1 | default |
---|
2 | { |
---|
3 | castShadows 1 |
---|
4 | receiveShadows 1 |
---|
5 | sampleSize 16 |
---|
6 | longestCurve 0.000000 |
---|
7 | } |
---|
8 | |
---|
9 | 0 // SURFACE_PATCH V: 27 I: 0 |
---|
10 | { |
---|
11 | shader textures/unicolored/silver1_darker |
---|
12 | longestCurve 17.899492 |
---|
13 | } |
---|
14 | |
---|
15 | 1 // SURFACE_PATCH V: 27 I: 0 |
---|
16 | { |
---|
17 | shader textures/unicolored/silver1_darker |
---|
18 | longestCurve 26.849245 |
---|
19 | } |
---|
20 | |
---|
21 | 2 // SURFACE_PATCH V: 27 I: 0 |
---|
22 | { |
---|
23 | shader textures/unicolored/silver1_darker |
---|
24 | longestCurve 17.899492 |
---|
25 | } |
---|
26 | |
---|
27 | 3 // SURFACE_PATCH V: 27 I: 0 |
---|
28 | { |
---|
29 | shader textures/unicolored/silver1_darker |
---|
30 | longestCurve 26.849245 |
---|
31 | } |
---|
32 | |
---|
33 | 4 // SURFACE_PATCH V: 27 I: 0 |
---|
34 | { |
---|
35 | shader textures/unicolored/silver1_darker |
---|
36 | longestCurve 26.849245 |
---|
37 | } |
---|
38 | |
---|
39 | 5 // SURFACE_PATCH V: 27 I: 0 |
---|
40 | { |
---|
41 | shader textures/unicolored/silver1_darker |
---|
42 | longestCurve 26.849245 |
---|
43 | } |
---|
44 | |
---|
45 | 6 // SURFACE_PATCH V: 27 I: 0 |
---|
46 | { |
---|
47 | shader textures/unicolored/silver1_darker |
---|
48 | longestCurve 17.899492 |
---|
49 | } |
---|
50 | |
---|
51 | 7 // SURFACE_PATCH V: 27 I: 0 |
---|
52 | { |
---|
53 | shader textures/unicolored/silver1_darker |
---|
54 | longestCurve 17.899492 |
---|
55 | } |
---|
56 | |
---|
57 | 8 // SURFACE_PATCH V: 27 I: 0 |
---|
58 | { |
---|
59 | shader textures/unicolored/silver1_darker |
---|
60 | longestCurve 17.899492 |
---|
61 | } |
---|
62 | |
---|
63 | 9 // SURFACE_PATCH V: 27 I: 0 |
---|
64 | { |
---|
65 | shader textures/unicolored/silver1_darker |
---|
66 | longestCurve 26.849245 |
---|
67 | } |
---|
68 | |
---|
69 | 10 // SURFACE_PATCH V: 27 I: 0 |
---|
70 | { |
---|
71 | shader textures/unicolored/silver1_darker |
---|
72 | longestCurve 17.899492 |
---|
73 | } |
---|
74 | |
---|
75 | 11 // SURFACE_PATCH V: 27 I: 0 |
---|
76 | { |
---|
77 | shader textures/unicolored/silver1_darker |
---|
78 | longestCurve 17.899492 |
---|
79 | } |
---|
80 | |
---|
81 | 12 // SURFACE_PATCH V: 27 I: 0 |
---|
82 | { |
---|
83 | shader textures/unicolored/silver1_darker |
---|
84 | longestCurve 53.698490 |
---|
85 | } |
---|
86 | |
---|
87 | 13 // SURFACE_PATCH V: 27 I: 0 |
---|
88 | { |
---|
89 | shader textures/unicolored/silver1_darker |
---|
90 | longestCurve 17.899492 |
---|
91 | } |
---|
92 | |
---|
93 | 14 // SURFACE_PATCH V: 27 I: 0 |
---|
94 | { |
---|
95 | shader textures/unicolored/silver1_darker |
---|
96 | longestCurve 26.849245 |
---|
97 | } |
---|
98 | |
---|
99 | 15 // SURFACE_PATCH V: 27 I: 0 |
---|
100 | { |
---|
101 | shader textures/unicolored/silver1_darker |
---|
102 | longestCurve 17.899492 |
---|
103 | } |
---|
104 | |
---|
105 | 16 // SURFACE_PATCH V: 27 I: 0 |
---|
106 | { |
---|
107 | shader textures/unicolored/silver1_darker |
---|
108 | longestCurve 17.899492 |
---|
109 | } |
---|
110 | |
---|
111 | 17 // SURFACE_PATCH V: 27 I: 0 |
---|
112 | { |
---|
113 | shader textures/unicolored/silver1_darker |
---|
114 | longestCurve 17.899492 |
---|
115 | } |
---|
116 | |
---|
117 | 18 // SURFACE_PATCH V: 27 I: 0 |
---|
118 | { |
---|
119 | shader textures/unicolored/silver1_darker |
---|
120 | longestCurve 17.899492 |
---|
121 | } |
---|
122 | |
---|
123 | 19 // SURFACE_PATCH V: 27 I: 0 |
---|
124 | { |
---|
125 | shader textures/unicolored/silver1_darker |
---|
126 | longestCurve 35.798985 |
---|
127 | } |
---|
128 | |
---|
129 | 20 // SURFACE_PATCH V: 27 I: 0 |
---|
130 | { |
---|
131 | shader textures/unicolored/silver1_darker |
---|
132 | longestCurve 53.698490 |
---|
133 | } |
---|
134 | |
---|
135 | 21 // SURFACE_PATCH V: 27 I: 0 |
---|
136 | { |
---|
137 | shader textures/unicolored/silver1_darker |
---|
138 | longestCurve 35.798985 |
---|
139 | } |
---|
140 | |
---|
141 | 22 // SURFACE_PATCH V: 27 I: 0 |
---|
142 | { |
---|
143 | shader textures/unicolored/silver1_darker |
---|
144 | longestCurve 35.798985 |
---|
145 | } |
---|
146 | |
---|
147 | 23 // SURFACE_PATCH V: 27 I: 0 |
---|
148 | { |
---|
149 | shader textures/unicolored/silver1_darker |
---|
150 | longestCurve 17.899492 |
---|
151 | } |
---|
152 | |
---|
153 | 24 // SURFACE_META V: 6 I: 12 planar |
---|
154 | { |
---|
155 | shader textures/unicolored/yellow3 |
---|
156 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
157 | } |
---|
158 | |
---|
159 | 25 // SURFACE_META V: 16 I: 42 planar |
---|
160 | { |
---|
161 | shader textures/unicolored/gray3 |
---|
162 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
163 | } |
---|
164 | |
---|
165 | 26 // SURFACE_META V: 4 I: 6 planar |
---|
166 | { |
---|
167 | shader textures/unicolored/gray3 |
---|
168 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
169 | } |
---|
170 | |
---|
171 | 27 // SURFACE_META V: 5 I: 9 planar |
---|
172 | { |
---|
173 | shader textures/unicolored/gray3 |
---|
174 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
175 | } |
---|
176 | |
---|
177 | 28 // SURFACE_META V: 4 I: 6 planar |
---|
178 | { |
---|
179 | shader textures/unicolored/gray3 |
---|
180 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
181 | } |
---|
182 | |
---|
183 | 29 // SURFACE_META V: 5 I: 9 planar |
---|
184 | { |
---|
185 | shader textures/unicolored/gray3 |
---|
186 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
187 | } |
---|
188 | |
---|
189 | 30 // SURFACE_META V: 4 I: 6 planar |
---|
190 | { |
---|
191 | shader textures/unicolored/gray3 |
---|
192 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
193 | } |
---|
194 | |
---|
195 | 31 // SURFACE_META V: 4 I: 6 planar |
---|
196 | { |
---|
197 | shader textures/unicolored/gray3 |
---|
198 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
199 | } |
---|
200 | |
---|
201 | 32 // SURFACE_META V: 16 I: 42 planar |
---|
202 | { |
---|
203 | shader textures/unicolored/gray3 |
---|
204 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
205 | } |
---|
206 | |
---|
207 | 33 // SURFACE_META V: 4 I: 6 planar |
---|
208 | { |
---|
209 | shader textures/unicolored/gray3 |
---|
210 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
211 | } |
---|
212 | |
---|
213 | 34 // SURFACE_META V: 4 I: 6 planar |
---|
214 | { |
---|
215 | shader textures/unicolored/gray3 |
---|
216 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
217 | } |
---|
218 | |
---|
219 | 35 // SURFACE_META V: 4 I: 6 planar |
---|
220 | { |
---|
221 | shader textures/unicolored/gray3 |
---|
222 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
223 | } |
---|
224 | |
---|
225 | 36 // SURFACE_META V: 4 I: 6 planar |
---|
226 | { |
---|
227 | shader textures/unicolored/gray3 |
---|
228 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
229 | } |
---|
230 | |
---|
231 | 37 // SURFACE_META V: 4 I: 6 planar |
---|
232 | { |
---|
233 | shader textures/unicolored/gray3 |
---|
234 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
235 | } |
---|
236 | |
---|
237 | 38 // SURFACE_META V: 16 I: 42 planar |
---|
238 | { |
---|
239 | shader textures/unicolored/gray3 |
---|
240 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
241 | } |
---|
242 | |
---|
243 | 39 // SURFACE_META V: 4 I: 6 planar |
---|
244 | { |
---|
245 | shader textures/unicolored/gray3 |
---|
246 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
247 | } |
---|
248 | |
---|
249 | 40 // SURFACE_META V: 4 I: 6 planar |
---|
250 | { |
---|
251 | shader textures/unicolored/gray3 |
---|
252 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
253 | } |
---|
254 | |
---|
255 | 41 // SURFACE_META V: 4 I: 6 planar |
---|
256 | { |
---|
257 | shader textures/unicolored/gray3 |
---|
258 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
259 | } |
---|
260 | |
---|
261 | 42 // SURFACE_META V: 4 I: 6 planar |
---|
262 | { |
---|
263 | shader textures/unicolored/gray3 |
---|
264 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
265 | } |
---|
266 | |
---|
267 | 43 // SURFACE_META V: 4 I: 6 planar |
---|
268 | { |
---|
269 | shader textures/unicolored/gray3 |
---|
270 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
271 | } |
---|
272 | |
---|
273 | 44 // SURFACE_META V: 4 I: 6 planar |
---|
274 | { |
---|
275 | shader textures/unicolored/gray3 |
---|
276 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
277 | } |
---|
278 | |
---|
279 | 45 // SURFACE_META V: 16 I: 42 planar |
---|
280 | { |
---|
281 | shader textures/unicolored/gray3 |
---|
282 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
283 | } |
---|
284 | |
---|
285 | 46 // SURFACE_META V: 4 I: 6 planar |
---|
286 | { |
---|
287 | shader textures/unicolored/gray3 |
---|
288 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
289 | } |
---|
290 | |
---|
291 | 47 // SURFACE_META V: 4 I: 6 planar |
---|
292 | { |
---|
293 | shader textures/unicolored/gray3 |
---|
294 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
295 | } |
---|
296 | |
---|
297 | 48 // SURFACE_META V: 4 I: 6 planar |
---|
298 | { |
---|
299 | shader textures/unicolored/gray3 |
---|
300 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
301 | } |
---|
302 | |
---|
303 | 49 // SURFACE_META V: 4 I: 6 planar |
---|
304 | { |
---|
305 | shader textures/unicolored/gray3 |
---|
306 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
307 | } |
---|
308 | |
---|
309 | 50 // SURFACE_META V: 4 I: 6 planar |
---|
310 | { |
---|
311 | shader textures/unicolored/gray3 |
---|
312 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
313 | } |
---|
314 | |
---|
