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1 | /*! |
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2 | * @file mover_trigger_approach.h |
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3 | * Gets triggered when a player enters a radius or a box. |
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4 | */ |
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5 | |
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6 | #ifndef _MOVER_TRIGGER_APPROACH_H |
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7 | #define _MOVER_TRIGGER_APPROACH_H |
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8 | |
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9 | #include "mover_trigger.h" |
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10 | |
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11 | |
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12 | class ApproachTrigger : public MoverTrigger |
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13 | { |
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14 | ObjectListDeclaration(ApproachTrigger); |
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15 | |
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16 | public: |
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17 | ApproachTrigger(const TiXmlElement* root = NULL); |
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18 | virtual void loadParams(const TiXmlElement* root); |
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19 | void setRadius(float radius) { this->radius = radius; } |
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20 | void setDistance(float x, float y, float z) { this->distanceX = x; this->distanceY = y; this->distanceZ = z; } |
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21 | void setOnlyHumans(bool onlyHumans = true) { this->onlyHumans = onlyHumans; } |
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22 | void setOnlyNPCs(bool onlyNPCs = true) { this->onlyNPCs = onlyNPCs; } |
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23 | |
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24 | private: |
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25 | virtual bool checkIsTriggered(); |
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26 | float radius; |
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27 | float distanceX; |
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28 | float distanceY; |
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29 | float distanceZ; |
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30 | bool onlyHumans; |
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31 | bool onlyNPCs; |
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32 | }; |
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33 | |
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34 | |
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35 | #endif |
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36 | |
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