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source: data/contentcreation/pps/noep/HeavyCruiser/export/heavy_cruiser-v020.scene @ 10422

Last change on this file since 10422 was 9754, checked in by noep, 11 years ago

Added HeavyCruiser files, updated AUTHORS file

File size: 9.0 KB
Line 
1<scene exported_by="Noé Pedrazzini" formatVersion="1.0.1" previous_export_time="1382374970.259" export_time="1383506807.513" >
2  <nodes >
3    <node name="body" >
4      <position y="0.000000" x="0.000000" z="-0.000000" />
5      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
6      <scale y="1.000000" x="1.000000" z="1.000000" />
7      <game >
8        <sensors />
9        <actuators />
10      </game>
11      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_body.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_body" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
12    </node>
13    <node name="Front L" >
14      <position y="0.000000" x="0.000000" z="-0.000000" />
15      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
16      <scale y="1.000000" x="1.000000" z="1.000000" />
17      <game >
18        <sensors />
19        <actuators />
20      </game>
21      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
22    </node>
23    <node name="Front R" >
24      <position y="0.000000" x="0.000000" z="-0.000000" />
25      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
26      <scale y="1.000000" x="1.000000" z="1.000000" />
27      <game >
28        <sensors />
29        <actuators />
30      </game>
31      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
32    </node>
33    <node name="Part L" >
34      <position y="0.000000" x="0.000000" z="-0.000000" />
35      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
36      <scale y="1.000000" x="1.000000" z="1.000000" />
37      <game >
38        <sensors />
39        <actuators />
40      </game>
41      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
42    </node>
43    <node name="Part R" >
44      <position y="0.000000" x="0.000000" z="-0.000000" />
45      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
46      <scale y="1.000000" x="1.000000" z="1.000000" />
47      <game >
48        <sensors />
49        <actuators />
50      </game>
51      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
52    </node>
53    <node name="Sidearm L" >
54      <position y="0.000000" x="0.000000" z="-0.000000" />
55      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
56      <scale y="1.000000" x="1.000000" z="1.000000" />
57      <game >
58        <sensors />
59        <actuators />
60      </game>
61      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
62    </node>
63    <node name="Sidearm L front" >
64      <position y="0.000000" x="0.000000" z="-0.000000" />
65      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
66      <scale y="1.000000" x="1.000000" z="1.000000" />
67      <game >
68        <sensors />
69        <actuators />
70      </game>
71      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmLfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmLfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
72    </node>
73    <node name="Sidearm R" >
74      <position y="0.000000" x="0.000000" z="-0.000000" />
75      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
76      <scale y="1.000000" x="1.000000" z="1.000000" />
77      <game >
78        <sensors />
79        <actuators />
80      </game>
81      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
82    </node>
83    <node name="Sidearm R front" >
84      <position y="0.000000" x="0.000000" z="-0.000000" />
85      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
86      <scale y="1.000000" x="1.000000" z="1.000000" />
87      <game >
88        <sensors />
89        <actuators />
90      </game>
91      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmRfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmRfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
92    </node>
93  </nodes>
94  <externals >
95    <item type="material" >
96      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_body.material" />
97    </item>
98    <item type="material" >
99      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontL.material" />
100    </item>
101    <item type="material" >
102      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontR.material" />
103    </item>
104    <item type="material" >
105      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partL.material" />
106    </item>
107    <item type="material" >
108      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partR.material" />
109    </item>
110    <item type="material" >
111      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmL.material" />
112    </item>
113    <item type="material" >
114      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmLfront.material" />
115    </item>
116    <item type="material" >
117      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmR.material" />
118    </item>
119    <item type="material" >
120      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmRfront.material" />
121    </item>
122  </externals>
123  <environment >
124    <colourBackground r="0.0025795067194849253" b="0.0025795067194849253" g="0.0025795067194849253" />
125    <colourAmbient r="0.0" b="0.0" g="0.0" />
126    <colourDiffuse r="0.0025795067194849253" b="0.0025795067194849253" g="0.0025795067194849253" />
127  </environment>
128</scene>
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