[4844] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2007 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Fabian 'x3n' Landau |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | #include "util/loading/load_param.h" |
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| 17 | #include "util/loading/factory.h" |
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| 18 | #include "mover_trigger_approach.h" |
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| 19 | #include "debug.h" |
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| 20 | |
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| 21 | ObjectListDefinition(ApproachTrigger); |
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| 22 | CREATE_FACTORY(ApproachTrigger); |
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| 23 | |
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| 24 | |
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| 25 | ApproachTrigger::ApproachTrigger(const TiXmlElement* root) |
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| 26 | { |
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| 27 | PRINTF(0)("13_1 ApproachTrigger %p created\n", this); |
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| 28 | this->registerObject(this, ApproachTrigger::_objectList); |
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| 29 | this->toList(OM_ENVIRON); |
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| 30 | |
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| 31 | this->onlyHumans = false; |
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| 32 | this->onlyNPCs = false; |
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| 33 | this->radius = 0; |
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| 34 | this->distanceX = 0; |
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| 35 | this->distanceY = 0; |
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| 36 | this->distanceZ = 0; |
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| 37 | |
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| 38 | if (root != NULL) |
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| 39 | this->loadParams(root); |
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| 40 | |
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| 41 | this->init_post_params(); |
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| 42 | } |
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| 43 | |
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| 44 | void ApproachTrigger::loadParams(const TiXmlElement* root) |
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| 45 | { |
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| 46 | PRINTF(0)("13_2 ApproachTrigger loadParams\n", this); |
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| 47 | MoverTrigger::loadParams(root); |
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| 48 | |
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| 49 | LoadParam(root, "radius", this, ApproachTrigger, setRadius) |
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| 50 | .describe("The radius wherein the player releases the trigger.") |
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| 51 | .defaultValues(0); |
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| 52 | LoadParam(root, "distance", this, ApproachTrigger, setDistance) |
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| 53 | .describe("The distance of all axes wherein the player releases the trigger.") |
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| 54 | .defaultValues(0, 0, 0); |
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| 55 | LoadParam(root, "onlyHumans", this, ApproachTrigger, setOnlyHumans) |
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| 56 | .describe("Only human players can release the trigger.") |
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| 57 | .defaultValues(false); |
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| 58 | LoadParam(root, "onlyNPCs", this, ApproachTrigger, setOnlyNPCs) |
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| 59 | .describe("Only NPCs can release the trigger.") |
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| 60 | .defaultValues(false); |
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| 61 | } |
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| 62 | |
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| 63 | #include "playable.h" |
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| 64 | #include "../npcs/generic_npc.h" |
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| 65 | |
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| 66 | bool ApproachTrigger::checkIsTriggered() |
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| 67 | { |
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| 68 | WorldEntity* entity; |
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| 69 | float distance; |
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| 70 | |
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| 71 | // for all players |
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| 72 | if (!this->onlyNPCs) |
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| 73 | { |
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| 74 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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| 75 | it != Playable::objectList().end(); |
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| 76 | ++it) |
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| 77 | { |
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| 78 | entity = (*it); |
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| 79 | distance = (this->getAbsCoor() - entity->getAbsCoor()).len(); |
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| 80 | if (distance <= this->radius |
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| 81 | || (fabs(this->getAbsCoor().x - entity->getAbsCoor().x) <= this->distanceX |
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| 82 | && fabs(this->getAbsCoor().y - entity->getAbsCoor().y) <= this->distanceY |
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| 83 | && fabs(this->getAbsCoor().z - entity->getAbsCoor().z) <= this->distanceZ)) |
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| 84 | return true; |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | // for all npcs |
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| 89 | if (!this->onlyHumans) |
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| 90 | { |
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| 91 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
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| 92 | it != GenericNPC::objectList().end(); |
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| 93 | ++it) |
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| 94 | { |
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| 95 | entity = (*it); |
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| 96 | distance = (this->getAbsCoor() - entity->getAbsCoor()).len(); |
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| 97 | if (distance <= this->radius |
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| 98 | || (fabs(this->getAbsCoor().x - entity->getAbsCoor().x) <= this->distanceX |
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| 99 | && fabs(this->getAbsCoor().y - entity->getAbsCoor().y) <= this->distanceY |
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| 100 | && fabs(this->getAbsCoor().z - entity->getAbsCoor().z) <= this->distanceZ)) |
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| 101 | return true; |
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| 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | return false; |
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| 106 | } |
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