315 | 51 // SURFACE_META V: 16 I: 42 planar |
---|
316 | { |
---|
317 | shader textures/unicolored/gray3 |
---|
318 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
319 | } |
---|
320 | |
---|
321 | 52 // SURFACE_META V: 4 I: 6 planar |
---|
322 | { |
---|
323 | shader textures/unicolored/gray3 |
---|
324 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
325 | } |
---|
326 | |
---|
327 | 53 // SURFACE_META V: 4 I: 6 planar |
---|
328 | { |
---|
329 | shader textures/unicolored/gray3 |
---|
330 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
331 | } |
---|
332 | |
---|
333 | 54 // SURFACE_META V: 4 I: 6 planar |
---|
334 | { |
---|
335 | shader textures/unicolored/gray3 |
---|
336 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
337 | } |
---|
338 | |
---|
339 | 55 // SURFACE_META V: 4 I: 6 planar |
---|
340 | { |
---|
341 | shader textures/unicolored/gray3 |
---|
342 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
343 | } |
---|
344 | |
---|
345 | 56 // SURFACE_META V: 4 I: 6 planar |
---|
346 | { |
---|
347 | shader textures/unicolored/gray3 |
---|
348 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
349 | } |
---|
350 | |
---|
351 | 57 // SURFACE_META V: 4 I: 6 planar |
---|
352 | { |
---|
353 | shader textures/unicolored/gray3 |
---|
354 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
355 | } |
---|
356 | |
---|
357 | 58 // SURFACE_META V: 16 I: 42 planar |
---|
358 | { |
---|
359 | shader textures/unicolored/gray3 |
---|
360 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
361 | } |
---|
362 | |
---|
363 | 59 // SURFACE_META V: 4 I: 6 planar |
---|
364 | { |
---|
365 | shader textures/unicolored/gray3 |
---|
366 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
367 | } |
---|
368 | |
---|
369 | 60 // SURFACE_META V: 4 I: 6 planar |
---|
370 | { |
---|
371 | shader textures/unicolored/gray3 |
---|
372 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
373 | } |
---|
374 | |
---|
375 | 61 // SURFACE_META V: 4 I: 6 planar |
---|
376 | { |
---|
377 | shader textures/unicolored/gray3 |
---|
378 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
379 | } |
---|
380 | |
---|
381 | 62 // SURFACE_META V: 4 I: 6 planar |
---|
382 | { |
---|
383 | shader textures/unicolored/gray3 |
---|
384 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
385 | } |
---|
386 | |
---|
387 | 63 // SURFACE_META V: 4 I: 6 planar |
---|
388 | { |
---|
389 | shader textures/unicolored/gray3 |
---|
390 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
391 | } |
---|
392 | |
---|
393 | 64 // SURFACE_META V: 16 I: 42 planar |
---|
394 | { |
---|
395 | shader textures/unicolored/gray3 |
---|
396 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
397 | } |
---|
398 | |
---|
399 | 65 // SURFACE_META V: 4 I: 6 planar |
---|
400 | { |
---|
401 | shader textures/unicolored/gray3 |
---|
402 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
403 | } |
---|
404 | |
---|
405 | 66 // SURFACE_META V: 4 I: 6 planar |
---|
406 | { |
---|
407 | shader textures/unicolored/gray3 |
---|
408 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
409 | } |
---|
410 | |
---|
411 | 67 // SURFACE_META V: 4 I: 6 planar |
---|
412 | { |
---|
413 | shader textures/unicolored/gray3 |
---|
414 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
415 | } |
---|
416 | |
---|
417 | 68 // SURFACE_META V: 4 I: 6 planar |
---|
418 | { |
---|
419 | shader textures/unicolored/gray3 |
---|
420 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
421 | } |
---|
422 | |
---|
423 | 69 // SURFACE_META V: 4 I: 6 planar |
---|
424 | { |
---|
425 | shader textures/unicolored/gray3 |
---|
426 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
427 | } |
---|
428 | |
---|
429 | 70 // SURFACE_META V: 4 I: 6 planar |
---|
430 | { |
---|
431 | shader textures/unicolored/gray3 |
---|
432 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
433 | } |
---|
434 | |
---|
435 | 71 // SURFACE_META V: 16 I: 42 planar |
---|
436 | { |
---|
437 | shader textures/unicolored/gray3 |
---|
438 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
439 | } |
---|
440 | |
---|
441 | 72 // SURFACE_META V: 4 I: 6 planar |
---|
442 | { |
---|
443 | shader textures/unicolored/gray3 |
---|
444 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
445 | } |
---|
446 | |
---|
447 | 73 // SURFACE_META V: 4 I: 6 planar |
---|
448 | { |
---|
449 | shader textures/unicolored/gray3 |
---|
450 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
451 | } |
---|
452 | |
---|
453 | 74 // SURFACE_META V: 4 I: 6 planar |
---|
454 | { |
---|
455 | shader textures/unicolored/gray3 |
---|
456 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
457 | } |
---|
458 | |
---|
459 | 75 // SURFACE_META V: 4 I: 6 planar |
---|
460 | { |
---|
461 | shader textures/unicolored/gray3 |
---|
462 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
463 | } |
---|
464 | |
---|
465 | 76 // SURFACE_META V: 4 I: 6 planar |
---|
466 | { |
---|
467 | shader textures/unicolored/gray3 |
---|
468 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
469 | } |
---|
470 | |
---|
471 | 77 // SURFACE_META V: 16 I: 42 planar |
---|
472 | { |
---|
473 | shader textures/unicolored/gray3 |
---|
474 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
475 | } |
---|
476 | |
---|
477 | 78 // SURFACE_META V: 4 I: 6 planar |
---|
478 | { |
---|
479 | shader textures/unicolored/gray3 |
---|
480 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
481 | } |
---|
482 | |
---|
483 | 79 // SURFACE_META V: 4 I: 6 planar |
---|
484 | { |
---|
485 | shader textures/unicolored/gray3 |
---|
486 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
487 | } |
---|
488 | |
---|
489 | 80 // SURFACE_META V: 4 I: 6 planar |
---|
490 | { |
---|
491 | shader textures/unicolored/gray3 |
---|
492 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
493 | } |
---|
494 | |
---|
495 | 81 // SURFACE_META V: 4 I: 6 planar |
---|
496 | { |
---|
497 | shader textures/unicolored/gray3 |
---|
498 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
499 | } |
---|
500 | |
---|
501 | 82 // SURFACE_META V: 4 I: 6 planar |
---|
502 | { |
---|
503 | shader textures/unicolored/gray3 |
---|
504 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
505 | } |
---|
506 | |
---|
507 | 83 // SURFACE_META V: 4 I: 6 planar |
---|
508 | { |
---|
509 | shader textures/unicolored/gray3 |
---|
510 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
511 | } |
---|
512 | |
---|
513 | 84 // SURFACE_META V: 16 I: 42 planar |
---|
514 | { |
---|
515 | shader textures/unicolored/gray3 |
---|
516 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
517 | } |
---|
518 | |
---|
519 | 85 // SURFACE_META V: 4 I: 6 planar |
---|
520 | { |
---|
521 | shader textures/unicolored/gray3 |
---|
522 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
523 | } |
---|
524 | |
---|
525 | 86 // SURFACE_META V: 4 I: 6 planar |
---|
526 | { |
---|
527 | shader textures/unicolored/gray3 |
---|
528 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
529 | } |
---|
530 | |
---|
531 | 87 // SURFACE_META V: 4 I: 6 planar |
---|
532 | { |
---|
533 | shader textures/unicolored/gray3 |
---|
534 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
535 | } |
---|
536 | |
---|
537 | 88 // SURFACE_META V: 4 I: 6 planar |
---|
538 | { |
---|
539 | shader textures/unicolored/gray3 |
---|
540 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
541 | } |
---|
542 | |
---|
543 | 89 // SURFACE_META V: 4 I: 6 planar |
---|
544 | { |
---|
545 | shader textures/unicolored/gray3 |
---|
546 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
547 | } |
---|
548 | |
---|
549 | 90 // SURFACE_META V: 16 I: 42 planar |
---|
550 | { |
---|
551 | shader textures/unicolored/gray3 |
---|
552 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
553 | } |
---|
554 | |
---|
555 | 91 // SURFACE_META V: 4 I: 6 planar |
---|
556 | { |
---|
557 | shader textures/unicolored/gray3 |
---|
558 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
559 | } |
---|
560 | |
---|
561 | 92 // SURFACE_META V: 4 I: 6 planar |
---|
562 | { |
---|
563 | shader textures/unicolored/gray3 |
---|
564 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
565 | } |
---|
566 | |
---|
567 | 93 // SURFACE_META V: 4 I: 6 planar |
---|
568 | { |
---|
569 | shader textures/unicolored/gray3 |
---|
570 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
571 | } |
---|
572 | |
---|
573 | 94 // SURFACE_META V: 4 I: 6 planar |
---|
574 | { |
---|
575 | shader textures/unicolored/gray3 |
---|
576 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
577 | } |
---|
578 | |
---|
579 | 95 // SURFACE_META V: 4 I: 6 planar |
---|
580 | { |
---|
581 | shader textures/unicolored/gray3 |
---|
582 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
583 | } |
---|
584 | |
---|
585 | 96 // SURFACE_META V: 4 I: 6 planar |
---|
586 | { |
---|
587 | shader textures/unicolored/gray3 |
---|
588 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
589 | } |
---|
590 | |
---|
591 | 97 // SURFACE_META V: 16 I: 42 planar |
---|
592 | { |
---|
593 | shader textures/unicolored/gray3 |
---|
594 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
595 | } |
---|
596 | |
---|
597 | 98 // SURFACE_META V: 4 I: 6 planar |
---|
598 | { |
---|
599 | shader textures/unicolored/gray3 |
---|
600 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
601 | } |
---|
602 | |
---|
603 | 99 // SURFACE_META V: 4 I: 6 planar |
---|
604 | { |
---|
605 | shader textures/unicolored/gray3 |
---|
606 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
607 | } |
---|
608 | |
---|
609 | 100 // SURFACE_META V: 4 I: 6 planar |
