2texture>male_albat.pcx</md2texture>
184       <abs-coor>-69,36, 74</abs-coor>
185       <abs-dir>-1.55, 0, 1, 0</abs-dir>
186    </GenericNPC>
187
188   <GenericNPC>
189       <name>Secondprisoner</name>
190       <model>models/creatures/male.md2, 10</model>
191       <md2texture>male_fiend.pcx</md2texture>
192       <abs-coor>20, 34,110</abs-coor>
193       <abs-dir>-1.55, 0, 1, 0</abs-dir>
194    </GenericNPC>
195
196    <GenericNPC>
197       <name>statist</name>
198       <model>models/creatures/male.md2, 10</model>
199       <md2texture>male_sarge.pcx</md2texture>
200       <abs-coor>-58, 34, 496</abs-coor>
201       <abs-dir>0, 0, 1, 0</abs-dir>
202    </GenericNPC>
203
204    <GenericNPC>
205       <name>statist2</name>
206       <model>models/creatures/male.md2, 10</model>
207       <md2texture>male_sarge.pcx</md2texture>
208       <abs-coor>-65, 34, 528</abs-coor>
209       <abs-dir>0, 0, 1, 0</abs-dir>
210    </GenericNPC>
211
212    <GenericNPC>
213       <name>floorguy</name>
214       <model>models/creatures/male.md2, 10</model>
215       <md2texture>male_sarge.pcx</md2texture>
216       <abs-coor>800.634338, -10, -340.454163</abs-coor>
217       <abs-dir>0, 0, 1, 0</abs-dir>
218    </GenericNPC>
219
220   <GenericNPC>
221       <name>mechanic</name>
222       <model>models/creatures/male.md2, 10</model>
223       <md2texture>male_navy2.pcx</md2texture>
224       <abs-coor>991.192261, 5, -1878.394287</abs-coor>
225       <abs-dir>0, 0, 1, 0</abs-dir>
226    </GenericNPC>
227
228    <GenericNPC>
229       <name>fleemechanic</name>
230       <model>models/creatures/male.md2, 10</model>
231       <md2texture>male_navy2.pcx</md2texture>
232       <abs-coor>735.658142, -10, -1525.291870</abs-coor>
233       <abs-dir>0, 0, 1, 0</abs-dir>
234    </GenericNPC>
235
236
237    <GenericNPC>
238       <name>mechanic2</name>
239       <model>models/creatures/male.md2, 10</model>
240       <md2texture>male_navy2.pcx</md2texture>
241       <abs-coor>1564.473999, 5, -1923.821533</abs-coor>
242       <abs-dir>0, 0, 1, 0</abs-dir>
243    </GenericNPC>
244
245   <TestEntity>
246       <name>fallingguy</name>
247       <model>models/creatures/doom_guy.md2, 10</model>
248       <md2texture>doom_guy.png</md2texture>
249       <abs-coor>620.5, 500, -750</abs-coor>
250       <abs-dir>-1.55, 0, 0, 1</abs-dir>
251    </TestEntity>
252
253    <Door>
254       <name>laboratory door</name>
255       <scale>32.0</scale>
256       <action-radius>40.0</action-radius>
257       <abs-coor>173, 47, 280</abs-coor>
258    </Door>
259
260
261    <RepairStation>
262       <name>repair station 01</name>
263       <scale>80.0</scale>
264       <abs-coor>814.349670, -21.959781, -1695.255981</abs-coor>
265    </RepairStation>
266
267
268    <FPSPlayer>
269      <name>Player</name>
270      <abs-coor>-148,20,87</abs-coor>
271      <model>models/creatures/droidika.md2, 10</model>
272      <md2texture>droidika.png</md2texture>
273    </FPSPlayer>
274
275
276    <Spacecraft2D>
277      <name>SPACE_CRAFT</name>
278      <abs-coor>1600, 0.004610, -1700.0</abs-coor>
279      <enter-radius>100000</enter-radius>
280      <travel-speed>80</travel-speed>
281      <travel-height>0</travel-height>
282      <travel-distance>60, 80</travel-distance>
283    </Spacecraft2D>
284
285
286
287    <SpaceShip>
288      <name>flyby</name>
289      <model>models/ships/reap_#.obj,20</model>
290      <abs-coor>900.753357, 19, 508.746613</abs-coor>
