1 | <Template name=HeavyCruiser> |
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2 | <SpaceShip |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = heavycruisercameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 6 |
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8 | |
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9 | health = 100 |
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10 | maxhealth = 200 |
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11 | initialhealth = 100 |
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12 | |
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13 | shieldhealth = 100 |
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14 | initialshieldhealth = 30 |
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15 | maxshieldhealth = 50 |
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16 | shieldabsorption = 0.8 |
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17 | reloadrate = 1 |
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18 | reloadwaittime = 1 |
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19 | |
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20 | primaryThrust = 30 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 10 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 30 |
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28 | boostPowerRate = 1.5 |
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29 | boostRate = 4 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 9 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 10000 |
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37 | linearDamping = 0.7 |
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38 | angularDamping = 0.9999999 |
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39 | > |
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40 | <engines> |
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41 | <MultiStateEngine position="85,58,525" template=heavycruiserengine /> |
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42 | <MultiStateEngine position="-85,58,525" template=heavycruiserengine /> |
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43 | </engines> |
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44 | <attached> |
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45 | |
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46 | |
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47 | <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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48 | <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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49 | <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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50 | <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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51 | <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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52 | <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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53 | <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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54 | <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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55 | <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> |
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56 | |
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57 | <!-- bay1 lights --> |
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58 | <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> |
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59 | <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> |
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60 | <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> |
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61 | <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> |
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62 | <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> |
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63 | <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> |
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64 | <!-- front position lights --> |
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65 | <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> |
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66 | <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> |
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67 | <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> |
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68 | <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> |
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69 | <!-- rear position lights --> |
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70 | <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> |
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71 | <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> |
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72 | <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> |
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73 | <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> |
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74 | |
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75 | |
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76 | |
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77 | <!-- <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" /> |
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78 | <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" /> |
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79 | <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" /> |
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80 | <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" /> |
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81 | --> |
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82 | |
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83 | </attached> |
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84 | <collisionShapes> |
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85 | <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> |
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86 | <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> |
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87 | <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/> |
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88 | <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, Bwall"/> |
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89 | |
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90 | <BoxCollisionShape position="0,35,45" halfExtents="90,45,310" info="body, FC"/> |
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91 | <BoxCollisionShape position="0,-20,-60" halfExtents="60,20,65" info="body, FB"/> |
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92 | <BoxCollisionShape position="47,-20,90" halfExtents="13,11,90" info="body, bay3, Rwall"/> |
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93 | <BoxCollisionShape position="-47,-20,90" halfExtents="13,11,90" info="body, bay3, Lwall"/> |
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94 | <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/> |
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95 | <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, RB"/> |
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96 | |
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97 | <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/> |
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98 | <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/> |
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99 | |
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100 | <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/> |
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101 | <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/> |
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102 | <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/> |
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103 | <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/> |
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104 | <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/> |
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105 | <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, Bwall"/> |
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106 | <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/> |
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107 | </collisionShapes> |
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108 | <?lua |
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109 | include("../includes/weaponSettingsHeavyCruiser.oxi") |
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110 | ?> |
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111 | </SpaceShip> |
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112 | </Template> |
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113 | |
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114 | <Template name=heavycruisercameras defaults=0> |
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115 | <SpaceShip> |
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116 | <camerapositions> |
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117 | <CameraPosition position="0,200, 1000" drag=true mouselook=true /> |
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118 | <CameraPosition position="0,100, 1000" drag=true mouselook=true /> |
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119 | <CameraPosition position="0,150,600" drag=true mouselook=true /> |
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120 | <CameraPosition position="0,80,-300" drag=false mouselook=false /> |
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121 | <CameraPosition position="200,80,300" drag=false mouselook=false /> |
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122 | <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true /> |
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123 | </camerapositions> |
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124 | </SpaceShip> |
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125 | </Template> |
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126 | |
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127 | <Template name=heavycruiserengine baseclass=MultiStateEngine> |
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128 | <MultiStateEngine |
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129 | boostfactor = 2 |
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130 | |
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131 | speedfront = 400 |
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132 | speedback = 50 |
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133 | speedleftright = 50 |
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134 | speedupdown = 50 |
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135 | |
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136 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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137 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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138 | |
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139 | accelerationfront = 40 |
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140 | accelerationbrake = 10 |
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141 | accelerationback = 10 |
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142 | accelerationleftright = 10 |
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143 | accelerationupdown = 10 |
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144 | > |
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145 | <EffectContainer condition="idle"> |
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146 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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147 | </EffectContainer> |
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148 | <EffectContainer condition="not idle"> |
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149 | <FadingBillboard mainstate=activity active=false scale=1 position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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150 | <FadingBillboard mainstate=activity active=false scale=1 position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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151 | </EffectContainer> |
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152 | <EffectContainer condition="normal or brake"> |
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153 | </EffectContainer> |
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154 | <EffectContainer condition="normal or boost"> |
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155 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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156 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail30" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare130" /> |
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157 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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158 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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159 | </EffectContainer> |
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160 | <EffectContainer condition="boost"> |
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161 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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162 | <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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163 | </EffectContainer> |
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164 | <!-- <EffectContainer condition="brake"> |
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165 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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166 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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167 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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168 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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169 | </EffectContainer> |
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170 | --> |
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171 | </MultiStateEngine> |
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172 | </Template> |
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