---|
610 | { |
---|
611 | shader textures/unicolored/gray3 |
---|
612 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
613 | } |
---|
614 | |
---|
615 | 101 // SURFACE_META V: 4 I: 6 planar |
---|
616 | { |
---|
617 | shader textures/unicolored/gray3 |
---|
618 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
619 | } |
---|
620 | |
---|
621 | 102 // SURFACE_META V: 4 I: 6 planar |
---|
622 | { |
---|
623 | shader textures/unicolored/gray3 |
---|
624 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
625 | } |
---|
626 | |
---|
627 | 103 // SURFACE_META V: 16 I: 42 planar |
---|
628 | { |
---|
629 | shader textures/unicolored/gray3 |
---|
630 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
631 | } |
---|
632 | |
---|
633 | 104 // SURFACE_META V: 4 I: 6 planar |
---|
634 | { |
---|
635 | shader textures/unicolored/gray3 |
---|
636 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
637 | } |
---|
638 | |
---|
639 | 105 // SURFACE_META V: 4 I: 6 planar |
---|
640 | { |
---|
641 | shader textures/unicolored/gray3 |
---|
642 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
643 | } |
---|
644 | |
---|
645 | 106 // SURFACE_META V: 4 I: 6 planar |
---|
646 | { |
---|
647 | shader textures/unicolored/gray3 |
---|
648 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
649 | } |
---|
650 | |
---|
651 | 107 // SURFACE_META V: 4 I: 6 planar |
---|
652 | { |
---|
653 | shader textures/unicolored/gray3 |
---|
654 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
655 | } |
---|
656 | |
---|
657 | 108 // SURFACE_META V: 4 I: 6 planar |
---|
658 | { |
---|
659 | shader textures/unicolored/gray3 |
---|
660 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
661 | } |
---|
662 | |
---|
663 | 109 // SURFACE_META V: 4 I: 6 planar |
---|
664 | { |
---|
665 | shader textures/unicolored/gray3 |
---|
666 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
667 | } |
---|
668 | |
---|
669 | 110 // SURFACE_META V: 16 I: 42 planar |
---|
670 | { |
---|
671 | shader textures/unicolored/gray3 |
---|
672 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
673 | } |
---|
674 | |
---|
675 | 111 // SURFACE_META V: 4 I: 6 planar |
---|
676 | { |
---|
677 | shader textures/unicolored/gray3 |
---|
678 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
679 | } |
---|
680 | |
---|
681 | 112 // SURFACE_META V: 4 I: 6 planar |
---|
682 | { |
---|
683 | shader textures/unicolored/gray3 |
---|
684 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
685 | } |
---|
686 | |
---|
687 | 113 // SURFACE_META V: 4 I: 6 planar |
---|
688 | { |
---|
689 | shader textures/unicolored/gray3 |
---|
690 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
691 | } |
---|
692 | |
---|
693 | 114 // SURFACE_META V: 4 I: 6 planar |
---|
694 | { |
---|
695 | shader textures/unicolored/gray3 |
---|
696 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
697 | } |
---|
698 | |
---|
699 | 115 // SURFACE_META V: 4 I: 6 planar |
---|
700 | { |
---|
701 | shader textures/unicolored/gray3 |
---|
702 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
703 | } |
---|
704 | |
---|
705 | 116 // SURFACE_META V: 16 I: 42 planar |
---|
706 | { |
---|
707 | shader textures/unicolored/gray3 |
---|
708 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
709 | } |
---|
710 | |
---|
711 | 117 // SURFACE_META V: 4 I: 6 planar |
---|
712 | { |
---|
713 | shader textures/unicolored/gray3 |
---|
714 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
715 | } |
---|
716 | |
---|
717 | 118 // SURFACE_META V: 4 I: 6 planar |
---|
718 | { |
---|
719 | shader textures/unicolored/gray3 |
---|
720 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
721 | } |
---|
722 | |
---|
723 | 119 // SURFACE_META V: 4 I: 6 planar |
---|
724 | { |
---|
725 | shader textures/unicolored/gray3 |
---|
726 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
727 | } |
---|
728 | |
---|
729 | 120 // SURFACE_META V: 4 I: 6 planar |
---|
730 | { |
---|
731 | shader textures/unicolored/gray3 |
---|
732 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
733 | } |
---|
734 | |
---|
735 | 121 // SURFACE_META V: 4 I: 6 planar |
---|
736 | { |
---|
737 | shader textures/unicolored/gray3 |
---|
738 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
739 | } |
---|
740 | |
---|
741 | 122 // SURFACE_META V: 4 I: 6 planar |
---|
742 | { |
---|
743 | shader textures/unicolored/gray3 |
---|
744 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
745 | } |
---|
746 | |
---|
747 | 123 // SURFACE_META V: 16 I: 42 planar |
---|
748 | { |
---|
749 | shader textures/unicolored/gray3 |
---|
750 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
751 | } |
---|
752 | |
---|
753 | 124 // SURFACE_META V: 4 I: 6 planar |
---|
754 | { |
---|
755 | shader textures/unicolored/gray3 |
---|
756 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
757 | } |
---|
758 | |
---|
759 | 125 // SURFACE_META V: 4 I: 6 planar |
---|
760 | { |
---|
761 | shader textures/unicolored/gray3 |
---|
762 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
763 | } |
---|
764 | |
---|
765 | 126 // SURFACE_META V: 4 I: 6 planar |
---|
766 | { |
---|
767 | shader textures/unicolored/gray3 |
---|
768 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
769 | } |
---|
770 | |
---|
771 | 127 // SURFACE_META V: 4 I: 6 planar |
---|
772 | { |
---|
773 | shader textures/unicolored/gray3 |
---|
774 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
775 | } |
---|
776 | |
---|
777 | 128 // SURFACE_META V: 4 I: 6 planar |
---|
778 | { |
---|
779 | shader textures/unicolored/gray3 |
---|
780 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
781 | } |
---|
782 | |
---|
783 | 129 // SURFACE_META V: 4 I: 6 planar |
---|
784 | { |
---|
785 | shader textures/unicolored/gray3 |
---|
786 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
787 | } |
---|
788 | |
---|
789 | 130 // SURFACE_META V: 4 I: 6 planar |
---|
790 | { |
---|
791 | shader textures/unicolored/gray3 |
---|
792 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
793 | } |
---|
794 | |
---|
795 | 131 // SURFACE_META V: 4 I: 6 planar |
---|
796 | { |
---|
797 | shader textures/unicolored/gray3 |
---|
798 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
799 | } |
---|
800 | |
---|
801 | 132 // SURFACE_META V: 4 I: 6 planar |
---|
802 | { |
---|
803 | shader textures/unicolored/gray3 |
---|
804 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
805 | } |
---|
806 | |
---|
807 | 133 // SURFACE_META V: 4 I: 6 planar |
---|
808 | { |
---|
809 | shader textures/unicolored/gray3 |
---|
810 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
811 | } |
---|
812 | |
---|
813 | 134 // SURFACE_META V: 4 I: 6 planar |
---|
814 | { |
---|
815 | shader textures/spacestation1/fence01 |
---|
816 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
817 | } |
---|
818 | |
---|
819 | 135 // SURFACE_META V: 4 I: 6 planar |
---|
820 | { |
---|
821 | shader textures/spacestation1/fence01 |
---|
822 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
823 | } |
---|
824 | |
---|
825 | 136 // SURFACE_META V: 4 I: 6 planar |
---|
826 | { |
---|
827 | shader textures/spacestation1/fence01 |
---|
828 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
829 | } |
---|
830 | |
---|
831 | 137 // SURFACE_META V: 4 I: 6 planar |
---|
832 | { |
---|
833 | shader textures/spacestation1/fence01 |
---|
834 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
835 | } |
---|
836 | |
---|
837 | 138 // SURFACE_META V: 4 I: 6 planar |
---|
838 | { |
---|
839 | shader textures/spacestation1/fence01 |
---|
840 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
841 | } |
---|
842 | |
---|
843 | 139 // SURFACE_META V: 4 I: 6 planar |
---|
844 | { |
---|
845 | shader textures/spacestation1/fence01 |
---|
846 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
847 | } |
---|
848 | |
---|
849 | 140 // SURFACE_META V: 4 I: 6 planar |
---|
850 | { |
---|
851 | shader textures/spacestation1/fence01 |
---|
852 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
853 | } |
---|
854 | |
---|
855 | 141 // SURFACE_META V: 4 I: 6 planar |
---|
856 | { |
---|
857 | shader textures/spacestation1/fence01 |
---|
858 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
859 | } |
---|
860 | |
---|
861 | 142 // SURFACE_META V: 12 I: 30 planar |
---|
862 | { |
---|
863 | shader textures/unicolored/gray4_bright |
---|
864 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
865 | } |
---|
866 | |
---|
867 | 143 // SURFACE_META V: 12 I: 30 planar |
---|
868 | { |
---|
869 | shader textures/unicolored/gray4_bright |
---|
870 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
871 | } |
---|
872 | |
---|
873 | 144 // SURFACE_META V: 4 I: 6 planar |
---|
874 | { |
---|
875 | shader textures/unicolored/gray2_dark |
---|
876 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
877 | } |
---|
878 | |
---|
879 | 145 // SURFACE_META V: 4 I: 6 planar |
---|
880 | { |
---|
881 | shader textures/unicolored/gray2_dark |
---|
882 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
883 | } |
---|
884 | |
---|
885 | 146 // SURFACE_META V: 4 I: 6 planar |
---|
886 | { |
---|
887 | shader textures/unicolored/gray2_dark |
---|
888 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
889 | } |
---|
890 | |
---|
891 | 147 // SURFACE_META V: 4 I: 6 planar |
---|
892 | { |
---|
893 | shader textures/unicolored/gray2_dark |
---|
894 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
895 | } |
---|
896 | |
---|
897 | 148 // SURFACE_META V: 4 I: 6 planar |
---|
898 | { |
---|
899 | shader textures/unicolored/gray2_dark |
---|