291      <abs-dir> 1.5,0,1,0 </abs-dir>
292    </SpaceShip>
293
294    <SpaceShip>
295      <name>spaceship1</name>
296      <model>models/ships/reap_#.obj,20</model>
297      <abs-coor>1160.289307, -10.959778, -1874.250732</abs-coor>
298      <abs-dir> -1.5,0,1,0 </abs-dir>
299    </SpaceShip>
300
301    <SpaceShip>
302      <name>spaceship2</name>
303      <model>models/ships/mantawing.obj,20</model>
304      <abs-coor>1373.289307, -10.959778, -1874.250732</abs-coor>
305      <abs-dir> -1.5,0,1,0 </abs-dir>
306    </SpaceShip>
307
308
309    <SpaceShip>
310      <name>spaceship3</name>
311      <model>models/ships/powerdrifter.obj,15</model>
312      <abs-coor>811.904358, -11.959779, -1698.305786</abs-coor>
313    </SpaceShip>
314
315    <Building>
316         <name>uranus</name>
317         <model>models/environments/uranus.obj, 50</model>
318         <abs-coor>3000, 0, -200</abs-coor>
319 <abs-dir>0.5, 0.5, 0, 0</abs-dir>    </Building>
320
321
322    <!-- HERE IS THE ARCADE SHOOTER -->
323    <!-- NPC's -->
324    <AttractorMine> <abs-coor>2500, 0.0, -1720.0</abs-coor> </AttractorMine>
325    <AttractorMine> <abs-coor>2650, 0.0, -1650.0</abs-coor> </AttractorMine>
326    <AttractorMine> <abs-coor>2740, 0.0, -1750.0</abs-coor> </AttractorMine>
327    <AttractorMine> <abs-coor>2700, 0.0, -1620.0</abs-coor> </AttractorMine>
328    <AttractorMine> <abs-coor>2720, 0.0, -1720.0</abs-coor> </AttractorMine>
329    <AttractorMine> <abs-coor>2810, 0.0, -1740.0</abs-coor> </AttractorMine>
330    <AttractorMine> <abs-coor>2970, 0.0, -1630.0</abs-coor> </AttractorMine>
331    <AttractorMine> <abs-coor>3000, 0.0, -1730.0</abs-coor> </AttractorMine>
332    <AttractorMine> <abs-coor>3100, 0.0, -1640.0</abs-coor> </AttractorMine>
333    <AttractorMine> <abs-coor>3150, 0.0, -1656.0</abs-coor> </AttractorMine>
334    <AttractorMine> <abs-coor>3180, 0.0, -1730.0</abs-coor> </AttractorMine>
335    <AttractorMine> <abs-coor>3200, 0.0, -1750.0</abs-coor> </AttractorMine>
336    <AttractorMine> <abs-coor>3300, 0.0, -1730.0</abs-coor> </AttractorMine>
337    <AttractorMine> <abs-coor>3450, 0.0, -1640.0</abs-coor> </AttractorMine>
338    <AttractorMine> <abs-coor>3450, 0.0, -1760.0</abs-coor> </AttractorMine>
339
340
341    <AttractorMine> <abs-coor>3500, 0.0, -1720.0</abs-coor> </AttractorMine>
342    <AttractorMine> <abs-coor>3550, 0.0, -1650.0</abs-coor> </AttractorMine>
343    <AttractorMine> <abs-coor>3540, 0.0, -1750.0</abs-coor> </AttractorMine>
344    <AttractorMine> <abs-coor>3600, 0.0, -1620.0</abs-coor> </AttractorMine>
345    <AttractorMine> <abs-coor>3720, 0.0, -1720.0</abs-coor> </AttractorMine>
346    <AttractorMine> <abs-coor>3710, 0.0, -1740.0</abs-coor> </AttractorMine>
347    <AttractorMine> <abs-coor>3870, 0.0, -1630.0</abs-coor> </AttractorMine>
348    <AttractorMine> <abs-coor>3800, 0.0, -1730.0</abs-coor> </AttractorMine>
349    <AttractorMine> <abs-coor>3900, 0.0, -1640.0</abs-coor> </AttractorMine>
350    <AttractorMine> <abs-coor>4050, 0.0, -1656.0</abs-coor> </AttractorMine>
351    <AttractorMine> <abs-coor>4080, 0.0, -1730.0</abs-coor> </AttractorMine>
352    <AttractorMine> <abs-coor>4100, 0.0, -1750.0</abs-coor> </AttractorMine>
353    <AttractorMine> <abs-coor>4200, 0.0, -1730.0</abs-coor> </AttractorMine>
354    <AttractorMine> <abs-coor>4250, 0.0, -1640.0</abs-coor> </AttractorMine>
355    <AttractorMine> <abs-coor>4250, 0.0, -1760.0</abs-coor> </AttractorMine>
356
357
358    <SpaceTurret>
