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source: data/contentcreation/pps/FabianLandau/mover/movertest/testlevel.map @ 10256

Last change on this file since 10256 was 4844, checked in by landauf, 18 years ago
File size: 3.6 KB
RevLine 
[4844]1
2// entity 0
3{
4"classname" "worldspawn"
5// brush 0
6{
7( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
8( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
9( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
10( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
11( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
12( -1024 1024 1024 ) ( 1024 -1024 1024 ) ( 1024 1024 1024 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
13}
14// brush 1
15{
16( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
17( 1024 1280 256 ) ( -1024 1280 256 ) ( 1024 1280 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
18( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
19( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
20( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
21( 1024 1024 0 ) ( -1024 1024 256 ) ( 1024 1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
22}
23// brush 2
24{
25( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
26( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
27( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
28( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
29( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
30( 1024 -1024 256 ) ( 1024 1024 0 ) ( 1024 1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
31}
32// brush 3
33{
34( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
35( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
36( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
37( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
38( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
39( -1024 1024 0 ) ( 1024 -1024 0 ) ( -1024 -1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0
40}
41// brush 4
42{
43( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
44( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
45( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
46( -1024 -1280 0 ) ( -1024 -1280 256 ) ( 1024 -1280 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
47( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
48( 1024 -1024 0 ) ( -1024 -1024 256 ) ( -1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
49}
50// brush 5
51{
52( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
53( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
54( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
55( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
56( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
57( -1024 -1024 256 ) ( -1024 1024 0 ) ( -1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0
58}
59}
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