900 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
901 | } |
---|
902 | |
---|
903 | 149 // SURFACE_META V: 4 I: 6 planar |
---|
904 | { |
---|
905 | shader textures/unicolored/gray2_dark |
---|
906 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
907 | } |
---|
908 | |
---|
909 | 150 // SURFACE_META V: 20 I: 66 planar |
---|
910 | { |
---|
911 | shader textures/unicolored/gray2_dark |
---|
912 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
913 | } |
---|
914 | |
---|
915 | 151 // SURFACE_META V: 4 I: 6 planar |
---|
916 | { |
---|
917 | shader textures/unicolored/gray2_dark |
---|
918 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
919 | } |
---|
920 | |
---|
921 | 152 // SURFACE_META V: 44 I: 174 planar |
---|
922 | { |
---|
923 | shader textures/unicolored/gray2_dark |
---|
924 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
925 | } |
---|
926 | |
---|
927 | 153 // SURFACE_META V: 4 I: 6 planar |
---|
928 | { |
---|
929 | shader textures/unicolored/gray2_dark |
---|
930 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
931 | } |
---|
932 | |
---|
933 | 154 // SURFACE_META V: 4 I: 6 planar |
---|
934 | { |
---|
935 | shader textures/unicolored/gray2_dark |
---|
936 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
937 | } |
---|
938 | |
---|
939 | 155 // SURFACE_META V: 4 I: 6 planar |
---|
940 | { |
---|
941 | shader textures/unicolored/gray2_dark |
---|
942 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
943 | } |
---|
944 | |
---|
945 | 156 // SURFACE_META V: 4 I: 6 planar |
---|
946 | { |
---|
947 | shader textures/unicolored/gray2_dark |
---|
948 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
949 | } |
---|
950 | |
---|
951 | 157 // SURFACE_META V: 4 I: 6 planar |
---|
952 | { |
---|
953 | shader textures/unicolored/gray2_dark |
---|
954 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
955 | } |
---|
956 | |
---|
957 | 158 // SURFACE_META V: 4 I: 6 planar |
---|
958 | { |
---|
959 | shader textures/unicolored/gray2_dark |
---|
960 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
961 | } |
---|
962 | |
---|
963 | 159 // SURFACE_META V: 4 I: 6 planar |
---|
964 | { |
---|
965 | shader textures/unicolored/gray2_dark |
---|
966 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
967 | } |
---|
968 | |
---|
969 | 160 // SURFACE_META V: 4 I: 6 planar |
---|
970 | { |
---|
971 | shader textures/unicolored/gray2_dark |
---|
972 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
973 | } |
---|
974 | |
---|
975 | 161 // SURFACE_META V: 32 I: 90 planar |
---|
976 | { |
---|
977 | shader textures/unicolored/gray2_dark |
---|
978 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
979 | } |
---|
980 | |
---|
981 | 162 // SURFACE_META V: 4 I: 6 planar |
---|
982 | { |
---|
983 | shader textures/unicolored/gray2_dark |
---|
984 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
985 | } |
---|
986 | |
---|
987 | 163 // SURFACE_META V: 4 I: 6 planar |
---|
988 | { |
---|
989 | shader textures/unicolored/gray2_dark |
---|
990 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
991 | } |
---|
992 | |
---|
993 | 164 // SURFACE_META V: 4 I: 6 planar |
---|
994 | { |
---|
995 | shader textures/unicolored/gray2_dark |
---|
996 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
997 | } |
---|
998 | |
---|
999 | 165 // SURFACE_META V: 4 I: 6 planar |
---|
1000 | { |
---|
1001 | shader textures/unicolored/gray2_dark |
---|
1002 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1003 | } |
---|
1004 | |
---|
1005 | 166 // SURFACE_META V: 4 I: 6 planar |
---|
1006 | { |
---|
1007 | shader textures/unicolored/gray2_dark |
---|
1008 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1009 | } |
---|
1010 | |
---|
1011 | 167 // SURFACE_META V: 4 I: 6 planar |
---|
1012 | { |
---|
1013 | shader textures/unicolored/gray2_dark |
---|
1014 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1015 | } |
---|
1016 | |
---|
1017 | 168 // SURFACE_META V: 4 I: 6 planar |
---|
1018 | { |
---|
1019 | shader textures/unicolored/gray2_dark |
---|
1020 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1021 | } |
---|
1022 | |
---|
1023 | 169 // SURFACE_META V: 4 I: 6 planar |
---|
1024 | { |
---|
1025 | shader textures/unicolored/gray2_dark |
---|
1026 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1027 | } |
---|
1028 | |
---|
1029 | 170 // SURFACE_META V: 4 I: 6 planar |
---|
1030 | { |
---|
1031 | shader textures/unicolored/gray2_dark |
---|
1032 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1033 | } |
---|
1034 | |
---|
1035 | 171 // SURFACE_META V: 19 I: 54 planar |
---|
1036 | { |
---|
1037 | shader textures/unicolored/gray2_dark |
---|
1038 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1039 | } |
---|
1040 | |
---|
1041 | 172 // SURFACE_META V: 18 I: 48 planar |
---|
1042 | { |
---|
1043 | shader textures/unicolored/gray2_dark |
---|
1044 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1045 | } |
---|
1046 | |
---|
1047 | 173 // SURFACE_META V: 18 I: 48 planar |
---|
1048 | { |
---|
1049 | shader textures/unicolored/gray2_dark |
---|
1050 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1051 | } |
---|
1052 | |
---|
1053 | 174 // SURFACE_META V: 19 I: 54 planar |
---|
1054 | { |
---|
1055 | shader textures/unicolored/gray2_dark |
---|
1056 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1057 | } |
---|
1058 | |
---|
1059 | 175 // SURFACE_META V: 4 I: 6 planar |
---|
1060 | { |
---|
1061 | shader textures/unicolored/gray2_dark |
---|
1062 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1063 | } |
---|
1064 | |
---|
1065 | 176 // SURFACE_META V: 4 I: 6 planar |
---|
1066 | { |
---|
1067 | shader textures/unicolored/gray2_dark |
---|
1068 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1069 | } |
---|
1070 | |
---|
1071 | 177 // SURFACE_META V: 4 I: 6 planar |
---|
1072 | { |
---|
1073 | shader textures/unicolored/gray2_dark |
---|
1074 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1075 | } |
---|
1076 | |
---|
1077 | 178 // SURFACE_META V: 4 I: 6 planar |
---|
1078 | { |
---|
1079 | shader textures/unicolored/gray2_dark |
---|
1080 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1081 | } |
---|
1082 | |
---|
1083 | 179 // SURFACE_META V: 4 I: 6 planar |
---|
1084 | { |
---|
1085 | shader textures/unicolored/gray2_dark |
---|
1086 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1087 | } |
---|
1088 | |
---|
1089 | 180 // SURFACE_META V: 4 I: 6 planar |
---|
1090 | { |
---|
1091 | shader textures/unicolored/gray2_dark |
---|
1092 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1093 | } |
---|
1094 | |
---|
1095 | 181 // SURFACE_META V: 4 I: 6 planar |
---|
1096 | { |
---|
1097 | shader textures/unicolored/gray2_dark |
---|
1098 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1099 | } |
---|
1100 | |
---|
1101 | 182 // SURFACE_META V: 4 I: 6 planar |
---|
1102 | { |
---|
1103 | shader textures/unicolored/gray2_dark |
---|
1104 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1105 | } |
---|
1106 | |
---|
1107 | 183 // SURFACE_META V: 4 I: 6 planar |
---|
1108 | { |
---|
1109 | shader textures/unicolored/gray2_dark |
---|
1110 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1111 | } |
---|
1112 | |
---|
1113 | 184 // SURFACE_META V: 4 I: 6 planar |
---|
1114 | { |
---|
1115 | shader textures/unicolored/gray2_dark |
---|
1116 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1117 | } |
---|
1118 | |
---|
1119 | 185 // SURFACE_META V: 4 I: 6 planar |
---|
1120 | { |
---|
1121 | shader textures/unicolored/gray2_dark |
---|
1122 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1123 | } |
---|
1124 | |
---|
1125 | 186 // SURFACE_META V: 5 I: 6 planar |
---|
1126 | { |
---|
1127 | shader textures/unicolored/gray2_dark |
---|
1128 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1129 | } |
---|
1130 | |
---|
1131 | 187 // SURFACE_META V: 5 I: 9 planar |
---|
1132 | { |
---|
1133 | shader textures/unicolored/gray2_dark |
---|
1134 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1135 | } |
---|
1136 | |
---|
1137 | 188 // SURFACE_META V: 5 I: 9 planar |
---|
1138 | { |
---|
1139 | shader textures/unicolored/gray2_dark |
---|
1140 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1141 | } |
---|
1142 | |
---|
1143 | 189 // SURFACE_META V: 4 I: 6 planar |
---|
1144 | { |
---|
1145 | shader textures/unicolored/gray2_dark |
---|
1146 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1147 | } |
---|
1148 | |
---|
1149 | 190 // SURFACE_META V: 11 I: 27 planar |
---|
1150 | { |
---|
1151 | shader textures/unicolored/gray2_dark |
---|
1152 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1153 | } |
---|
1154 | |
---|
1155 | 191 // SURFACE_META V: 3 I: 3 planar |
---|
1156 | { |
---|
1157 | shader textures/unicolored/gray2_dark |
---|
1158 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1159 | } |
---|
1160 | |
---|
1161 | 192 // SURFACE_META V: 3 I: 3 planar |
---|
1162 | { |
---|
1163 | shader textures/unicolored/gray2_dark |
---|
1164 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1165 | } |
---|
1166 | |
---|
1167 | 193 // SURFACE_META V: 4 I: 6 planar |
---|
1168 | { |
---|
1169 | shader textures/unicolored/gray2_dark |
---|
1170 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1171 | } |
---|
1172 | |
---|
1173 | 194 // SURFACE_META V: 4 I: 6 planar |
---|
1174 | { |
---|
1175 | shader textures/unicolored/gray2_dark |
---|
1176 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1177 | } |
---|
1178 | |
---|
1179 | 195 // SURFACE_META V: 3 I: 3 planar |
---|
1180 | { |
---|
1181 | shader textures/unicolored/gray2_dark |
