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source: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.lua @ 5330

Last change on this file since 5330 was 5307, checked in by mkaiser, 16 years ago

Some changes.

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1<?lua
2
3
4
5-- This lua script creates a totally random generated space station for the orxonox computer game!
6
7
8
9----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
10-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
11print("<MovableEntity scale=1 position=\"0,0,-5000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0 yaw=180 >")
12----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
13
14
15
16----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
17-- Create a randomseed, so that the math.random() function is actually random.
18        math.randomseed(os.time())
19-- End create randomseed.
20----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
21
22
23
24----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
25-- Here you can define some global variables, with which you can modify the space station.
26        -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough.
27        sSSize=30
28        -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
29        sSParts=8
30        -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
31        sSBodyParts=3
32        -- Define how many side parts for the left side you have.
33        leftSideParts=1
34        -- Define which index your left side parts have.
35        leftSidePartsIndex={}
36        -- Define how many side parts for the right side you have.
37        rightSideParts=1
38        -- Define which index your right side parts have.
39        rightSidePartsIndex={}
40        -- Define how many top parts you have.
41        topParts=2
42        -- Define which index your top parts have.
43        topPartsIndex={}
44        -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
45        pDim=6
46        -- Define the length in x-direction of the space station which will be occupied by bodyparts.
47        xBPLength=4
48        -- Define the variation of the edges of your bodyparts in the x-direction.
49        xBPVar=1
50        -- Define the length in y-direction of the space station which will be occupied by bodyparts.
51        yBPLength=2
52        -- Define the variation of the edges of your bodyparts in the y-direction.
53        yBPVar=1
54        -- Define the length in the z-direction of the space station which will be occupied by bodyparts.
55        zBPLength=6
56        -- Define the variation of the edges of your bodyparts in the z-direction.
57        zBPVar=1
58        -- Define the scale of the space station.
59        sSScale=100
60        -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
61        gridDim=2.25
62-- End define global parameters.
63----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
64
65
66
67----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
68-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
69-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
70-- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, and so on for the other dimensions y and z.
71-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
72-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
73-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
74-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
75        grid = {}
76        for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
77                grid[x] = {}
78                for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
79                        grid[x][y]= {}
80                        for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
81                                grid[x][y][z]={}
82                                for i=0,3 do
83                                        grid[x][y][z][i]=0
84                                end
85                        end
86                end
87        end
88-- End create 4-dim grid.
89----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
90
91
92
93----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
94-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
95-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
96-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
97-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
98        bodyParts={}
99        for i=1,sSParts do
100                bodyParts[i]={}
101                for x=-math.floor(pDim/2),math.floor(pDim/2) do
102                        bodyParts[i][x]={}
103                        for y=-math.floor(pDim/2),math.floor(pDim/2) do
104                                bodyParts[i][x][y]={}
105                                for z=-math.floor(pDim/2),math.floor(pDim/2) do
106                                        bodyParts[i][x][y][z]={}
107                                        for k=0,3 do
108                                                bodyParts[i][x][y][z][k]=0
109                                        end
110                                end
111                        end
112                end
113                bodyParts[i][0][0][0][4]=""
114                bodyParts[i][0][0][0][5]=""
115                bodyParts[i][0][0][0][6]=""
116        end
117
118
119
120        -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
121        -- The part must be inserted so, that the center of reference is at position (0,0,0).
122        -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
123        -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
124        -- At bodyParts[i][0][0][0][5] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][6] you have to rotate the part so that it fits on the right side.
125       
126        -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
127        bodyParts[1][0][0][0][4]="CuboidBody.mesh"
128
129        bodyParts[1][0][0][0][0]=1
130        bodyParts[1][0][0][0][1]="+-"
131        bodyParts[1][0][0][0][2]="+-"
132        bodyParts[1][0][0][0][3]="+-"
133        -- End insert CuboidBody.
