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source: data/branches/terrain/shaders/outile.frag @ 4008

Last change on this file since 4008 was 3542, checked in by bensch, 19 years ago

data: new shaders

File size: 69 bytes
Line 
1varying vec3 norm;
2
3void main(){
4        gl_FragColor = vec4(0.0);
5}
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