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source: data/branches/terrain/shaders/cel.vert @ 4008

Last change on this file since 4008 was 3542, checked in by bensch, 19 years ago

data: new shaders

File size: 210 bytes
Line 
1uniform vec3 lightPos;
2
3varying vec3 lVec;
4varying vec3 norm;
5
6void main(){
7        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
8
9        lVec = lightPos - gl_Vertex.xyz;
10        norm = gl_Normal;
11}
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