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source: data/contentcreation/pps/bartonp/Exports/Checkpoint/CheckpointLight.material @ 11310

Last change on this file since 11310 was 11257, checked in by bartonp, 8 years ago

Reworked UV-Layout of Checkpoint and exported Arrow

File size: 1014 bytes
Line 
1// CheckpointLight genrated by blender2ogre 0.6.0
2
3material CheckpointLight
4{
5    receive_shadows on
6
7    technique
8    {
9        pass CheckpointLight
10        {
11            ambient 0.5404688119888306 0.800000011920929 0.7590705752372742 1.0
12            diffuse 0.43237505603395476 0.6400000190734865 0.6072564692386457 1.0
13            specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5
14            emissive 0.5404688119888306 0.800000011920929 0.7590705752372742 1.0
15
16            alpha_to_coverage off
17            colour_write on
18            cull_hardware clockwise
19            depth_check on
20            depth_func less_equal
21            depth_write on
22            illumination_stage
23            light_clip_planes off
24            light_scissor off
25            lighting on
26            normalise_normals off
27            polygon_mode solid
28            scene_blend one zero
29            scene_blend_op add
30            shading gouraud
31            transparent_sorting on
32
33        }
34    }
35}
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