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source: data/contentcreation/pps/MarkusWegmann/Godray Shader Proof of Concept/Godrays.fxcproj

Last change on this file was 8708, checked in by marwegma, 13 years ago

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File size: 4.6 KB
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1<project>
2  <current_configuration value="Debug" />
3  <configurations>
4    <configuration name="Debug">
5      <settings category="Project\Direct3D\HLSL Compiler">
6        <CompilerOptions value="" />
7      </settings>
8      <settings category="Project\Direct3D10\HLSL Compiler">
9        <CompilerOptions value="" />
10      </settings>
11      <settings category="Project\OpenGL\CgCompiler">
12        <CompilerOptions value="" />
13      </settings>
14      <settings category="Project\Paths">
15        <Includes value=".\CgFX\include;.\HLSL\include;.\CgFX;;;;" />
16        <Models value=".\COLLADA;.\models;;;" />
17        <Scripts value="" />
18        <Shaders value=".\COLLADA;.\CgFX\include;.\CgFX;.\HLSL\include;.\HLSL;;;;;;" />
19        <Textures value=".\textures;;" />
20      </settings>
21      <settings category="Project\Settings">
22        <BindLightToUnboundMaterials value="False" />
23      </settings>
24      <settings category="Project\COLLADA Common Profile">
25        <EnvironmentMap value="" />
26        <DisableCommonProfileTransparency value="False" />
27      </settings>
28    </configuration>
29    <configuration name="Release">
30      <settings category="Project\Direct3D\HLSL Compiler">
31        <CompilerOptions value="" />
32      </settings>
33      <settings category="Project\Direct3D10\HLSL Compiler">
34        <CompilerOptions value="" />
35      </settings>
36      <settings category="Project\OpenGL\CgCompiler">
37        <CompilerOptions value="" />
38      </settings>
39      <settings category="Project\Paths">
40        <Includes value=".\CgFX\include;.\HLSL\include;.\CgFX;;;;" />
41        <Models value=".\COLLADA;.\models;;;" />
42        <Scripts value="" />
43        <Shaders value=".\COLLADA;.\CgFX\include;.\CgFX;.\HLSL\include;.\HLSL;;;;;;" />
44        <Textures value=".\textures;;" />
45      </settings>
46      <settings category="Project\Settings">
47        <BindLightToUnboundMaterials value="False" />
48      </settings>
49      <settings category="Project\COLLADA Common Profile">
50        <EnvironmentMap value="" />
51        <DisableCommonProfileTransparency value="False" />
52      </settings>
53      <settings category="Project\PLAYSTATION®3\PS3™ Cg Compiler">
54        <CompilerOptions value="" />
55        <CompilerProfile value="TypeB" />
56      </settings>
57      <settings category="Project\PLAYSTATION®3\PS3™ Compiler">
58        <CompilerOptions value="" />
59      </settings>
60    </configuration>
61  </configurations>
62  <assetFile uri="Document2.dae" referenced="False" />
63  <activeAssetCollection uri="Document2.dae" />
64  <customConfigurations>
65    <FXComposer.Scene.Services.FXRenderPortService>
66      <defaultScene sceneUri="Document2.dae#DefaultScene" />
67      <camera type="Top" scene="Document2.dae#DefaultScene">
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88        <zoomrect>0 0 1 1</zoomrect>
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90      </camera>
91      <renderPort name="Render" />
92    </FXComposer.Scene.Services.FXRenderPortService>
93    <FXComposer.Scene.Services.FXSceneService>
94      <grid_settings sceneUri="Document2.dae#DefaultScene">
95        <show_grid value="False" />
96        <axes_color value="0, 0, 0, 1" />
97        <size value="17.32051" />
98        <major_ticks_color value="0.25, 0.25, 0.25, 1" />
99        <major_tick_every_nth value="10" />
100        <ticks_color value="0.425, 0.425, 0.425, 1" />
101        <ticks_interval_in_units value="0.3464102" />
102      </grid_settings>
103      <background_color color="0.5 0.5 0.5 0" />
104    </FXComposer.Scene.Services.FXSceneService>
105  </customConfigurations>
106</project>
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