[4878] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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| 17 | |
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| 18 | #include "sound_source.h" |
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| 19 | #include "sound_engine.h" |
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| 20 | |
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| 21 | #include "compiler.h" |
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| 22 | #include "debug.h" |
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| 23 | |
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| 24 | namespace OrxSound |
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| 25 | { |
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| 26 | ObjectListDefinition(SoundSource); |
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| 27 | /** |
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| 28 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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| 29 | */ |
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| 30 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer& buffer) |
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| 31 | { |
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| 32 | this->registerObject(this, SoundSource::_objectList); |
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| 33 | // adding the Source to the SourcesList of the SoundEngine |
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| 34 | this->buffer = buffer; |
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| 35 | this->sourceNode = sourceNode; |
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| 36 | this->resident = false; |
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| 37 | |
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| 38 | this->sourceID = 0; |
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| 39 | this->bPlay = false; |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * @brief construct a SoundSource out of the another soundSource |
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| 45 | * @param source the Source to create this source from. |
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| 46 | * |
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| 47 | * Copies the buffer from source to this Source. |
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| 48 | * Acquires a new SourceID if source is Playing. |
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| 49 | */ |
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| 50 | SoundSource::SoundSource(const SoundSource& source) |
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| 51 | { |
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| 52 | this->registerObject(this, SoundSource::_objectList); |
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| 53 | |
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| 54 | // adding the Source to the SourcesList of the SoundEngine |
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| 55 | this->buffer = source.buffer; |
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| 56 | this->sourceNode = source.sourceNode; |
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| 57 | this->resident = source.resident; |
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| 58 | |
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| 59 | this->sourceID = 0; |
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| 60 | if (source.bPlay == true) |
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| 61 | { |
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| 62 | this->bPlay = true; |
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| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 64 | } |
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| 65 | else |
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| 66 | this->bPlay = false; |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | /** |
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| 71 | * @brief paste a copy of the source into this Source. |
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| 72 | * @param source the SoundSource to paste into this one. |
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| 73 | * @returns a Reference to this Source. |
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| 74 | * |
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| 75 | */ |
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| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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| 77 | { |
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| 78 | this->buffer = source.buffer; |
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| 79 | this->sourceNode = sourceNode; |
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| 80 | this->resident = source.resident; |
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| 81 | |
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| 82 | if (source.bPlay) |
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| 83 | this->play(); |
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| 84 | else |
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| 85 | this->stop(); |
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| 86 | |
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| 87 | return *this; |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | * @brief compares two Sources with each other. |
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| 93 | * @param source the Source to compare against this One. |
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| 94 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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| 95 | * The alSource must not match, because no two Sources can have the same alSource. |
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| 96 | */ |
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| 97 | bool SoundSource::operator==(const SoundSource& source) |
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| 98 | { |
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| 99 | return (this->buffer == source.buffer && |
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| 100 | this->bPlay == source.bPlay && |
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| 101 | this->sourceNode == source.sourceNode); |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /** |
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| 106 | * @brief deletes a SoundSource |
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| 107 | */ |
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| 108 | SoundSource::~SoundSource() |
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| 109 | { |
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| 110 | this->stop(); |
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| 111 | if (this->sourceID != 0) |
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| 112 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | /** |
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| 117 | * @brief Plays back a SoundSource |
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| 118 | */ |
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| 119 | void SoundSource::play() |
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| 120 | { |
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| 121 | if (this->retrieveSource()) |
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| 122 | { |
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| 123 | if (this->bPlay) |
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| 124 | alSourceStop(this->sourceID); |
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| 125 | |
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| 126 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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| 127 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 128 | // alSourcef (this->sourceID, AL_ROLLOFF_FACTOR, 0.0); |
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| 129 | alSourcef (this->sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 130 | alSourcePlay(this->sourceID); |
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| 131 | |
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| 132 | if (DEBUG_LEVEL >= 3) |
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| 133 | SoundEngine::checkError("Play Source", __LINE__); |
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| 134 | this->bPlay = true; |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | * @brief Plays back buffer on this Source |
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| 141 | * @param buffer the buffer to play back on this Source |
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| 142 | */ |
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| 143 | void SoundSource::play(const SoundBuffer& buffer) |
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| 144 | { |
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| 145 | if (!this->retrieveSource()) |
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| 146 | { |
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| 147 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 148 | return; |
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| 149 | } |
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| 150 | |
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| 151 | alSourceStop(this->sourceID); |
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| 152 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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| 153 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 154 | // alSourcef (this->sourceID, AL_ROLLOFF_FACTOR, 0.0); |
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| 155 | alSourcef (this->sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 156 | |
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| 157 | alSourcePlay(this->sourceID); |
