1 | <?lua |
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2 | -- This lua script creates a totally random generated space station for the orxonox computer game! |
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3 | |
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4 | |
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5 | |
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6 | -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change. |
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7 | print("<MovableEntity scale=1 position=\"0,0,-1000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0>") |
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8 | |
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9 | |
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10 | |
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11 | -- Create a randomseed, so that the math.random() function is actually random. |
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12 | math.randomseed(os.time()) |
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13 | -- End create randomseed. |
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14 | |
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15 | |
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16 | |
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17 | -- Here you can define some global variables, with which you can modify the space station. |
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18 | -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough. |
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19 | sSSize=30 |
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20 | -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. |
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21 | sSParts=6 |
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22 | -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. |
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23 | sSBodyParts=3 |
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24 | -- Define how many side parts for the left side you have. |
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25 | leftSideParts=1 |
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26 | -- Define which index your left side parts have. |
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27 | leftSidePartsIndex={} |
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28 | -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency. |
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29 | pDim=6 |
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30 | -- Define the length in x-direction of the space station which will be occupied by bodyparts. |
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31 | xBPLength=4 |
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32 | -- Define the variation of the edges of your bodyparts in the x-direction. |
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33 | xBPVar=1 |
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34 | -- Define the length in y-direction of the space station which will be occupied by bodyparts. |
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35 | yBPLength=4 |
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36 | -- Define the variation of the edges of your bodyparts in the y-direction. |
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37 | yBPVar=1 |
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38 | -- Define the length in the z-direction of the space station which will be occupied by bodyparts. |
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39 | zBPLength=6 |
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40 | -- Define the variation of the edges of your bodyparts in the z-direction. |
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41 | zBPVar=1 |
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42 | -- Define the scale of the space station. |
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43 | sSScale=100 |
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44 | -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is. |
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45 | gridDim=2.25 |
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46 | -- End define global parameters. |
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47 | |
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48 | |
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49 | |
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50 | -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. |
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51 | -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. |
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52 | -- The griddimension, this word I will use later, means that the distance of a point to the next point is 2,25 in the game, so the absolute x-axis is x*2,25*sSScale, and so on for the other dimensions y and z. |
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53 | -- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1. |
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54 | -- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions. |
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55 | -- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions. |
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56 | -- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions. |
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57 | grid = {} |
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58 | for x=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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59 | grid[x] = {} |
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60 | for y=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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61 | grid[x][y]= {} |
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62 | for z=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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63 | grid[x][y][z]={} |
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64 | for i=0,3 do |
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65 | grid[x][y][z][i]=0 |
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66 | end |
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67 | end |
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68 | end |
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69 | end |
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70 | -- End create 4-dim grid. |
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71 | |
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72 | |
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73 | |
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74 | -- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts. |
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75 | -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. |
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76 | -- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1). |
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77 | -- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-"). |
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78 | bodyParts={} |
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79 | for i=1,sSParts do |
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80 | bodyParts[i]={} |
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81 | for x=-math.floor(pDim/2),math.floor(pDim/2) do |
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82 | bodyParts[i][x]={} |
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83 | for y=-math.floor(pDim/2),math.floor(pDim/2) do |
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84 | bodyParts[i][x][y]={} |
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85 | for z=-math.floor(pDim/2),math.floor(pDim/2) do |
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86 | bodyParts[i][x][y][z]={} |
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87 | for k=0,3 do |
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88 | bodyParts[i][x][y][z][k]=0 |
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89 | end |
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90 | end |
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91 | end |
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92 | end |
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93 | bodyParts[i][0][0][0][4]="" |
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94 | bodyParts[i][0][0][0][5]="" |
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95 | end |
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96 | |
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97 | -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary. |
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98 | -- The part must be inserted so, that the center of reference is at position (0,0,0). |
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99 | -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part. |
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100 | -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction. |
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101 | -- At bodyParts[i][0][0][0][6] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][5] you have to rotate the part so that it fits on the right side. |
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102 | |
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103 | -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction. |
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104 | bodyParts[1][0][0][0][4]="CuboidBody.mesh" |
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105 | bodyParts[1][0][0][0][5]="" |
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106 | |
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107 | bodyParts[1][0][0][0][0]=1 |
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108 | bodyParts[1][0][0][0][1]="+-" |
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109 | bodyParts[1][0][0][0][2]="+-" |
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110 | bodyParts[1][0][0][0][3]="+-" |
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111 | -- End insert CuboidBody. |
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112 | |
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113 | -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle. |
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114 | bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh" |
