1 | <scene exported_by="Noé Pedrazzini" formatVersion="1.0.1" previous_export_time="1382374970.259" export_time="1383506807.513" > |
---|
2 | <nodes > |
---|
3 | <node name="body" > |
---|
4 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
5 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
6 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
7 | <game > |
---|
8 | <sensors /> |
---|
9 | <actuators /> |
---|
10 | </game> |
---|
11 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_body.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_body" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
12 | </node> |
---|
13 | <node name="Front L" > |
---|
14 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
15 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
16 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
17 | <game > |
---|
18 | <sensors /> |
---|
19 | <actuators /> |
---|
20 | </game> |
---|
21 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
22 | </node> |
---|
23 | <node name="Front R" > |
---|
24 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
25 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
26 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
27 | <game > |
---|
28 | <sensors /> |
---|
29 | <actuators /> |
---|
30 | </game> |
---|
31 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
32 | </node> |
---|
33 | <node name="Part L" > |
---|
34 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
35 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
36 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
37 | <game > |
---|
38 | <sensors /> |
---|
39 | <actuators /> |
---|
40 | </game> |
---|
41 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
42 | </node> |
---|
43 | <node name="Part R" > |
---|
44 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
45 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
46 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
47 | <game > |
---|
48 | <sensors /> |
---|
49 | <actuators /> |
---|
50 | </game> |
---|
51 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
52 | </node> |
---|
53 | <node name="Sidearm L" > |
---|
54 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
55 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
56 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
57 | <game > |
---|
58 | <sensors /> |
---|
59 | <actuators /> |
---|
60 | </game> |
---|
61 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
62 | </node> |
---|
63 | <node name="Sidearm L front" > |
---|
64 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
65 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
66 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
67 | <game > |
---|
68 | <sensors /> |
---|
69 | <actuators /> |
---|
70 | </game> |
---|
71 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmLfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmLfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
72 | </node> |
---|
73 | <node name="Sidearm R" > |
---|
74 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
75 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
76 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
77 | <game > |
---|
78 | <sensors /> |
---|
79 | <actuators /> |
---|
80 | </game> |
---|
81 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
82 | </node> |
---|
83 | <node name="Sidearm R front" > |
---|
84 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
---|
85 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
---|
86 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
---|
87 | <game > |
---|
88 | <sensors /> |
---|
89 | <actuators /> |
---|
90 | </game> |
---|
91 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmRfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmRfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
---|
92 | </node> |
---|
93 | </nodes> |
---|
94 | <externals > |
---|
95 | <item type="material" > |
---|
96 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_body.material" /> |
---|
97 | </item> |
---|
98 | <item type="material" > |
---|
99 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontL.material" /> |
---|
100 | </item> |
---|
101 | <item type="material" > |
---|
102 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontR.material" /> |
---|
103 | </item> |
---|
104 | <item type="material" > |
---|
105 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partL.material" /> |
---|
106 | </item> |
---|
107 | <item type="material" > |
---|
108 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partR.material" /> |
---|
109 | </item> |
---|
110 | <item type="material" > |
---|
111 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmL.material" /> |
---|
112 | </item> |
---|
113 | <item type="material" > |
---|
114 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmLfront.material" /> |
---|
115 | </item> |
---|
116 | <item type="material" > |
---|
117 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmR.material" /> |
---|
118 | </item> |
---|
119 | <item type="material" > |
---|
120 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmRfront.material" /> |
---|
121 | </item> |
---|
122 | </externals> |
---|
123 | <environment > |
---|
124 | <colourBackground r="0.0025795067194849253" b="0.0025795067194849253" g="0.0025795067194849253" /> |
---|
125 | <colourAmbient r="0.0" b="0.0" g="0.0" /> |
---|
126 | <colourDiffuse r="0.0025795067194849253" b="0.0025795067194849253" g="0.0025795067194849253" /> |
---|
127 | </environment> |
---|
128 | </scene> |
---|