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1 | // Kugel genrated by blender2ogre 0.5.8 |
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2 | |
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3 | material Kugel |
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4 | { |
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5 | receive_shadows on |
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6 | |
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7 | technique |
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8 | { |
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9 | pass Kugel |
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10 | { |
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11 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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12 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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13 | specular 1.0 1.0 1.0 1.0 12.5 |
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14 | emissive 0.0 0.0 0.0 1.0 |
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15 | |
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16 | alpha_to_coverage off |
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17 | colour_write on |
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18 | cull_hardware clockwise |
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19 | depth_check on |
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20 | depth_func less_equal |
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21 | depth_write on |
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22 | illumination_stage |
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23 | light_clip_planes off |
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24 | light_scissor off |
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25 | lighting on |
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26 | normalise_normals off |
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27 | polygon_mode solid |
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28 | scene_blend one zero |
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29 | scene_blend_op add |
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30 | shading gouraud |
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31 | transparent_sorting on |
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32 | |
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33 | texture_unit |
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34 | { |
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35 | texture Head.F.png |
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36 | tex_address_mode wrap |
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37 | scale 1.0 1.0 |
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38 | tex_coord_set 0 |
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39 | colour_op modulate |
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40 | } |
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41 | texture_unit |
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42 | { |
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43 | texture Head.R.png |
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44 | tex_address_mode wrap |
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45 | scale 1.0 1.0 |
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46 | tex_coord_set 0 |
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47 | colour_op modulate |
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48 | } |
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49 | } |
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50 | } |
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51 | } |
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52 | // Lauf genrated by blender2ogre 0.5.8 |
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53 | |
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54 | material Lauf |
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55 | { |
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56 | receive_shadows on |
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57 | |
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58 | technique |
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59 | { |
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60 | pass Lauf |
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61 | { |
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62 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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63 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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64 | specular 1.0 1.0 1.0 1.0 12.5 |
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65 | emissive 0.0 0.0 0.0 1.0 |
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66 | |
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67 | alpha_to_coverage off |
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68 | colour_write on |
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69 | cull_hardware clockwise |
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70 | depth_check on |
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71 | depth_func less_equal |
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72 | depth_write on |
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73 | illumination_stage |
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74 | light_clip_planes off |
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75 | light_scissor off |
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76 | lighting on |
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77 | normalise_normals off |
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78 | polygon_mode solid |
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79 | scene_blend one zero |
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80 | scene_blend_op add |
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81 | shading gouraud |
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82 | transparent_sorting on |
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83 | |
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84 | texture_unit |
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85 | { |
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86 | texture Head.F.png |
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87 | tex_address_mode wrap |
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88 | scale 1.0 1.0 |
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89 | tex_coord_set 0 |
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90 | colour_op modulate |
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91 | } |
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92 | texture_unit |
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93 | { |
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94 | texture Head.R.png |
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95 | tex_address_mode wrap |
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96 | scale 1.0 1.0 |
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97 | tex_coord_set 0 |
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98 | colour_op modulate |
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99 | } |
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100 | } |
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101 | } |
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102 | } |
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103 | // Visier genrated by blender2ogre 0.5.8 |
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104 | |
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105 | material Visier |
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106 | { |
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107 | receive_shadows on |
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108 | |
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109 | technique |
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110 | { |
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111 | pass Visier |
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112 | { |
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113 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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114 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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115 | specular 1.0 1.0 1.0 1.0 12.5 |
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116 | emissive 0.0 0.0 0.0 1.0 |
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117 | |
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118 | alpha_to_coverage off |
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119 | colour_write on |
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120 | cull_hardware clockwise |
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121 | depth_check on |
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122 | depth_func less_equal |
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123 | depth_write on |
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124 | illumination_stage |
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125 | light_clip_planes off |
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126 | light_scissor off |
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127 | lighting on |
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128 | normalise_normals off |
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129 | polygon_mode solid |
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130 | scene_blend one zero |
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131 | scene_blend_op add |
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132 | shading gouraud |
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133 | transparent_sorting on |
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134 | |
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135 | texture_unit |
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136 | { |
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137 | texture Head.F.png |
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138 | tex_address_mode wrap |
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139 | scale 1.0 1.0 |
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140 | tex_coord_set 0 |
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141 | colour_op modulate |
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142 | } |
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143 | texture_unit |
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144 | { |
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145 | texture Head.R.png |
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146 | tex_address_mode wrap |
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147 | scale 1.0 1.0 |
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148 | tex_coord_set 0 |
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149 | colour_op modulate |
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150 | } |
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151 | } |
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152 | } |
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153 | } |
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