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115 | bodyParts[2][0][0][0][5]="pitch=-90" |
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116 | |
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117 | bodyParts[2][0][0][0][0]=1 |
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118 | bodyParts[2][0][0][0][1]="+-" |
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119 | bodyParts[2][0][0][0][2]="+-" |
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120 | bodyParts[2][0][0][0][3]="-" |
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121 | |
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122 | bodyParts[2][0][0][1][0]=1 |
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123 | bodyParts[2][0][0][1][1]="+-" |
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124 | bodyParts[2][0][0][1][2]="+-" |
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125 | bodyParts[2][0][0][1][3]="+" |
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126 | -- End insert DoubleCuboidBody. |
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127 | |
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128 | -- Insert the CuboidConnectionLong, which is a Bodypart indeed, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). |
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129 | bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh" |
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130 | bodyParts[3][0][0][0][5]="pitch=-90" |
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131 | |
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132 | bodyParts[3][0][0][0][0]=1 |
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133 | bodyParts[3][0][0][0][1]="+-" |
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134 | bodyParts[3][0][0][0][2]="+-" |
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135 | bodyParts[3][0][0][0][3]="-" |
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136 | |
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137 | bodyParts[3][0][0][1][0]=1 |
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138 | |
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139 | bodyParts[3][0][0][2][0]=1 |
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140 | bodyParts[3][0][0][2][1]="+-" |
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141 | bodyParts[3][0][0][2][2]="+-" |
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142 | bodyParts[3][0][0][2][3]="+" |
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143 | -- End insert CuboidConnectionLong. |
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144 | |
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145 | -- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction. |
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146 | -- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station. |
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147 | thrusterIndex=4 |
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148 | bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh" |
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149 | bodyParts[thrusterIndex][0][0][0][5]="pitch=-90" |
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150 | |
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151 | bodyParts[thrusterIndex][0][0][0][0]=1 |
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152 | bodyParts[thrusterIndex][0][0][0][3]="-" |
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153 | --End insert the Thruster. |
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154 | |
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155 | -- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false. |
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156 | -- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction. |
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157 | cockpitIndex=5 |
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158 | bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh" |
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159 | bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180" |
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160 | |
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161 | bodyParts[cockpitIndex][0][0][0][0]=1 |
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162 | bodyParts[cockpitIndex][0][0][0][3]="+" |
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163 | |
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164 | bodyParts[cockpitIndex][-1][0][0][0]=1 |
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165 | bodyParts[cockpitIndex][1][0][0][0]=1 |
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166 | bodyParts[cockpitIndex][0][-1][0][0]=1 |
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167 | bodyParts[cockpitIndex][0][1][0][0]=1 |
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168 | bodyParts[cockpitIndex][-1][-1][0][0]=1 |
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169 | bodyParts[cockpitIndex][1][-1][0][0]=1 |
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170 | bodyParts[cockpitIndex][-1][1][0][0]=1 |
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171 | bodyParts[cockpitIndex][1][1][0][0]=1 |
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172 | bodyParts[cockpitIndex][0][0][-1][0]=1 |
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173 | bodyParts[cockpitIndex][-1][0][-1][0]=1 |
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174 | bodyParts[cockpitIndex][1][0][-1][0]=1 |
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175 | bodyParts[cockpitIndex][0][-1][-1][0]=1 |
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176 | bodyParts[cockpitIndex][0][1][-1][0]=1 |
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177 | bodyParts[cockpitIndex][-1][-1][-1][0]=1 |
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178 | bodyParts[cockpitIndex][1][-1][-1][0]=1 |
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179 | bodyParts[cockpitIndex][-1][1][-1][0]=1 |
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180 | bodyParts[cockpitIndex][1][1][-1][0]=1 |
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181 | -- End insert Cockpit. |
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182 | |
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183 | -- Insert the side parts. If your space station has no sideparts, be sure to set sidePartsIndex[0]=false. |
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184 | leftSidePartsIndex[1]=6 |
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185 | bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh" |
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186 | panelRot=math.random(0,180) |
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187 | bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..panelRot |
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188 | |
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189 | bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 |
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190 | bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 |
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191 | bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1 |
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192 | -- End insert side parts. |
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193 | |
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194 | -- Insert the connectionpart, which is used to connect all the bodyparts. |
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195 | -- If you're spacestation has no connectionpart, be sure to set connPartName=false. |
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196 | connPartName="CuboidConnection.mesh" |
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197 | -- End insert the connectionparts. |
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198 | |
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199 | -- End create array bodyParts. |
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200 | |
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201 | |
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202 | |
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203 | -- This is xml code, which means now we attach some parts to the MovableEntity. |
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204 | print("<attached>") |
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205 | |
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206 | |
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207 | |
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208 | -- Attach all bodyparts. |
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209 | -- Define at which position in the x-direction you're space station will start. |
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210 | x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar) |
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211 | -- Define at which position in the x-direction you're space station will end. |
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212 | xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar) |
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213 | while x<xMax do |
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214 | -- The same for the y- and z-direction. |
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215 | y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar) |
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216 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
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217 | while y<yMax do |
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218 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
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219 | z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar) |
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220 | zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar) |
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221 | while z<zMax do |
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222 | -- This loop choses a bodypart, which fits at position (x,y,z), check=1 is to start the loop, if after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z). |
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223 | check=1 |
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224 | counter=0 |
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225 | while counter <5 and check==1 do |
