1 | 14:38:45: Creating resource group General |
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2 | 14:38:45: Creating resource group Internal |
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3 | 14:38:45: Creating resource group Autodetect |
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4 | 14:38:45: Registering ResourceManager for type Mesh |
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5 | 14:38:45: Registering ResourceManager for type Material |
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6 | 14:38:45: Registering ResourceManager for type Skeleton |
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7 | 14:38:45: XMLMeshSerializer reading mesh data from /home/baechlij/weapon/stunweapon.mesh.xml... |
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8 | 14:38:45: Reading submeshes... |
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9 | 14:38:45: Reading geometry... |
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10 | 14:38:45: Geometry done... |
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11 | 14:38:45: Submeshes done. |
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12 | 14:38:45: XMLMeshSerializer import successful. |
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13 | 14:38:45: Reorganising vertex buffers to automatic layout.. |
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14 | 14:38:45: MeshSerializer writing mesh data to /home/baechlij/weapon/stunweapon.mesh... |
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15 | 14:38:45: File header written. |
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16 | 14:38:45: Writing mesh data... |
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17 | 14:38:45: Writing submesh... |
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18 | 14:38:45: Exporting submesh texture aliases... |
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19 | 14:38:45: Submesh texture aliases exported. |
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20 | 14:38:45: Submesh exported. |
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21 | 14:38:45: Exporting bounds information.... |
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22 | 14:38:45: Bounds information exported. |
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23 | 14:38:45: Exporting submesh name table... |
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24 | 14:38:45: Submesh name table exported. |
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25 | 14:38:45: Exporting edge lists... |
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26 | 14:38:45: Edge lists exported |
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27 | 14:38:45: Mesh data exported. |
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28 | 14:38:47: MeshSerializer export successful. |
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29 | 14:38:47: Unregistering ResourceManager for type Skeleton |
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30 | 14:38:47: Unregistering ResourceManager for type Material |
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31 | 14:38:47: Unregistering ResourceManager for type Mesh |
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