1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2007 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Fabian 'x3n' Landau |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #include "util/loading/load_param.h" |
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17 | #include "util/loading/factory.h" |
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18 | #include "mover_trigger_approach.h" |
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19 | #include "debug.h" |
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20 | |
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21 | ObjectListDefinition(ApproachTrigger); |
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22 | CREATE_FACTORY(ApproachTrigger); |
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23 | |
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24 | |
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25 | ApproachTrigger::ApproachTrigger(const TiXmlElement* root) |
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26 | { |
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27 | PRINTF(0)("13_1 ApproachTrigger %p created\n", this); |
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28 | this->registerObject(this, ApproachTrigger::_objectList); |
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29 | this->toList(OM_ENVIRON); |
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30 | |
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31 | this->onlyHumans = false; |
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32 | this->onlyNPCs = false; |
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33 | this->radius = 0; |
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34 | this->distanceX = 0; |
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35 | this->distanceY = 0; |
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36 | this->distanceZ = 0; |
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37 | |
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38 | if (root != NULL) |
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39 | this->loadParams(root); |
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40 | |
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41 | this->init_post_params(); |
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42 | } |
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43 | |
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44 | void ApproachTrigger::loadParams(const TiXmlElement* root) |
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45 | { |
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46 | PRINTF(0)("13_2 ApproachTrigger loadParams\n", this); |
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47 | MoverTrigger::loadParams(root); |
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48 | |
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49 | LoadParam(root, "radius", this, ApproachTrigger, setRadius) |
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50 | .describe("The radius wherein the player releases the trigger.") |
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51 | .defaultValues(0); |
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52 | LoadParam(root, "distance", this, ApproachTrigger, setDistance) |
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53 | .describe("The distance of all axes wherein the player releases the trigger.") |
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54 | .defaultValues(0, 0, 0); |
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55 | LoadParam(root, "onlyHumans", this, ApproachTrigger, setOnlyHumans) |
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56 | .describe("Only human players can release the trigger.") |
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57 | .defaultValues(false); |
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58 | LoadParam(root, "onlyNPCs", this, ApproachTrigger, setOnlyNPCs) |
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59 | .describe("Only NPCs can release the trigger.") |
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60 | .defaultValues(false); |
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61 | } |
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62 | |
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63 | #include "playable.h" |
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64 | #include "../npcs/generic_npc.h" |
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65 | |
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66 | bool ApproachTrigger::checkIsTriggered() |
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67 | { |
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68 | WorldEntity* entity; |
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69 | float distance; |
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70 | |
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71 | // for all players |
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72 | if (!this->onlyNPCs) |
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73 | { |
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74 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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75 | it != Playable::objectList().end(); |
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76 | ++it) |
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77 | { |
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78 | entity = (*it); |
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79 | distance = (this->getAbsCoor() - entity->getAbsCoor()).len(); |
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80 | if (distance <= this->radius |
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81 | || (fabs(this->getAbsCoor().x - entity->getAbsCoor().x) <= this->distanceX |
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82 | && fabs(this->getAbsCoor().y - entity->getAbsCoor().y) <= this->distanceY |
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83 | && fabs(this->getAbsCoor().z - entity->getAbsCoor().z) <= this->distanceZ)) |
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84 | return true; |
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85 | } |
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86 | } |
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87 | |
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88 | // for all npcs |
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89 | if (!this->onlyHumans) |
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90 | { |
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91 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
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92 | it != GenericNPC::objectList().end(); |
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93 | ++it) |
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94 | { |
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95 | entity = (*it); |
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96 | distance = (this->getAbsCoor() - entity->getAbsCoor()).len(); |
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97 | if (distance <= this->radius |
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98 | || (fabs(this->getAbsCoor().x - entity->getAbsCoor().x) <= this->distanceX |
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99 | && fabs(this->getAbsCoor().y - entity->getAbsCoor().y) <= this->distanceY |
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100 | && fabs(this->getAbsCoor().z - entity->getAbsCoor().z) <= this->distanceZ)) |
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101 | return true; |
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102 | } |
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103 | } |
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104 | |
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105 | return false; |
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106 | } |
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