134
135        -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
136        bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
137        bodyParts[2][0][0][0][5]="pitch=-90"
138
139        bodyParts[2][0][0][0][0]=1
140        bodyParts[2][0][0][0][1]="+-"
141        bodyParts[2][0][0][0][2]="+-"
142        bodyParts[2][0][0][0][3]="-"
143
144        bodyParts[2][0][0][1][0]=1
145        bodyParts[2][0][0][1][1]="+-"
146        bodyParts[2][0][0][1][2]="+-"
147        bodyParts[2][0][0][1][3]="+"
148        -- End insert DoubleCuboidBody.
149
150        -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
151        bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh"
152        bodyParts[3][0][0][0][5]="pitch=-90"
153
154        bodyParts[3][0][0][0][0]=1
155        bodyParts[3][0][0][0][1]="+-"
156        bodyParts[3][0][0][0][2]="+-"
157        bodyParts[3][0][0][0][3]="-"
158
159        bodyParts[3][0][0][1][0]=1
160
161        bodyParts[3][0][0][2][0]=1
162        bodyParts[3][0][0][2][1]="+-"
163        bodyParts[3][0][0][2][2]="+-"
164        bodyParts[3][0][0][2][3]="+"
165        -- End insert CuboidConnectionBody.
166
167        -- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
168        -- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
169        thrusterIndex=4
170        bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
171        bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
172
173        bodyParts[thrusterIndex][0][0][0][0]=1
174        bodyParts[thrusterIndex][0][0][0][3]="-"
175        --End insert the Thruster.
176
177        -- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
178        -- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
179        cockpitIndex=5
180        bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
181        bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
182
183        bodyParts[cockpitIndex][0][0][0][0]=1
184        bodyParts[cockpitIndex][0][0][0][3]="+"
185
186        bodyParts[cockpitIndex][-1][0][0][0]=1
187        bodyParts[cockpitIndex][1][0][0][0]=1
188        bodyParts[cockpitIndex][0][-1][0][0]=1
189        bodyParts[cockpitIndex][0][1][0][0]=1
190        bodyParts[cockpitIndex][-1][-1][0][0]=1
191        bodyParts[cockpitIndex][1][-1][0][0]=1
192        bodyParts[cockpitIndex][-1][1][0][0]=1
193        bodyParts[cockpitIndex][1][1][0][0]=1
194        bodyParts[cockpitIndex][0][0][-1][0]=1
195        bodyParts[cockpitIndex][-1][0][-1][0]=1
196        bodyParts[cockpitIndex][1][0][-1][0]=1
197        bodyParts[cockpitIndex][0][-1][-1][0]=1
198        bodyParts[cockpitIndex][0][1][-1][0]=1
199        bodyParts[cockpitIndex][-1][-1][-1][0]=1
200        bodyParts[cockpitIndex][1][-1][-1][0]=1
201        bodyParts[cockpitIndex][-1][1][-1][0]=1
202        bodyParts[cockpitIndex][1][1][-1][0]=1
203        -- End insert Cockpit.
204
205        -- Insert the side parts.
206        -- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false.
207        -- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false.
208        leftSidePartsIndex[0]=""
209        rightSidePartsIndex[0]=""
210
211        -- Insert the solar panel, which i wanna use as left and right side part.
212        leftSidePartsIndex[1]=6
213        rightSidePartsIndex[1]=leftSidePartsIndex[1]
214        bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
215        bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180)
216        bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180)
217
218        bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
219        bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
220        bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
221        bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1
222        bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1
223        bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1
224        bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1
225        bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1
226        bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1
227        -- End insert solar panel.
228
229        -- End insert side parts.
230
231        -- Insert the top parts.