---|
1182 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1183 | } |
---|
1184 | |
---|
1185 | 196 // SURFACE_META V: 8 I: 18 planar |
---|
1186 | { |
---|
1187 | shader textures/unicolored/gray2_dark |
---|
1188 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1189 | } |
---|
1190 | |
---|
1191 | 197 // SURFACE_META V: 18 I: 54 planar |
---|
1192 | { |
---|
1193 | shader textures/unicolored/orange4_bright |
---|
1194 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1195 | } |
---|
1196 | |
---|
1197 | 198 // SURFACE_META V: 16 I: 42 planar |
---|
1198 | { |
---|
1199 | shader textures/unicolored/orange4_bright |
---|
1200 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1201 | } |
---|
1202 | |
---|
1203 | 199 // SURFACE_META V: 9 I: 21 planar |
---|
1204 | { |
---|
1205 | shader textures/unicolored/orange4_bright |
---|
1206 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1207 | } |
---|
1208 | |
---|
1209 | 200 // SURFACE_META V: 16 I: 42 planar |
---|
1210 | { |
---|
1211 | shader textures/unicolored/orange4_bright |
---|
1212 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1213 | } |
---|
1214 | |
---|
1215 | 201 // SURFACE_META V: 9 I: 21 planar |
---|
1216 | { |
---|
1217 | shader textures/unicolored/orange4_bright |
---|
1218 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1219 | } |
---|
1220 | |
---|
1221 | 202 // SURFACE_META V: 16 I: 42 planar |
---|
1222 | { |
---|
1223 | shader textures/unicolored/orange4_bright |
---|
1224 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1225 | } |
---|
1226 | |
---|
1227 | 203 // SURFACE_META V: 8 I: 18 planar |
---|
1228 | { |
---|
1229 | shader textures/unicolored/orange4_bright |
---|
1230 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1231 | } |
---|
1232 | |
---|
1233 | 204 // SURFACE_META V: 16 I: 42 planar |
---|
1234 | { |
---|
1235 | shader textures/unicolored/orange4_bright |
---|
1236 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1237 | } |
---|
1238 | |
---|
1239 | 205 // SURFACE_META V: 8 I: 18 planar |
---|
1240 | { |
---|
1241 | shader textures/unicolored/orange4_bright |
---|
1242 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1243 | } |
---|
1244 | |
---|
1245 | 206 // SURFACE_META V: 16 I: 42 planar |
---|
1246 | { |
---|
1247 | shader textures/unicolored/orange4_bright |
---|
1248 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1249 | } |
---|
1250 | |
---|
1251 | 207 // SURFACE_META V: 8 I: 18 planar |
---|
1252 | { |
---|
1253 | shader textures/unicolored/orange4_bright |
---|
1254 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1255 | } |
---|
1256 | |
---|
1257 | 208 // SURFACE_META V: 16 I: 42 planar |
---|
1258 | { |
---|
1259 | shader textures/unicolored/orange4_bright |
---|
1260 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1261 | } |
---|
1262 | |
---|
1263 | 209 // SURFACE_META V: 8 I: 18 planar |
---|
1264 | { |
---|
1265 | shader textures/unicolored/orange4_bright |
---|
1266 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1267 | } |
---|
1268 | |
---|
1269 | 210 // SURFACE_META V: 16 I: 42 planar |
---|
1270 | { |
---|
1271 | shader textures/unicolored/orange4_bright |
---|
1272 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1273 | } |
---|
1274 | |
---|
1275 | 211 // SURFACE_META V: 8 I: 18 planar |
---|
1276 | { |
---|
1277 | shader textures/unicolored/orange4_bright |
---|
1278 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1279 | } |
---|
1280 | |
---|
1281 | 212 // SURFACE_META V: 16 I: 42 planar |
---|
1282 | { |
---|
1283 | shader textures/unicolored/orange4_bright |
---|
1284 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1285 | } |
---|
1286 | |
---|
1287 | 213 // SURFACE_META V: 8 I: 18 planar |
---|
1288 | { |
---|
1289 | shader textures/unicolored/orange4_bright |
---|
1290 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1291 | } |
---|
1292 | |
---|
1293 | 214 // SURFACE_META V: 16 I: 42 planar |
---|
1294 | { |
---|
1295 | shader textures/unicolored/orange4_bright |
---|
1296 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1297 | } |
---|
1298 | |
---|
1299 | 215 // SURFACE_META V: 9 I: 21 planar |
---|
1300 | { |
---|
1301 | shader textures/unicolored/orange4_bright |
---|
1302 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1303 | } |
---|
1304 | |
---|
1305 | 216 // SURFACE_META V: 16 I: 42 planar |
---|
1306 | { |
---|
1307 | shader textures/unicolored/orange4_bright |
---|
1308 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1309 | } |
---|
1310 | |
---|
1311 | 217 // SURFACE_META V: 18 I: 54 planar |
---|
1312 | { |
---|
1313 | shader textures/unicolored/orange4_bright |
---|
1314 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1315 | } |
---|
1316 | |
---|
1317 | 218 // SURFACE_META V: 16 I: 42 planar |
---|
1318 | { |
---|
1319 | shader textures/unicolored/orange4_bright |
---|
1320 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1321 | } |
---|
1322 | |
---|
1323 | 219 // SURFACE_META V: 9 I: 21 planar |
---|
1324 | { |
---|
1325 | shader textures/unicolored/orange4_bright |
---|
1326 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1327 | } |
---|
1328 | |
---|
1329 | 220 // SURFACE_META V: 16 I: 42 planar |
---|
1330 | { |
---|
1331 | shader textures/unicolored/orange4_bright |
---|
1332 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1333 | } |
---|
1334 | |
---|
1335 | 221 // SURFACE_META V: 8 I: 18 planar |
---|
1336 | { |
---|
1337 | shader textures/unicolored/orange3 |
---|
1338 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1339 | } |
---|
1340 | |
---|
1341 | 222 // SURFACE_META V: 8 I: 18 planar |
---|
1342 | { |
---|
1343 | shader textures/unicolored/orange3 |
---|
1344 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1345 | } |
---|
1346 | |
---|
1347 | 223 // SURFACE_META V: 8 I: 18 planar |
---|
1348 | { |
---|
1349 | shader textures/unicolored/orange3 |
---|
1350 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1351 | } |
---|
1352 | |
---|
1353 | 224 // SURFACE_META V: 8 I: 18 planar |
---|
1354 | { |
---|
1355 | shader textures/unicolored/orange3 |
---|
1356 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1357 | } |
---|
1358 | |
---|
1359 | 225 // SURFACE_META V: 8 I: 18 planar |
---|
1360 | { |
---|
1361 | shader textures/unicolored/orange3 |
---|
1362 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1363 | } |
---|
1364 | |
---|
1365 | 226 // SURFACE_META V: 8 I: 18 planar |
---|
1366 | { |
---|
1367 | shader textures/unicolored/orange3 |
---|
1368 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1369 | } |
---|
1370 | |
---|
1371 | 227 // SURFACE_META V: 8 I: 18 planar |
---|
1372 | { |
---|
1373 | shader textures/unicolored/orange3 |
---|
1374 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1375 | } |
---|
1376 | |
---|
1377 | 228 // SURFACE_META V: 8 I: 18 planar |
---|
1378 | { |
---|
1379 | shader textures/unicolored/orange3 |
---|
1380 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1381 | } |
---|
1382 | |
---|
1383 | 229 // SURFACE_META V: 8 I: 18 planar |
---|
1384 | { |
---|
1385 | shader textures/unicolored/orange3 |
---|
1386 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1387 | } |
---|
1388 | |
---|
1389 | 230 // SURFACE_META V: 8 I: 18 planar |
---|
1390 | { |
---|
1391 | shader textures/unicolored/orange3 |
---|
1392 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1393 | } |
---|
1394 | |
---|
1395 | 231 // SURFACE_META V: 8 I: 18 planar |
---|
1396 | { |
---|
1397 | shader textures/unicolored/orange3 |
---|
1398 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1399 | } |
---|
1400 | |
---|
1401 | 232 // SURFACE_META V: 8 I: 18 planar |
---|
1402 | { |
---|
1403 | shader textures/unicolored/orange3 |
---|
1404 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1405 | } |
---|
1406 | |
---|
1407 | 233 // SURFACE_META V: 32 I: 81 planar |
---|
1408 | { |
---|
1409 | shader textures/unicolored/brown3 |
---|
1410 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1411 | } |
---|
1412 | |
---|
1413 | 234 // SURFACE_META V: 9 I: 24 planar |
---|
1414 | { |
---|
1415 | shader textures/unicolored/brown3 |
---|
1416 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1417 | } |
---|
1418 | |
---|
1419 | 235 // SURFACE_META V: 4 I: 6 planar |
---|
1420 | { |
---|
1421 | shader textures/unicolored/brown3 |
---|
1422 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1423 | } |
---|
1424 | |
---|
1425 | 236 // SURFACE_META V: 4 I: 6 planar |
---|
1426 | { |
---|
1427 | shader textures/unicolored/brown3 |
---|
1428 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1429 | } |
---|
1430 | |
---|
1431 | 237 // SURFACE_META V: 4 I: 6 planar |
---|
1432 | { |
---|
1433 | shader textures/unicolored/brown3 |
---|
1434 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1435 | } |
---|
1436 | |
---|
1437 | 238 // SURFACE_META V: 4 I: 6 planar |
---|
1438 | { |
---|
1439 | shader textures/unicolored/brown3 |
---|
1440 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1441 | } |
---|
1442 | |
---|
1443 | 239 // SURFACE_META V: 9 I: 24 planar |
---|
1444 | { |
---|
1445 | shader textures/unicolored/brown3 |
---|
1446 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1447 | } |
---|
1448 | |
---|
1449 | 240 // SURFACE_META V: 9 I: 24 planar |
---|
1450 | { |
---|
1451 | shader textures/unicolored/brown3 |
---|
1452 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1453 | } |
---|
1454 | |
---|
1455 | 241 // SURFACE_META V: 4 I: 6 planar |
---|
1456 | { |
---|
1457 | shader textures/unicolored/brown3 |
---|
1458 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1459 | } |
