[4878] | 1 | /*! |
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| 2 | * @file sound_source.h |
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| 3 | * @brief Definition of the SoundSource. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SOUND_SOURCE_H |
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| 7 | #define _SOUND_SOURCE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "sound_buffer.h" |
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| 11 | #include "alincl.h" |
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| 12 | |
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| 13 | // FORWARD DECLARATION |
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| 14 | class PNode; |
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| 15 | namespace OrxSound |
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| 16 | { |
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| 17 | //! A class that represents a SoundSource |
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| 18 | class SoundSource : public BaseObject |
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| 19 | { |
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| 20 | ObjectListDeclaration(SoundSource); |
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| 21 | public: |
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| 22 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer& buffer = SoundBuffer()); |
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| 23 | SoundSource(const SoundSource& source); |
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| 24 | SoundSource& operator=(const SoundSource& source); |
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| 25 | bool operator==(const SoundSource& source); |
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| 26 | |
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| 27 | virtual ~SoundSource(); |
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| 28 | |
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| 29 | // user interaction |
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| 30 | void play(); |
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| 31 | void play(const SoundBuffer& buffer); |
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| 32 | void play(const SoundBuffer& buffer, float gain, float rolloff); |
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| 33 | void play(const SoundBuffer& buffer, float gain, float rolloff, bool loop); |
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| 34 | void play(const SoundBuffer& buffer, bool loop); |
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| 35 | |
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| 36 | void gain(const SoundBuffer& buffer, float gain); |
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| 37 | |
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| 38 | void stop(); |
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| 39 | void pause(); |
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| 40 | void rewind(); |
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| 41 | void fadein(const SoundBuffer& buffer, ALfloat duration); |
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| 42 | |
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| 43 | // development functions |
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| 44 | /** @returns The ID of this Source */ |
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| 45 | inline ALuint getID() const { return this->sourceID; }; |
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| 46 | /** @returns true, if the Source is Playing */ |
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| 47 | inline bool isPlaying() const { return this->bPlay; }; |
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| 48 | void setSourceNode(const PNode* sourceNode); |
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| 49 | /** @returns the SoundBuffer of this Source */ |
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| 50 | inline const SoundBuffer& getBuffer() const { return this->buffer; }; |
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| 51 | /** @returns the SourceNode of this Source */ |
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| 52 | inline const PNode* getNode() const { return this->sourceNode; }; |
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| 53 | /** @param resident if the Source is Resident */ |
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| 54 | inline void setResident(bool resident) { this->resident = resident; }; |
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| 55 | /** @returns true if the alSource is Resident */ |
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| 56 | inline bool isResident() const { return this->resident; }; |
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| 57 | |
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| 58 | void setRolloffFactor(ALfloat rolloffFactor); |
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| 59 | |
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| 60 | static void resetSource(ALuint sourceID); |
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| 61 | |
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| 62 | private: |
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| 63 | bool retrieveSource(); |
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| 64 | |
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| 65 | private: |
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| 66 | bool bPlay; //!< If the Source is Playing. |
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| 67 | bool resident; //!< If the alSource should be resident (if true, the alSource will be returned on deletion). |
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| 68 | ALuint sourceID; //!< The ID of the Source |
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| 69 | SoundBuffer buffer; //!< The buffer to play in this source. |
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| 70 | const PNode* sourceNode; //!< The SourceNode representing the position/velocity... of this source. |
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| 71 | }; |
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| 72 | } |
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| 73 | #endif /* _SOUND_SOURCE_H */ |
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