232        -- If you have no top parts, be sure to set topPartsIndex[0]=false
233        topPartsIndex[1]=7
234        bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh"
235        bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90"
236
237        bodyParts[topPartsIndex[1]][0][0][0][0]=1
238        bodyParts[topPartsIndex[1]][0][0][0][2]="+-"
239        bodyParts[topPartsIndex[1]][1][0][0][0]=1
240        bodyParts[topPartsIndex[1]][-1][0][0][0]=1
241        bodyParts[topPartsIndex[1]][0][0][1][0]=1
242        bodyParts[topPartsIndex[1]][1][0][1][0]=1
243        bodyParts[topPartsIndex[1]][-1][0][1][0]=1
244        bodyParts[topPartsIndex[1]][0][0][2][0]=1
245        bodyParts[topPartsIndex[1]][1][0][2][0]=1
246        bodyParts[topPartsIndex[1]][-1][0][2][0]=1
247        bodyParts[topPartsIndex[1]][0][0][3][0]=1
248        bodyParts[topPartsIndex[1]][1][0][3][0]=1
249        bodyParts[topPartsIndex[1]][-1][0][3][0]=1
250
251        topPartsIndex[2]=8
252        bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh"
253        bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90"
254        bodyParts[topPartsIndex[2]][0][0][0][0]=1
255        bodyParts[topPartsIndex[2]][0][0][1][0]=1
256        bodyParts[topPartsIndex[2]][0][0][-1][0]=1
257        bodyParts[topPartsIndex[2]][1][0][0][0]=1
258        bodyParts[topPartsIndex[2]][1][0][1][0]=1
259        bodyParts[topPartsIndex[2]][1][0][-1][0]=1
260        bodyParts[topPartsIndex[2]][-1][0][0][0]=1
261        bodyParts[topPartsIndex[2]][-1][0][1][0]=1
262        bodyParts[topPartsIndex[2]][-1][0][-1][0]=1
263       
264        -- End insert the top parts.
265
266        -- Insert the connectionpart, which is used to connect all the bodyparts.
267        -- If you're spacestation has no connectionpart, be sure to set connPartName=false.
268        connPartName="CuboidConnection.mesh"
269        -- End insert the connectionparts.
270
271-- End create array bodyParts.
272----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
273
274
275
276----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
277-- Here I define some functions which I will use later.
278        --This function actualizes the grid, which I have to call always after I have added a new part to the space station.
279        function actualizeGrid(Index,x,y,z)
280                for i=math.floor(-pDim/2),math.floor(pDim/2) do
281                        for j=math.floor(-pDim/2),math.floor(pDim/2) do
282                                for k=math.floor(-pDim/2),math.floor(pDim/2) do
283                                        if bodyParts[Index][i][j][k][0] == 1 then
284                                                for l=0,3 do
285                                                        grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l]
286                                                end
287                                        end
288                                end
289                        end
290                end
291        end
292        -- End actualizeGrid.
293
294        -- This function checks wheter a given parts fits at that position or not.
295        function checkPart(Index,x,y,z)
296                check=1
297                for i=math.floor(-pDim/2),math.floor(pDim/2) do
298                        for j=math.floor(-pDim/2),math.floor(pDim/2) do
299                                for k=math.floor(-pDim/2),math.floor(pDim/2) do
300                                        -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, which means that the part doesn't fit there.
301                                        if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
302                                                check=0
303                                        end
304                                end
305                        end
306                end
307                return check
308        end
309        -- End checkPart function.
310-- End define functions.
311----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
312
313
314
315----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
316-- This is xml code, which means now we attach some parts to the MovableEntity.
317print("<attached>")
318----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
319
320
321
322----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
323-- Attach all bodyparts.
324        -- Define at which position in the x-direction you're space station will start.
325        x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar)
326        -- Define at which position in the x-direction you're space station will end.
327        xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar)
328        while x<xMax do
329                -- The same for the y- and z-direction.
330                y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar)
331                yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
332                while y<yMax do
333                        yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
334                        z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar)
335                        zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar)
336                        while z<zMax do
337                                -- This loop choses a bodypart, which fits at position (x,y,z).