---|
1460 | |
---|
1461 | 242 // SURFACE_META V: 4 I: 6 planar |
---|
1462 | { |
---|
1463 | shader textures/unicolored/brown3 |
---|
1464 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1465 | } |
---|
1466 | |
---|
1467 | 243 // SURFACE_META V: 9 I: 24 planar |
---|
1468 | { |
---|
1469 | shader textures/unicolored/brown3 |
---|
1470 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1471 | } |
---|
1472 | |
---|
1473 | 244 // SURFACE_META V: 4 I: 6 planar |
---|
1474 | { |
---|
1475 | shader textures/unicolored/brown3 |
---|
1476 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1477 | } |
---|
1478 | |
---|
1479 | 245 // SURFACE_META V: 4 I: 6 planar |
---|
1480 | { |
---|
1481 | shader textures/unicolored/brown3 |
---|
1482 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1483 | } |
---|
1484 | |
---|
1485 | 246 // SURFACE_META V: 4 I: 6 planar |
---|
1486 | { |
---|
1487 | shader textures/unicolored/red3 |
---|
1488 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1489 | } |
---|
1490 | |
---|
1491 | 247 // SURFACE_META V: 4 I: 6 planar |
---|
1492 | { |
---|
1493 | shader textures/unicolored/red3 |
---|
1494 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1495 | } |
---|
1496 | |
---|
1497 | 248 // SURFACE_META V: 4 I: 6 planar |
---|
1498 | { |
---|
1499 | shader textures/unicolored/red3 |
---|
1500 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1501 | } |
---|
1502 | |
---|
1503 | 249 // SURFACE_META V: 4 I: 6 planar |
---|
1504 | { |
---|
1505 | shader textures/unicolored/red3 |
---|
1506 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1507 | } |
---|
1508 | |
---|
1509 | 250 // SURFACE_META V: 4 I: 6 planar |
---|
1510 | { |
---|
1511 | shader textures/unicolored/red3 |
---|
1512 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1513 | } |
---|
1514 | |
---|
1515 | 251 // SURFACE_META V: 4 I: 6 planar |
---|
1516 | { |
---|
1517 | shader textures/unicolored/red3 |
---|
1518 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1519 | } |
---|
1520 | |
---|
1521 | 252 // SURFACE_META V: 4 I: 6 planar |
---|
1522 | { |
---|
1523 | shader textures/unicolored/red3 |
---|
1524 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1525 | } |
---|
1526 | |
---|
1527 | 253 // SURFACE_META V: 4 I: 6 planar |
---|
1528 | { |
---|
1529 | shader textures/unicolored/red3 |
---|
1530 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1531 | } |
---|
1532 | |
---|
1533 | 254 // SURFACE_META V: 4 I: 6 planar |
---|
1534 | { |
---|
1535 | shader textures/unicolored/red3 |
---|
1536 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1537 | } |
---|
1538 | |
---|
1539 | 255 // SURFACE_META V: 4 I: 6 planar |
---|
1540 | { |
---|
1541 | shader textures/unicolored/red3 |
---|
1542 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1543 | } |
---|
1544 | |
---|
1545 | 256 // SURFACE_META V: 4 I: 6 planar |
---|
1546 | { |
---|
1547 | shader textures/unicolored/red3 |
---|
1548 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1549 | } |
---|
1550 | |
---|
1551 | 257 // SURFACE_META V: 4 I: 6 planar |
---|
1552 | { |
---|
1553 | shader textures/unicolored/red3 |
---|
1554 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1555 | } |
---|
1556 | |
---|
1557 | 258 // SURFACE_META V: 4 I: 6 planar |
---|
1558 | { |
---|
1559 | shader textures/unicolored/red3 |
---|
1560 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1561 | } |
---|
1562 | |
---|
1563 | 259 // SURFACE_META V: 4 I: 6 planar |
---|
1564 | { |
---|
1565 | shader textures/unicolored/red3 |
---|
1566 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1567 | } |
---|
1568 | |
---|
1569 | 260 // SURFACE_META V: 4 I: 6 planar |
---|
1570 | { |
---|
1571 | shader textures/unicolored/red3 |
---|
1572 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1573 | } |
---|
1574 | |
---|
1575 | 261 // SURFACE_META V: 4 I: 6 planar |
---|
1576 | { |
---|
1577 | shader textures/unicolored/red3 |
---|
1578 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1579 | } |
---|
1580 | |
---|
1581 | 262 // SURFACE_META V: 4 I: 6 planar |
---|
1582 | { |
---|
1583 | shader textures/unicolored/red3 |
---|
1584 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1585 | } |
---|
1586 | |
---|
1587 | 263 // SURFACE_META V: 4 I: 6 planar |
---|
1588 | { |
---|
1589 | shader textures/unicolored/red3 |
---|
1590 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1591 | } |
---|
1592 | |
---|
1593 | 264 // SURFACE_META V: 4 I: 6 planar |
---|
1594 | { |
---|
1595 | shader textures/unicolored/red3 |
---|
1596 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1597 | } |
---|
1598 | |
---|
1599 | 265 // SURFACE_META V: 4 I: 6 planar |
---|
1600 | { |
---|
1601 | shader textures/unicolored/red3 |
---|
1602 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1603 | } |
---|
1604 | |
---|
1605 | 266 // SURFACE_META V: 4 I: 6 planar |
---|
1606 | { |
---|
1607 | shader textures/unicolored/red3 |
---|
1608 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1609 | } |
---|
1610 | |
---|
1611 | 267 // SURFACE_META V: 4 I: 6 planar |
---|
1612 | { |
---|
1613 | shader textures/unicolored/red3 |
---|
1614 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1615 | } |
---|
1616 | |
---|
1617 | 268 // SURFACE_META V: 4 I: 6 planar |
---|
1618 | { |
---|
1619 | shader textures/unicolored/red3 |
---|
1620 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1621 | } |
---|
1622 | |
---|
1623 | 269 // SURFACE_META V: 4 I: 6 planar |
---|
1624 | { |
---|
1625 | shader textures/unicolored/red3 |
---|
1626 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1627 | } |
---|
1628 | |
---|
1629 | 270 // SURFACE_META V: 4 I: 6 planar |
---|
1630 | { |
---|
1631 | shader textures/unicolored/red3 |
---|
1632 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1633 | } |
---|
1634 | |
---|
1635 | 271 // SURFACE_META V: 4 I: 6 planar |
---|
1636 | { |
---|
1637 | shader textures/unicolored/red3 |
---|
1638 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1639 | } |
---|
1640 | |
---|
1641 | 272 // SURFACE_META V: 4 I: 6 planar |
---|
1642 | { |
---|
1643 | shader textures/unicolored/red3 |
---|
1644 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1645 | } |
---|
1646 | |
---|
1647 | 273 // SURFACE_META V: 4 I: 6 planar |
---|
1648 | { |
---|
1649 | shader textures/unicolored/red3 |
---|
1650 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1651 | } |
---|
1652 | |
---|
1653 | 274 // SURFACE_META V: 4 I: 6 planar |
---|
1654 | { |
---|
1655 | shader textures/unicolored/red3 |
---|
1656 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1657 | } |
---|
1658 | |
---|
1659 | 275 // SURFACE_META V: 4 I: 6 planar |
---|
1660 | { |
---|
1661 | shader textures/unicolored/red3 |
---|
1662 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1663 | } |
---|
1664 | |
---|
1665 | 276 // SURFACE_META V: 4 I: 6 planar |
---|
1666 | { |
---|
1667 | shader textures/unicolored/red3 |
---|
1668 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1669 | } |
---|
1670 | |
---|
1671 | 277 // SURFACE_META V: 4 I: 6 planar |
---|
1672 | { |
---|
1673 | shader textures/unicolored/red3 |
---|
1674 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1675 | } |
---|
1676 | |
---|
1677 | 278 // SURFACE_META V: 4 I: 6 planar |
---|
1678 | { |
---|
1679 | shader textures/unicolored/red3 |
---|
1680 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1681 | } |
---|
1682 | |
---|
1683 | 279 // SURFACE_META V: 4 I: 6 planar |
---|
1684 | { |
---|
1685 | shader textures/unicolored/red3 |
---|
1686 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1687 | } |
---|
1688 | |
---|
1689 | 280 // SURFACE_META V: 4 I: 6 planar |
---|
1690 | { |
---|
1691 | shader textures/unicolored/red3 |
---|
1692 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1693 | } |
---|
1694 | |
---|
1695 | 281 // SURFACE_META V: 4 I: 6 planar |
---|
1696 | { |
---|
1697 | shader textures/unicolored/red3 |
---|
1698 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1699 | } |
---|
1700 | |
---|
1701 | 282 // SURFACE_META V: 4 I: 6 planar |
---|
1702 | { |
---|
1703 | shader textures/unicolored/red3 |
---|
1704 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1705 | } |
---|
1706 | |
---|
1707 | 283 // SURFACE_META V: 4 I: 6 planar |
---|
1708 | { |
---|
1709 | shader textures/unicolored/red3 |
---|
1710 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1711 | } |
---|
1712 | |
---|
1713 | 284 // SURFACE_META V: 4 I: 6 planar |
---|
1714 | { |
---|
1715 | shader textures/unicolored/red3 |
---|
1716 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1717 | } |
---|
1718 | |
---|
1719 | 285 // SURFACE_META V: 4 I: 6 planar |
---|
1720 | { |
---|
1721 | shader textures/unicolored/red3 |
---|
1722 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1723 | } |
---|
1724 | |
---|
1725 | 286 // SURFACE_META V: 4 I: 6 planar |
---|
1726 | { |
---|
1727 | shader textures/unicolored/red3 |
---|
1728 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1729 | } |
---|
1730 | |
---|
1731 | 287 // SURFACE_META V: 4 I: 6 planar |
---|
1732 | { |
---|
1733 | shader textures/unicolored/red3 |
---|
1734 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1735 | } |
---|
1736 | |
---|
1737 | 288 // SURFACE_META V: 4 I: 6 planar |
---|
1738 | { |
---|
1739 | shader textures/unicolored/red3 |
---|
1740 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1741 | } |
---|
1742 | |
---|
1743 | 289 // SURFACE_META V: 4 I: 6 planar |
---|
1744 | { |
---|
1745 | shader textures/unicolored/red3 |
---|
