1 | <?lua |
---|
2 | include("levels/hudtemplates.oxw") |
---|
3 | ?> |
---|
4 | |
---|
5 | <?lua |
---|
6 | include("levels/spaceshiptemplates.oxw") |
---|
7 | ?> |
---|
8 | |
---|
9 | <Level |
---|
10 | name = "SpaceStation test Space!" |
---|
11 | description = "All the new SpaceStations are created here!" |
---|
12 | > |
---|
13 | <Scene |
---|
14 | ambientlight = "0.5, 0.5, 0.5" |
---|
15 | skybox = "Orxonox/Starbox" |
---|
16 | > |
---|
17 | |
---|
18 | |
---|
19 | |
---|
20 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
---|
21 | <?lua |
---|
22 | dofile("../../media/levels/CuboidSpaceStation.lua") |
---|
23 | ?> |
---|
24 | |
---|
25 | <!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it. |
---|
26 | ---> |
---|
27 | |
---|
28 | <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. |
---|
29 | ---- The argument false is the value for ranSeed, which means the space station will be different each time. |
---|
30 | ---> |
---|
31 | <?lua |
---|
32 | createSpaceStation() |
---|
33 | ?> |
---|
34 | |
---|
35 | |
---|
36 | |
---|
37 | <!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation. |
---|
38 | ---> |
---|
39 | <PositionableEntity scale=1 position="0,0,-5000"> |
---|
40 | <attached> |
---|
41 | <?lua |
---|
42 | createSpaceStation() |
---|
43 | ?> |
---|
44 | </attached> |
---|
45 | </PositionableEntity> |
---|
46 | |
---|
47 | |
---|
48 | |
---|
49 | <!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis. |
---|
50 | ---> |
---|
51 | <MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90> |
---|
52 | <attached> |
---|
53 | <?lua |
---|
54 | createSpaceStation() |
---|
55 | ?> |
---|
56 | </attached> |
---|
57 | </MovableEntity> |
---|
58 | |
---|
59 | |
---|
60 | |
---|
61 | <!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis. |
---|
62 | ---> |
---|
63 | <MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5> |
---|
64 | <attached> |
---|
65 | <?lua |
---|
66 | createSpaceStation() |
---|
67 | ?> |
---|
68 | </attached> |
---|
69 | </MovableEntity> |
---|
70 | |
---|
71 | |
---|
72 | |
---|
73 | <!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction. |
---|
74 | ---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0. |
---|
75 | ---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station, |
---|
76 | ---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file). |
---|
77 | ---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis. |
---|
78 | ---> |
---|
79 | <MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3> |
---|
80 | <attached> |
---|
81 | <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2> |
---|
82 | <attached> |
---|
83 | <?lua |
---|
84 | -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them. |
---|
85 | createSpaceStationPar(false,2,1,2,1,2,1,50) |
---|
86 | ?> |
---|
87 | </attached> |
---|
88 | </MovableEntity> |
---|
89 | </attached> |
---|
90 | </MovableEntity> |
---|
91 | |
---|
92 | |
---|
93 | |
---|
94 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
---|
95 | |
---|
96 | |
---|
97 | |
---|
98 | <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
---|
99 | <events> |
---|
100 | <spawn> |
---|
101 | <EventTrigger delay=1> |
---|
102 | <events> |
---|
103 | <trigger> |
---|
104 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
105 | </trigger> |
---|
106 | </events> |
---|
107 | </EventTrigger> |
---|
108 | </spawn> |
---|
109 | </events> |
---|
110 | </ParticleSpawner> |
---|
111 | |
---|
112 | </Scene> |
---|
113 | </Level> |
---|