338                                -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
339                                partSet=0
340                                counter=0
341                                while counter<5 and partSet==0 do
342                                        -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
343                                        tempBodyPartIndex=math.random(1,sSBodyParts)
344                                        check=checkPart(tempBodyPartIndex,x,y,z)
345                                        -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
346                                        if check == 1 then
347                                                -- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
348                                                print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
349                                                -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
350                                                actualizeGrid(tempBodyPartIndex,x,y,z)
351                                                partSet=1
352                                        end
353                                        counter=counter+1
354                                end
355                                z=z+1
356                        end
357                        y=y+1
358                end
359                x=x+1
360        end
361-- End attach all bodyparts.
362----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
363
364
365
366----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
367-- Attach thrusters, if there are some.
368        if thrusterIndex ~= false then
369                -- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
370                for x=math.floor(-sSSize/2),math.floor(sSSize/2) do
371                        for y=math.floor(-sSSize/2),math.floor(sSSize/2) do
372                                 for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do
373                                        if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
374                                                print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
375
376                                                print("<attached>")
377                                                        print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />")
378                                                print("</attached>")
379                                                print("</Model>")
380                                                -- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex.
381                                                actualizeGrid(thrusterIndex,x,y,z)
382                                                -- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want.
383                                                break
384                                        end
385                                end
386                        end
387                end
388        end
389-- End attach Thrusters.
390----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
391
392
393
394----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
395-- Attach cockpit, if there is one.
396function setCockpit()
397        if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
398
399                check=checkPart(cockpitIndex,x,y,z)
400
401                if check == 1 then
402                        print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>")
403                        cockpitSet=1
404                        -- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex.
405                        actualizeGrid(cockpitIndex,x,y,z)
406                end
407
408        end
409end
410
411
412        if cockpitIndex ~= false then
413                cockpitSet=0
414                z=math.floor(-sSSize/2)
415                while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do
416                        round=0
417                        while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
418                                y=round
419                                x=-round
420                                while x<=round and cockpitSet==0 do
421                                        setCockpit()
422                                        x=x+1
423                                end
424                                while y>=-round and cockpitSet==0 do
425                                        setCockpit()
426                                        y=y-1
427                                end
428                                while x>-round and cockpitSet==0 do
429                                        setCockpit()
430                                        x=x-1
431                                end
432                                while y<=round and cockpitSet==0 do
433                                        setCockpit()
434                                        y=y+1
435                                end
436                                round=round+1
437                        end
438                        z=z+1
439                end
440        end
441-- End attach cockpit.
442----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
443
444
445
446----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
447-- Attach parts on the left side of the space station.
448function setLeftSidePart()
449        if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
450
451                check=checkPart(tempSidePartsIndex,x,y,z)
452
453                if check == 1 then
454                        print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>")
455                        partSet=1
456                        -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
457                        actualizeGrid(tempSidePartsIndex,x,y,z)
458                end
459
460        end
461end
462
463
464        if leftSidePartsIndex[0] ~= false then
465                for sPC=1,leftSideParts do
466                        tempSidePartsIndex = leftSidePartsIndex[math.random(1,leftSideParts)]
467                        partSet=0
468                        x=math.floor(-sSSize/2)
469                        while x<=math.floor(sSSize/2)-1 and partSet==0 do
470                                round=0
471                                while round<=math.floor(sSSize/2)-1 and partSet==0 do
472                                        y=round
473                                        z=-round
474                                        while z<=round and partSet==0 do
475                                                setLeftSidePart()
476                                                z=z+1
477                                        end
478                                        while y>=-round and partSet==0 do
479                                                setLeftSidePart()
480                                                y=y-1
481                                        end
482                                        while z>=-round and partSet==0 do
483                                                setLeftSidePart()
484                                                z=z-1
485                                        end
486                                        while y<=round and partSet==0 do
487                                                setLeftSidePart()
488                                                y=y+1
489                                        end
490                                        round=round+1
491                                end
492                                x=x+1
493                        end
494                end
495        end
496-- End attach left side parts.
