source:
data/branches/script_engine/shaders/cel.frag
@
3864
Last change on this file since 3864 was 3542, checked in by bensch, 19 years ago | |
---|---|
File size: 223 bytes |
Line | |
---|---|
1 | uniform sampler1D CelShade; |
2 | |
3 | varying vec3 lVec; |
4 | varying vec3 norm; |
5 | |
6 | void main(){ |
7 | vec3 lightVec = normalize(lVec); |
8 | float diffuse = dot(lightVec, norm); |
9 | |
10 | gl_FragColor = texture1D(CelShade, diffuse); |
11 | } |
Note: See TracBrowser
for help on using the repository browser.