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| 158 | |
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| 159 | if (unlikely(this->buffer.getID() != 0)) |
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| 160 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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| 161 | this->bPlay = true; |
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| 162 | |
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| 163 | if (DEBUG_LEVEL >= 3) |
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| 164 | SoundEngine::checkError("Play Source", __LINE__); |
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| 165 | } |
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| 166 | |
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| 167 | |
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| 168 | /** |
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| 169 | * @brief Plays back buffer on this Source with gain |
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| 170 | * @param buffer the buffer to play back on this Source |
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| 171 | * @param gain the gain of the sound buffer |
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| 172 | * @param rolloff the rolloff of the sound buffer |
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| 173 | */ |
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| 174 | void SoundSource::play(const SoundBuffer& buffer, float gain, float rolloff) |
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| 175 | { |
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| 176 | if (!this->retrieveSource()) |
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| 177 | { |
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| 178 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 179 | return; |
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| 180 | } |
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| 181 | |
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| 182 | alSourceStop(this->sourceID); |
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| 183 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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| 184 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 185 | alSourcef (this->sourceID, AL_ROLLOFF_FACTOR, rolloff); |
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| 186 | alSourcef (this->sourceID, AL_GAIN, gain); |
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| 187 | |
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| 188 | alSourcePlay(this->sourceID); |
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| 189 | |
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| 190 | if (unlikely(this->buffer.getID() != 0)) |
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| 191 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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| 192 | this->bPlay = true; |
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| 193 | |
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| 194 | if (DEBUG_LEVEL >= 3) |
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| 195 | SoundEngine::checkError("Play Source", __LINE__); |
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| 196 | } |
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| 197 | |
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| 198 | /** |
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| 199 | * @brief Plays back buffer on this Source with gain, rolloff and looping possibility |
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| 200 | * @param buffer the buffer to play back on this Source |
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| 201 | * @param gain the gain of the sound buffer |
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| 202 | * @param rolloff the rolloff of the sound buffer |
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| 203 | * @param loop if true, sound gets looped |
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| 204 | */ |
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| 205 | void SoundSource::play(const SoundBuffer& buffer, float gain, float rolloff, bool loop) |
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| 206 | { |
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| 207 | if (!this->retrieveSource()) |
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| 208 | { |
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| 209 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 210 | return; |
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| 211 | } |
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| 212 | |
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| 213 | alSourceStop(this->sourceID); |
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| 214 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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| 215 | |
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| 216 | if (loop) |
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| 217 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
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| 218 | else |
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| 219 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 220 | |
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| 221 | alSourcef (this->sourceID, AL_GAIN, gain); |
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| 222 | alSourcef (this->sourceID, AL_ROLLOFF_FACTOR, rolloff); |
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| 223 | |
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| 224 | alSourcePlay(this->sourceID); |
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| 225 | |
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| 226 | if (unlikely(this->buffer.getID() != 0)) |
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| 227 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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| 228 | this->bPlay = true; |
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| 229 | |
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| 230 | if (DEBUG_LEVEL >= 3) |
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| 231 | SoundEngine::checkError("Play Source", __LINE__); |
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| 232 | } |
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| 233 | |
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| 234 | /** |
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| 235 | * @brief Plays back buffer on this Source with looping possibility |
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| 236 | * @param buffer the buffer to play back on this Source |
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| 237 | * @param loop if true, sound gets looped |
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| 238 | */ |
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| 239 | void SoundSource::play(const SoundBuffer& buffer, bool loop) |
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| 240 | { |
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| 241 | if (!this->retrieveSource()) |
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| 242 | { |
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| 243 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 244 | return; |
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| 245 | } |
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| 246 | |
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| 247 | alSourceStop(this->sourceID); |
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| 248 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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| 249 | |
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| 250 | if (loop) |
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| 251 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
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| 252 | else |
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| 253 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 254 | |
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| 255 | alSourcef (this->sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 256 | |
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| 257 | alSourcePlay(this->sourceID); |
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| 258 | |
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| 259 | if (unlikely(this->buffer.getID() != 0)) |
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| 260 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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| 261 | this->bPlay = true; |
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| 262 | |
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| 263 | if (DEBUG_LEVEL >= 3) |
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| 264 | SoundEngine::checkError("Play Source", __LINE__); |
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| 265 | } |
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| 266 | |
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| 267 | /** |
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| 268 | * @brief Changes the volume of an (active) buffer |
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| 269 | * @param buffer the buffer to play back on this Source |
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| 270 | * @param gain the new gain value |
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| 271 | */ |
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| 272 | void SoundSource::gain(const SoundBuffer& buffer, float gain) |
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| 273 | { |
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| 274 | // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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| 275 | alSourcef (this->sourceID, AL_GAIN, gain); |
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| 276 | } |