359      <abs-coor>2700, 0.0, -1720.0</abs-coor> <abs-dir>3.1412, 0, 1, 0</abs-dir>
360      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
361    </SpaceTurret>
362    <SpaceTurret>
363      <abs-coor>3500, 0.0, -1720.0</abs-coor> <abs-dir>3.1412, 0, 1, .3</abs-dir>
364      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
365    </SpaceTurret>
366
367    <SpaceTurret>
368      <abs-coor>4500, 0.0, -1650.0</abs-coor> <abs-dir>3.1412, .3, 1, 0</abs-dir>
369      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
370    </SpaceTurret>
371    <SpaceTurret>
372      <abs-coor>4700, 0.0, -1750.0</abs-coor> <abs-dir>3.1412, .1, 1, 0</abs-dir>
373      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
374    </SpaceTurret>
375    <SpaceTurret>
376      <abs-coor>4750, 0.0, -1750.0</abs-coor> <abs-dir>3.1412, .3, 1, 0</abs-dir>
377      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
378    </SpaceTurret>
379    <SpaceTurret>
380      <abs-coor>4800, 0.0, -1650.0</abs-coor> <abs-dir>3.1412, .2, 1, .1</abs-dir>
381      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
382    </SpaceTurret>
383
384
385
386    <!-- BELOW THE LAYER  of ENVIRONMENTALS -->
387    <ModelEntity> <abs-coor>2900,-150,-1700</abs-coor> <momentum>.01, .5, .3, .2</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
388    <ModelEntity> <abs-coor>3000,-250,-1750</abs-coor> <momentum>.01, .3, .8, .1</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
389    <ModelEntity> <abs-coor>3200,-2200,-1600</abs-coor> <momentum>-.010, .3, .7, .7</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
390    <ModelEntity> <abs-coor>3500,-200,-1700</abs-coor> <momentum>.022, -.1, .7, .2</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
391
392   <ModelEntity>
393      <name>Noxon Battle Ship</name>
394      <model>models/ships/noxon_battle_ship.obj, 2</model>
395      <abs-coor>3800, -1200, -1700</abs-coor>
396      <abs-dir>1.3, 1, 0, 1</abs-dir>
397   </ModelEntity>
398
399<!---
400    <Spacecraft2D>
401      <name>TerranCruizer</name>
402      <model>models/ships/terran_cruizer.obj</model>
403      <enter-radius>500</enter-radius>
404      <abs-coor>5200, 0, -1700</abs-coor>
405      <travel-speed>80</travel-speed>
406      <travel-height>0</travel-height>
407      <travel-distance>60, 80</travel-distance>
408    </Spacecraft2D>
409-->
410
411  <SpaceShip>
412      <name>TerranCruizer</name>
413      <model>models/ships/terran_cruizer.obj</model>
414      <enter-radius>500</enter-radius>
415      <abs-coor>5200, -300, -1700</abs-coor>
416   </SpaceShip>
417
418
419 <Gate>   <name>Hypergate</name>
420   <scale>300.0</scale>
421    <action-radius>8000.0</action-radius>
422  <abs-coor>6000, 0, -1700</abs-coor>
423 </Gate>
424<!--
425    <TurbineHover>
426      <name>Player</name>
427    </TurbineHover>
428-->
429
430<!--
431    <TestEntity>
432      <model>models/creatures/gork</model>
433    </TestEntity>
434-->
435  </WorldEntities>
436
437
438    <LightManager>
439    <Lights>
440      <Light>
441       <diffuse-color>1,1,1</diffuse-color>
442       <abs-coor>100,1000,50</abs-coor>
443      </Light>
444      <Light>
445       <diffuse-color>1,1,1</diffuse-color>
446       <abs-coor>3000,1000,1700</abs-coor>
447      </Light>
448    </Lights>
449    <ambient-color>1,1,1</ambient-color>
450  </LightManager> <Music>sound/music/00-luke_grey_-_hypermode.ogg</Music>
451
452
453</WorldDataFile>
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