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source: data/branches/script_engine/worlds/Straight.oxw @ 4065

Last change on this file since 4065 was 3783, checked in by bensch, 19 years ago

data: cleanup loadscreens

File size: 2.8 KB
Line 
1<WorldDataFile>
2  <name>Straight</name>
3  <menu-item-image>pictures/menu/se_straight_512x128.png</menu-item-image>
4  <screenshoot>pictures/menu/ss_straight_512x512.png</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>pictures/load_screens/default.jpg</BackgroundImage>
8
9    <ElementCount>16</ElementCount>
10    <BackgroundPS>0,0,1.0,1</BackgroundPS>
11    <BarPS>.65,.87,.3,.05</BarPS>
12    <BarImage>pictures/load_screens/default_bar.png</BarImage>
13  </LoadScreen>
14  <WorldEntities>
15    <MovieEntity>
16        <abs-coor>360,50,0</abs-coor>
17        <name>media/crash.mpg</name>
18        <axis>90</axis>
19        <size>30,22</size>
20    </MovieEntity>
21    <ParamPowerUp>
22      <type>health</type>
23      <value>100</value>
24      <abs-coor>300,50,0</abs-coor>
25    </ParamPowerUp>
26    <ParamPowerUp>
27      <type>max-health</type>
28      <value>100</value>
29      <abs-coor>310,50,0</abs-coor>
30    </ParamPowerUp>
31    <ParamPowerUp>
32      <type>health</type>
33      <value>100</value>
34      <abs-coor>320,50,0</abs-coor>
35    </ParamPowerUp>
36    <WeaponPowerUp>
37      <weaponID>Turret</weaponID>
38      <abs-coor>330,50,0</abs-coor>
39    </WeaponPowerUp>
40
41
42    <SkyBox>
43     <name>Sky</name>
44     <Materialset>pictures/sky/desert</Materialset>
45     <Size>10000</Size>
46    </SkyBox>
47
48    <Water>
49      <size>500,500</size>
50      <resolution>50,50</resolution>
51      <height>5</height>
52    </Water>
53
54    <TurbineHover>
55      <name>Player</name>
56      <abs-coor>0, 10, 0</abs-coor>
57    </TurbineHover>
58
59
60    <Terrain>
61      <name>HardCore</name>
62      <model>worlds/environ.obj</model>
63      <abs-coor>0,0,100</abs-coor>
64    </Terrain>
65
66<!-- NEW GROUND TURRET BEGIN -->
67    <GroundTurret>
68      <abs-coor>1005,0,-50</abs-coor>
69      <weapon-right>
70        <Turret>
71         <model>models/guns/turret2.obj,10.0</model>
72        </Turret>
73      </weapon-right>
74      <weapon-left>
75       <AimingTurret>
76        <model>models/guns/turret1.obj,10.0</model>
77       </AimingTurret>
78      </weapon-left>
79     </GroundTurret>
80<!-- NEW GROUND TURRET END -->
81
82    <GroundTurret>
83      <abs-coor>1500,0,20</abs-coor>
84    </GroundTurret>
85    <GroundTurret>
86      <abs-coor>400,0,0</abs-coor>
87    </GroundTurret>
88    <GroundTurret>
89      <abs-coor>700,0,-40</abs-coor>
90    </GroundTurret>
91  </WorldEntities>
92    <LightManager>
93    <Lights>
94      <Light>
95       <diffuse-color>1,1,1</diffuse-color>
96       <abs-coor>100,100,50</abs-coor>
97      </Light>
98    </Lights>
99      <ambient-color>1,1,1</ambient-color>
100  </LightManager>
101  <Music>sound/music/00-luke_grey_-_hypermode.ogg</Music>
102
103  <GameRule>
104    <MultiplayerTeamDeathmatch>
105      <max-kills>5</max-kills>
106      <death-penalty-timeout>5</death-penalty-timeout>
107      <death-screen-image>pictures/death_screen.png</death-screen-image>
108    </MultiplayerTeamDeathmatch>
109  </GameRule>
110
111</WorldDataFile>
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