1746 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1747 | } |
---|
1748 | |
---|
1749 | 290 // SURFACE_META V: 4 I: 6 planar |
---|
1750 | { |
---|
1751 | shader textures/unicolored/red3 |
---|
1752 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1753 | } |
---|
1754 | |
---|
1755 | 291 // SURFACE_META V: 4 I: 6 planar |
---|
1756 | { |
---|
1757 | shader textures/unicolored/red3 |
---|
1758 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1759 | } |
---|
1760 | |
---|
1761 | 292 // SURFACE_META V: 4 I: 6 planar |
---|
1762 | { |
---|
1763 | shader textures/unicolored/red3 |
---|
1764 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1765 | } |
---|
1766 | |
---|
1767 | 293 // SURFACE_META V: 4 I: 6 planar |
---|
1768 | { |
---|
1769 | shader textures/unicolored/red3 |
---|
1770 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1771 | } |
---|
1772 | |
---|
1773 | 294 // SURFACE_META V: 4 I: 6 planar |
---|
1774 | { |
---|
1775 | shader textures/unicolored/red3 |
---|
1776 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1777 | } |
---|
1778 | |
---|
1779 | 295 // SURFACE_META V: 4 I: 6 planar |
---|
1780 | { |
---|
1781 | shader textures/unicolored/red3 |
---|
1782 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1783 | } |
---|
1784 | |
---|
1785 | 296 // SURFACE_META V: 4 I: 6 planar |
---|
1786 | { |
---|
1787 | shader textures/unicolored/red3 |
---|
1788 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1789 | } |
---|
1790 | |
---|
1791 | 297 // SURFACE_META V: 4 I: 6 planar |
---|
1792 | { |
---|
1793 | shader textures/unicolored/red3 |
---|
1794 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1795 | } |
---|
1796 | |
---|
1797 | 298 // SURFACE_META V: 4 I: 6 planar |
---|
1798 | { |
---|
1799 | shader textures/unicolored/red3 |
---|
1800 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1801 | } |
---|
1802 | |
---|
1803 | 299 // SURFACE_META V: 4 I: 6 planar |
---|
1804 | { |
---|
1805 | shader textures/unicolored/red3 |
---|
1806 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1807 | } |
---|
1808 | |
---|
1809 | 300 // SURFACE_META V: 4 I: 6 planar |
---|
1810 | { |
---|
1811 | shader textures/unicolored/red3 |
---|
1812 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1813 | } |
---|
1814 | |
---|
1815 | 301 // SURFACE_META V: 4 I: 6 planar |
---|
1816 | { |
---|
1817 | shader textures/unicolored/red3 |
---|
1818 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1819 | } |
---|
1820 | |
---|
1821 | 302 // SURFACE_META V: 4 I: 6 planar |
---|
1822 | { |
---|
1823 | shader textures/unicolored/red3 |
---|
1824 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1825 | } |
---|
1826 | |
---|
1827 | 303 // SURFACE_META V: 4 I: 6 planar |
---|
1828 | { |
---|
1829 | shader textures/unicolored/red3 |
---|
1830 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1831 | } |
---|
1832 | |
---|
1833 | 304 // SURFACE_META V: 4 I: 6 planar |
---|
1834 | { |
---|
1835 | shader textures/unicolored/red3 |
---|
1836 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1837 | } |
---|
1838 | |
---|
1839 | 305 // SURFACE_META V: 4 I: 6 planar |
---|
1840 | { |
---|
1841 | shader textures/unicolored/red3 |
---|
1842 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1843 | } |
---|
1844 | |
---|
1845 | 306 // SURFACE_META V: 28 I: 84 planar |
---|
1846 | { |
---|
1847 | shader textures/unicolored/golden5_brighter |
---|
1848 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1849 | } |
---|
1850 | |
---|
1851 | 307 // SURFACE_META V: 26 I: 78 planar |
---|
1852 | { |
---|
1853 | shader textures/unicolored/golden5_brighter |
---|
1854 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1855 | } |
---|
1856 | |
---|
1857 | 308 // SURFACE_META V: 4 I: 6 planar |
---|
1858 | { |
---|
1859 | shader textures/unicolored/golden5_brighter |
---|
1860 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1861 | } |
---|
1862 | |
---|
1863 | 309 // SURFACE_META V: 26 I: 78 planar |
---|
1864 | { |
---|
1865 | shader textures/unicolored/golden5_brighter |
---|
1866 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1867 | } |
---|
1868 | |
---|
1869 | 310 // SURFACE_META V: 4 I: 6 planar |
---|
1870 | { |
---|
1871 | shader textures/unicolored/golden5_brighter |
---|
1872 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1873 | } |
---|
1874 | |
---|
1875 | 311 // SURFACE_META V: 4 I: 6 planar |
---|
1876 | { |
---|
1877 | shader textures/unicolored/golden5_brighter |
---|
1878 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1879 | } |
---|
1880 | |
---|
1881 | 312 // SURFACE_META V: 18 I: 48 planar |
---|
1882 | { |
---|
1883 | shader textures/unicolored/golden5_brighter |
---|
1884 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1885 | } |
---|
1886 | |
---|
1887 | 313 // SURFACE_META V: 18 I: 48 planar |
---|
1888 | { |
---|
1889 | shader textures/unicolored/golden5_brighter |
---|
1890 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1891 | } |
---|
1892 | |
---|
1893 | 314 // SURFACE_META V: 4 I: 6 planar |
---|
1894 | { |
---|
1895 | shader textures/unicolored/golden5_brighter |
---|
1896 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1897 | } |
---|
1898 | |
---|
1899 | 315 // SURFACE_META V: 4 I: 6 planar |
---|
1900 | { |
---|
1901 | shader textures/unicolored/golden5_brighter |
---|
1902 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1903 | } |
---|
1904 | |
---|
1905 | 316 // SURFACE_META V: 4 I: 6 planar |
---|
1906 | { |
---|
1907 | shader textures/unicolored/golden5_brighter |
---|
1908 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1909 | } |
---|
1910 | |
---|
1911 | 317 // SURFACE_META V: 4 I: 6 planar |
---|
1912 | { |
---|
1913 | shader textures/unicolored/golden5_brighter |
---|
1914 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1915 | } |
---|
1916 | |
---|
1917 | 318 // SURFACE_META V: 4 I: 6 planar |
---|
1918 | { |
---|
1919 | shader textures/unicolored/golden5_brighter |
---|
1920 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1921 | } |
---|
1922 | |
---|
1923 | 319 // SURFACE_META V: 4 I: 6 planar |
---|
1924 | { |
---|
1925 | shader textures/unicolored/golden5_brighter |
---|
1926 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1927 | } |
---|
1928 | |
---|
1929 | 320 // SURFACE_META V: 4 I: 6 planar |
---|
1930 | { |
---|
1931 | shader textures/unicolored/golden5_brighter |
---|
1932 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1933 | } |
---|
1934 | |
---|
1935 | 321 // SURFACE_META V: 4 I: 6 planar |
---|
1936 | { |
---|
1937 | shader textures/unicolored/golden5_brighter |
---|
1938 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1939 | } |
---|
1940 | |
---|
1941 | 322 // SURFACE_META V: 4 I: 6 planar |
---|
1942 | { |
---|
1943 | shader textures/unicolored/golden5_brighter |
---|
1944 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1945 | } |
---|
1946 | |
---|
1947 | 323 // SURFACE_META V: 4 I: 6 planar |
---|
1948 | { |
---|
1949 | shader textures/unicolored/golden5_brighter |
---|
1950 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1951 | } |
---|
1952 | |
---|
1953 | 324 // SURFACE_META V: 4 I: 6 planar |
---|
1954 | { |
---|
1955 | shader textures/unicolored/golden5_brighter |
---|
1956 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
1957 | } |
---|
1958 | |
---|
1959 | 325 // SURFACE_META V: 24 I: 72 planar |
---|
1960 | { |
---|
1961 | shader textures/unicolored/golden5_brighter |
---|
1962 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
1963 | } |
---|
1964 | |
---|
1965 | 326 // SURFACE_META V: 4 I: 6 planar |
---|
1966 | { |
---|
1967 | shader textures/unicolored/golden5_brighter |
---|
1968 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1969 | } |
---|
1970 | |
---|
1971 | 327 // SURFACE_META V: 24 I: 72 planar |
---|
1972 | { |
---|
1973 | shader textures/unicolored/golden5_brighter |
---|
1974 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
1975 | } |
---|
1976 | |
---|
1977 | 328 // SURFACE_META V: 4 I: 6 planar |
---|
1978 | { |
---|
1979 | shader textures/unicolored/golden5_brighter |
---|
1980 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1981 | } |
---|
1982 | |
---|
1983 | 329 // SURFACE_META V: 4 I: 6 planar |
---|
1984 | { |
---|
1985 | shader textures/unicolored/golden5_brighter |
---|
1986 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
1987 | } |
---|
1988 | |
---|
1989 | 330 // SURFACE_META V: 4 I: 6 planar |
---|
1990 | { |
---|
1991 | shader textures/unicolored/golden5_brighter |
---|
1992 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
1993 | } |
---|
1994 | |
---|
1995 | 331 // SURFACE_META V: 4 I: 6 planar |
---|
1996 | { |
---|
1997 | shader textures/unicolored/golden5_brighter |
---|
1998 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
1999 | } |
---|
2000 | |
---|
2001 | 332 // SURFACE_META V: 4 I: 6 planar |
---|
2002 | { |
---|
2003 | shader textures/unicolored/golden5_brighter |
---|
2004 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2005 | } |
---|
2006 | |
---|
2007 | 333 // SURFACE_META V: 4 I: 6 planar |
---|
2008 | { |
---|
2009 | shader textures/unicolored/golden5_brighter |
---|
2010 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2011 | } |
---|
2012 | |
---|
2013 | 334 // SURFACE_META V: 4 I: 6 planar |
---|
2014 | { |
---|
2015 | shader textures/unicolored/golden5_brighter |
---|
2016 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2017 | } |
---|
2018 | |
---|
2019 | 335 // SURFACE_META V: 4 I: 6 planar |
---|
2020 | { |
---|
2021 | shader textures/unicolored/golden5_brighter |
---|
2022 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2023 | } |