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| 277 | |
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| 278 | /** |
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| 279 | * @brief Stops playback of a SoundSource |
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| 280 | */ |
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| 281 | void SoundSource::stop() |
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| 282 | { |
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| 283 | this->bPlay = false; |
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| 284 | if (this->sourceID != 0) |
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| 285 | { |
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| 286 | this->bPlay = false; |
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| 287 | if (this->sourceID != 0) |
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| 288 | { |
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| 289 | alSourceStop(this->sourceID); |
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| 290 | if (DEBUG_LEVEL >= 3) |
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| 291 | SoundEngine::checkError("StopSource", __LINE__); |
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| 292 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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| 293 | if (!this->resident) |
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| 294 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 295 | this->sourceID = 0; |
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| 296 | } |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | /** |
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| 301 | * @brief Pauses Playback of a SoundSource |
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| 302 | */ |
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| 303 | void SoundSource::pause() |
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| 304 | { |
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| 305 | alSourcePause(this->sourceID); |
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| 306 | if (DEBUG_LEVEL >= 3) |
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| 307 | SoundEngine::checkError("Pause Source", __LINE__); |
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| 308 | } |
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| 309 | |
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| 310 | |
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| 311 | /** |
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| 312 | * @brief Rewinds Playback of a SoundSource |
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| 313 | */ |
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| 314 | void SoundSource::rewind() |
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| 315 | { |
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| 316 | alSourceRewind(this->sourceID); |
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| 317 | |
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| 318 | if (DEBUG_LEVEL >= 3) |
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| 319 | SoundEngine::checkError("Rewind Source", __LINE__); |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | /** |
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| 324 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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| 325 | * @param rolloffFactor The Factor described |
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| 326 | * |
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| 327 | * this tells openAL how fast the Sounds decay outward from the Source |
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| 328 | */ |
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| 329 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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| 330 | { |
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| 331 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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| 332 | |
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| 333 | if (DEBUG_LEVEL >= 3) |
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| 334 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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| 335 | } |
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| 336 | |
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| 337 | |
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| 338 | /** |
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| 339 | * @brief sets the Positional this Source should be attached to. |
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| 340 | * @param sourceNode the Source this is attached to. |
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| 341 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
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| 342 | */ |
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| 343 | void SoundSource::setSourceNode(const PNode* sourceNode) |
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| 344 | { |
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| 345 | this->sourceNode = sourceNode; |
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| 346 | } |
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| 347 | |
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| 348 | /** |
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| 349 | * @brief retrieve a Source. |
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| 350 | */ |
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| 351 | bool SoundSource::retrieveSource() |
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| 352 | { |
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| 353 | if (this->sourceID != 0) |
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| 354 | return true; |
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| 355 | else |
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| 356 | { |
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| 357 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 358 | if (this->sourceID != 0) |
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| 359 | { |
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| 360 | if (unlikely(this->sourceNode == NULL)) |
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| 361 | resetSource(this->sourceID); |
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| 362 | return true; |
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| 363 | } |
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| 364 | } |
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| 365 | return false; |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | /** |
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| 370 | * @brief reset an alSource to its default Values. |
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| 371 | */ |
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| 372 | void SoundSource::resetSource(ALuint sourceID) |
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| 373 | { |
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| 374 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
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| 375 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
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| 376 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
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| 377 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
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| 378 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
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| 379 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 380 | } |
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| 381 | |
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| 382 | |
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| 383 | /** |
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| 384 | * @brief Fades in a Source over a time period |
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| 385 | * @param duration time perios to fade in |
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| 386 | */ |
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| 387 | void SoundSource::fadein(const SoundBuffer& buffer, ALfloat duration) |
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| 388 | { |
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| 389 | //if (this->buffer && this->retrieveSource()) |
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| 390 | //{ |
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| 391 | |
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| 392 | for (ALfloat n = 0.0; n < 1.0; n+=.01) |
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| 393 | { |
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| 394 | alSourcef(this->sourceID, AL_GAIN, n); |
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| 395 | // sleep(1); |
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| 396 | } |
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| 397 | |
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| 398 | // alSourcePlay(this->sourceID); |
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| 399 | |
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| 400 | // if (DEBUG_LEVEL >= 3) |
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| 401 | // SoundEngine::checkError("Loop Source", __LINE__); |
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| 402 | // this->bPlay = true; |
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| 403 | //} |
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| 404 | |
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| 405 | } |
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| 406 | |
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| 407 | |
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| 408 | } |
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