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226 | -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts. |
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227 | tempBodyPartIndex=math.random(1,sSBodyParts) |
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228 | -- Check whether the randomly chosen part fits at that position or not. |
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229 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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230 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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231 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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232 | -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not check is zero, which means that the part doesn't fit there, so we do the while loop again. |
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233 | if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
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234 | check=0 |
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235 | end |
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236 | end |
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237 | end |
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238 | end |
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239 | -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on. |
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240 | if check == 1 then |
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241 | -- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part. |
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242 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />") |
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243 | -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part. |
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244 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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245 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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246 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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247 | if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then |
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248 | for l=0,3 do |
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249 | grid[x+i][y+j][z+k][l] = bodyParts[tempBodyPartIndex][i][j][k][l] |
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250 | end |
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251 | end |
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252 | end |
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253 | end |
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254 | end |
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255 | end |
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256 | counter=counter+1 |
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257 | end |
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258 | z=z+1 |
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259 | end |
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260 | y=y+1 |
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261 | end |
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262 | x=x+1 |
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263 | end |
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264 | -- End attach all bodyparts. |
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265 | |
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266 | |
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267 | |
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268 | -- Attach thrusters, if there are some. |
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269 | if thrusterIndex ~= false then |
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270 | -- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster. |
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271 | for x=math.floor(-sSSize/2),math.floor(sSSize/2) do |
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272 | for y=math.floor(-sSSize/2),math.floor(sSSize/2) do |
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273 | for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do |
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274 | if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then |
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275 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >") |
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276 | |
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277 | print("<attached>") |
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278 | print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />") |
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279 | print("</attached>") |
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280 | print("</Model>") |
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281 | |
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282 | -- This actualizes the array grid. |
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283 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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284 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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285 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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286 | if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then |
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287 | for l=0,3 do |
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288 | grid[x+i][y+j][z+k][l] = bodyParts[thrusterIndex][i][j][k][l] |
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289 | end |
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290 | end |
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291 | end |
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292 | end |
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293 | end |
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294 | -- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want. |
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295 | break |
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296 | end |
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297 | end |
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298 | end |
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299 | end |
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300 | end |
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301 | -- End attach Thrusters. |
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302 | |
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303 | |
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304 | |
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305 | -- Attach cockpit, if there is one. |
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306 | |
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307 | function setCockpit() |
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308 | if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then |
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309 | |
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310 | check=1 |
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311 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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312 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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313 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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314 | if bodyParts[cockpitIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
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315 | check=0 |
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316 | end |
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317 | end |
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318 | end |
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319 | end |
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320 | |
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321 | if check == 1 then |
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322 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>") |
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323 | cockpitSet=1 |
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324 | |
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325 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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326 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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327 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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328 | if bodyParts[cockpitIndex][i][j][k][0] == 1 then |
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329 | for l=0,3 do |
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330 | grid[x+i][y+j][z+k][l] = bodyParts[cockpitIndex][i][j][k][l] |
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331 | end |
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332 | end |
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333 | end |
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334 | end |
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335 | end |
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336 | |
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337 | end |
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338 | |
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339 | end |
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340 | end |
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341 | |
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342 | |
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343 | if cockpitIndex ~= false then |
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344 | cockpitSet=0 |
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345 | z=math.floor(-sSSize/2) |
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346 | while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
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347 | round=0 |
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348 | while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
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349 | y=round |