497----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
498
499
500
501----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
502-- Attach parts on the right side of the space station.
503function setRightSidePart()
504        if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then
505
506                check=checkPart(tempSidePartsIndex,x,y,z)
507
508                if check == 1 then
509                        print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][6]) print("/>")
510                        partSet=1
511                        -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
512                        actualizeGrid(tempSidePartsIndex,x,y,z)
513                end
514
515        end
516end
517
518
519        if rightSidePartsIndex[0] ~= false then
520                for sPC=1,rightSideParts do
521                        tempSidePartsIndex = rightSidePartsIndex[math.random(1,rightSideParts)]
522                        partSet=0
523                        x=math.floor(sSSize/2)
524                        while x>=math.floor(-sSSize/2)+1 and partSet==0 do
525                                round=0
526                                while round<=math.floor(sSSize/2)-1 and partSet==0 do
527                                        y=round
528                                        z=-round
529                                        while z<=round and partSet==0 do
530                                                setRightSidePart()
531                                                z=z+1
532                                        end
533                                        while y>=-round and partSet==0 do
534                                                setRightSidePart()
535                                                y=y-1
536                                        end
537                                        while z>=-round and partSet==0 do
538                                                setRightSidePart()
539                                                z=z-1
540                                        end
541                                        while y<=round and partSet==0 do
542                                                setRightSidePart()
543                                                y=y+1
544                                        end
545                                        round=round+1
546                                end
547                                x=x-1
548                        end
549                end
550        end
551-- End attach right side parts.
552----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
553
554
555
556----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
557-- Attach parts on top of the space station.
558function setTopPart()
559        if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then
560
561                check=checkPart(tempTopPartsIndex,x,y,z)
562
563                if check == 1 then
564                        print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempTopPartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempTopPartsIndex][0][0][0][5]) print("/>")
565                        partSet=1
566                        -- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartsIndex.
567                        actualizeGrid(tempTopPartsIndex,x,y,z)
568                end
569
570        end
571end
572
573
574        if topPartsIndex[0] ~= false then
575                for sPC=1,topParts do
576                        tempTopPartsIndex = topPartsIndex[sPC]
577                        partSet=0
578                        y=math.floor(sSSize/2)
579                        while y>=math.floor(-sSSize/2)+1 and partSet==0 do
580                                round=0
581                                while round<=math.floor(sSSize/2)-1 and partSet==0 do
582                                        x=round
583                                        z=-round
584                                        while z<=round and partSet==0 do
585                                                setTopPart()
586                                                z=z+1
587                                        end
588                                        while x>=-round and partSet==0 do
589                                                setTopPart()
590                                                x=x-1
591                                        end
592                                        while z>=-round and partSet==0 do
593                                                setTopPart()
594                                                z=z-1
595                                        end
596                                        while x<=round and partSet==0 do
597                                                setTopPart()
598                                                x=x+1
599                                        end
600                                        round=round+1
601                                end
602                                y=y-1
603                        end
604                end
605        end
606-- End attach top parts.
607----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
608
609
610
611----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
612-- Attach all connectionparts.
613        -- This iterates through the whole grid array.
614        if connPartName ~= false then
615                for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
616                        for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
617                                for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
618                                        -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
619                                        if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
620                                                -- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
621                                                print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />")
622                                        end
623                                        -- The same as in the x-direction, but for the y-direction.
624                                        if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
625                                                print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />")
626                                        end
627                                        -- The same as in the x-direction, but for the z-direction.
628                                        if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
629                                                print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />")
630                                        end
631                                end
632                        end
633                end
634        end
635-- End attach all connectionparts.
636----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
637
638
639
640----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
641-- This is xml code, which ends the attachment and the MovableEntity.
642print("</attached>")
643print("</MovableEntity>")
644----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
645
646
647
648?>
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