---|
2024 | |
---|
2025 | 336 // SURFACE_META V: 4 I: 6 planar |
---|
2026 | { |
---|
2027 | shader textures/unicolored/golden5_brighter |
---|
2028 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2029 | } |
---|
2030 | |
---|
2031 | 337 // SURFACE_META V: 4 I: 6 planar |
---|
2032 | { |
---|
2033 | shader textures/unicolored/golden5_brighter |
---|
2034 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2035 | } |
---|
2036 | |
---|
2037 | 338 // SURFACE_META V: 4 I: 6 planar |
---|
2038 | { |
---|
2039 | shader textures/unicolored/golden5_brighter |
---|
2040 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2041 | } |
---|
2042 | |
---|
2043 | 339 // SURFACE_META V: 4 I: 6 planar |
---|
2044 | { |
---|
2045 | shader textures/unicolored/golden5_brighter |
---|
2046 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2047 | } |
---|
2048 | |
---|
2049 | 340 // SURFACE_META V: 4 I: 6 planar |
---|
2050 | { |
---|
2051 | shader textures/unicolored/golden5_brighter |
---|
2052 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2053 | } |
---|
2054 | |
---|
2055 | 341 // SURFACE_META V: 4 I: 6 planar |
---|
2056 | { |
---|
2057 | shader textures/unicolored/golden5_brighter |
---|
2058 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2059 | } |
---|
2060 | |
---|
2061 | 342 // SURFACE_META V: 4 I: 6 planar |
---|
2062 | { |
---|
2063 | shader textures/unicolored/golden5_brighter |
---|
2064 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2065 | } |
---|
2066 | |
---|
2067 | 343 // SURFACE_META V: 4 I: 6 planar |
---|
2068 | { |
---|
2069 | shader textures/unicolored/golden5_brighter |
---|
2070 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2071 | } |
---|
2072 | |
---|
2073 | 344 // SURFACE_META V: 26 I: 78 planar |
---|
2074 | { |
---|
2075 | shader textures/unicolored/golden5_brighter |
---|
2076 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
2077 | } |
---|
2078 | |
---|
2079 | 345 // SURFACE_META V: 18 I: 48 planar |
---|
2080 | { |
---|
2081 | shader textures/unicolored/golden5_brighter |
---|
2082 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
2083 | } |
---|
2084 | |
---|
2085 | 346 // SURFACE_META V: 4 I: 6 planar |
---|
2086 | { |
---|
2087 | shader textures/unicolored/golden5_brighter |
---|
2088 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2089 | } |
---|
2090 | |
---|
2091 | 347 // SURFACE_META V: 26 I: 78 planar |
---|
2092 | { |
---|
2093 | shader textures/unicolored/golden5_brighter |
---|
2094 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
2095 | } |
---|
2096 | |
---|
2097 | 348 // SURFACE_META V: 18 I: 48 planar |
---|
2098 | { |
---|
2099 | shader textures/unicolored/golden5_brighter |
---|
2100 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
2101 | } |
---|
2102 | |
---|
2103 | 349 // SURFACE_META V: 4 I: 6 planar |
---|
2104 | { |
---|
2105 | shader textures/unicolored/golden5_brighter |
---|
2106 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2107 | } |
---|
2108 | |
---|
2109 | 350 // SURFACE_META V: 4 I: 6 planar |
---|
2110 | { |
---|
2111 | shader textures/unicolored/golden5_brighter |
---|
2112 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2113 | } |
---|
2114 | |
---|
2115 | 351 // SURFACE_META V: 4 I: 6 planar |
---|
2116 | { |
---|
2117 | shader textures/unicolored/golden5_brighter |
---|
2118 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2119 | } |
---|
2120 | |
---|
2121 | 352 // SURFACE_META V: 4 I: 6 planar |
---|
2122 | { |
---|
2123 | shader textures/unicolored/golden5_brighter |
---|
2124 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2125 | } |
---|
2126 | |
---|
2127 | 353 // SURFACE_META V: 4 I: 6 planar |
---|
2128 | { |
---|
2129 | shader textures/unicolored/golden5_brighter |
---|
2130 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2131 | } |
---|
2132 | |
---|
2133 | 354 // SURFACE_META V: 4 I: 6 planar |
---|
2134 | { |
---|
2135 | shader textures/unicolored/golden5_brighter |
---|
2136 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2137 | } |
---|
2138 | |
---|
2139 | 355 // SURFACE_META V: 4 I: 6 planar |
---|
2140 | { |
---|
2141 | shader textures/unicolored/golden5_brighter |
---|
2142 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2143 | } |
---|
2144 | |
---|
2145 | 356 // SURFACE_META V: 4 I: 6 planar |
---|
2146 | { |
---|
2147 | shader textures/unicolored/golden5_brighter |
---|
2148 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2149 | } |
---|
2150 | |
---|
2151 | 357 // SURFACE_META V: 4 I: 6 planar |
---|
2152 | { |
---|
2153 | shader textures/unicolored/golden5_brighter |
---|
2154 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2155 | } |
---|
2156 | |
---|
2157 | 358 // SURFACE_META V: 4 I: 6 planar |
---|
2158 | { |
---|
2159 | shader textures/unicolored/golden5_brighter |
---|
2160 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2161 | } |
---|
2162 | |
---|
2163 | 359 // SURFACE_META V: 4 I: 6 planar |
---|
2164 | { |
---|
2165 | shader textures/unicolored/golden5_brighter |
---|
2166 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2167 | } |
---|
2168 | |
---|
2169 | 360 // SURFACE_META V: 4 I: 6 planar |
---|
2170 | { |
---|
2171 | shader textures/unicolored/golden5_brighter |
---|
2172 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2173 | } |
---|
2174 | |
---|
2175 | 361 // SURFACE_META V: 4 I: 6 planar |
---|
2176 | { |
---|
2177 | shader textures/unicolored/golden5_brighter |
---|
2178 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2179 | } |
---|
2180 | |
---|
2181 | 362 // SURFACE_META V: 4 I: 6 planar |
---|
2182 | { |
---|
2183 | shader textures/unicolored/golden5_brighter |
---|
2184 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2185 | } |
---|
2186 | |
---|
2187 | 363 // SURFACE_META V: 4 I: 6 planar |
---|
2188 | { |
---|
2189 | shader textures/unicolored/golden5_brighter |
---|
2190 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2191 | } |
---|
2192 | |
---|
2193 | 364 // SURFACE_META V: 4 I: 6 planar |
---|
2194 | { |
---|
2195 | shader textures/unicolored/golden5_brighter |
---|
2196 | lightmapAxis ( -1.000000 0.000000 0.000000 ) |
---|
2197 | } |
---|
2198 | |
---|
2199 | 365 // SURFACE_META V: 4 I: 6 planar |
---|
2200 | { |
---|
2201 | shader textures/unicolored/golden5_brighter |
---|
2202 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2203 | } |
---|
2204 | |
---|
2205 | 366 // SURFACE_META V: 4 I: 6 planar |
---|
2206 | { |
---|
2207 | shader textures/unicolored/golden5_brighter |
---|
2208 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2209 | } |
---|
2210 | |
---|
2211 | 367 // SURFACE_META V: 4 I: 6 planar |
---|
2212 | { |
---|
2213 | shader textures/unicolored/golden5_brighter |
---|
2214 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2215 | } |
---|
2216 | |
---|
2217 | 368 // SURFACE_META V: 4 I: 6 planar |
---|
2218 | { |
---|
2219 | shader textures/unicolored/golden5_brighter |
---|
2220 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2221 | } |
---|
2222 | |
---|
2223 | 369 // SURFACE_META V: 4 I: 6 planar |
---|
2224 | { |
---|
2225 | shader textures/unicolored/golden5_brighter |
---|
2226 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2227 | } |
---|
2228 | |
---|
2229 | 370 // SURFACE_META V: 4 I: 6 planar |
---|
2230 | { |
---|
2231 | shader textures/unicolored/golden5_brighter |
---|
2232 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2233 | } |
---|
2234 | |
---|
2235 | 371 // SURFACE_META V: 4 I: 6 planar |
---|
2236 | { |
---|
2237 | shader textures/unicolored/golden5_brighter |
---|
2238 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2239 | } |
---|
2240 | |
---|
2241 | 372 // SURFACE_META V: 4 I: 6 planar |
---|
2242 | { |
---|
2243 | shader textures/unicolored/golden5_brighter |
---|
2244 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2245 | } |
---|
2246 | |
---|
2247 | 373 // SURFACE_META V: 4 I: 6 planar |
---|
2248 | { |
---|
2249 | shader textures/unicolored/golden5_brighter |
---|
2250 | lightmapAxis ( 0.000000 1.000000 0.000000 ) |
---|
2251 | } |
---|
2252 | |
---|
2253 | 374 // SURFACE_META V: 4 I: 6 planar |
---|
2254 | { |
---|
2255 | shader textures/unicolored/golden5_brighter |
---|
2256 | lightmapAxis ( 0.000000 -1.000000 0.000000 ) |
---|
2257 | } |
---|
2258 | |
---|
2259 | 375 // SURFACE_META V: 4 I: 6 planar |
---|
2260 | { |
---|
2261 | shader textures/unicolored/golden5_brighter |
---|
2262 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2263 | } |
---|
2264 | |
---|
2265 | 376 // SURFACE_META V: 4 I: 6 planar |
---|
2266 | { |
---|
2267 | shader textures/unicolored/golden5_brighter |
---|
2268 | lightmapAxis ( 1.000000 0.000000 0.000000 ) |
---|
2269 | } |
---|
2270 | |
---|
2271 | 377 // SURFACE_META V: 64 I: 192 planar |
---|
2272 | { |
---|
2273 | shader textures/unicolored/auburn2_dark |
---|
2274 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
2275 | } |
---|
2276 | |
---|
2277 | 378 // SURFACE_META V: 48 I: 144 planar |
---|
2278 | { |
---|
2279 | shader textures/unicolored/auburn2_dark |
---|
2280 | lightmapAxis ( 0.000000 0.000000 -1.000000 ) |
---|
2281 | } |
---|
2282 | |
---|
2283 | 379 // SURFACE_META V: 14 I: 36 planar |
---|
2284 | { |
---|
2285 | shader textures/unicolored/auburn2_dark |
---|
2286 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
2287 | } |
---|
2288 | |
---|
2289 | 380 // SURFACE_META V: 14 I: 36 planar |
---|
2290 | { |
---|
2291 | shader textures/unicolored/auburn2_dark |
---|
2292 | lightmapAxis ( 0.000000 0.000000 1.000000 ) |
---|
2293 | } |
---|
2294 | |
---|