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350 | x=-round |
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351 | while x<=round and cockpitSet==0 do |
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352 | setCockpit() |
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353 | x=x+1 |
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354 | end |
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355 | while y>=-round and cockpitSet==0 do |
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356 | setCockpit() |
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357 | y=y-1 |
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358 | end |
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359 | while x>-round and cockpitSet==0 do |
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360 | setCockpit() |
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361 | x=x-1 |
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362 | end |
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363 | while y<=round and cockpitSet==0 do |
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364 | setCockpit() |
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365 | y=y+1 |
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366 | end |
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367 | round=round+1 |
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368 | end |
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369 | z=z+1 |
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370 | end |
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371 | end |
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372 | -- End attach cockpit. |
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373 | |
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374 | |
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375 | |
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376 | -- Attach parts on the left side of the space station. |
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377 | function setLeftSidePart() |
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378 | if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then |
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379 | |
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380 | check=1 |
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381 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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382 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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383 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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384 | if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
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385 | check=0 |
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386 | end |
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387 | end |
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388 | end |
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389 | end |
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390 | |
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391 | if check == 1 then |
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392 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>") |
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393 | partSet=1 |
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394 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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395 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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396 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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397 | if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 then |
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398 | for l=0,3 do |
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399 | grid[x+i][y+j][z+k][l] = bodyParts[tempSidePartsIndex][i][j][k][l] |
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400 | end |
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401 | end |
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402 | end |
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403 | end |
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404 | end |
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405 | |
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406 | end |
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407 | |
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408 | end |
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409 | end |
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410 | |
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411 | |
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412 | if leftSidePartsIndex[0] ~= false then |
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413 | for sPC=1,leftSideParts do |
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414 | tempSidePartsIndex = leftSidePartsIndex[math.random(1,leftSideParts)] |
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415 | partSet=0 |
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416 | x=math.floor(-sSSize/2) |
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417 | while x<=math.floor(sSSize/2)-1 and partSet==0 do |
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418 | round=0 |
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419 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
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420 | y=round |
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421 | z=-round |
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422 | while z<=round and partSet==0 do |
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423 | setLeftSidePart() |
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424 | z=z+1 |
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425 | end |
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426 | while y>=-round and partSet==0 do |
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427 | setLeftSidePart() |
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428 | y=y-1 |
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429 | end |
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430 | while z>=-round and partSet==0 do |
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431 | setLeftSidePart() |
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432 | z=z-1 |
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433 | end |
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434 | while y<=round and partSet==0 do |
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435 | setLeftSidePart() |
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436 | y=y+1 |
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437 | end |
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438 | round=round+1 |
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439 | end |
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440 | x=x+1 |
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441 | end |
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442 | end |
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443 | end |
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444 | -- End attach side parts. |
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445 | |
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446 | |
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447 | |
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448 | -- Attach all connectionparts. |
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449 | -- This iterates through the whole grid array. |
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450 | if connPartName ~= false then |
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451 | for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
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452 | for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
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453 | for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
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454 | -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part. |
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455 | if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then |
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456 | -- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints. |
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457 | print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />") |
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458 | end |
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459 | -- The same as in the x-direction, but for the y-direction. |
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460 | if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then |
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461 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />") |
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462 | end |
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463 | -- The same as in the x-direction, but for the z-direction. |
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464 | if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then |
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465 | print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />") |
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466 | end |
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467 | end |
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468 | end |
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469 | end |
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470 | end |
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471 | -- End attach all connectionparts. |
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472 | |
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473 | |
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474 | |
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475 | -- This is xml code, which ends the attachment and the MovableEntity. |
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476 | print("</attached>") |
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477 | print("</MovableEntity>") |
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478 | ?> |
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