[9895] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Michael Wirth |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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| 31 | #include <cmath> |
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| 32 | #include <OgreRay.h> |
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| 33 | #include <OgreSceneQuery.h> |
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| 34 | #include <OgreCamera.h> |
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| 35 | #include <OgreSceneManager.h> |
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| 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/command/ConsoleCommand.h" |
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| 40 | #include "core/input/KeyBinder.h" |
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| 41 | #include "core/input/KeyBinderManager.h" |
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| 42 | #include "worldentities/ControllableEntity.h" |
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| 43 | #include "worldentities/pawns/Pawn.h" |
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| 44 | #include "infos/PlayerInfo.h" |
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| 45 | #include "overlays/OrxonoxOverlay.h" |
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| 46 | #include "graphics/Camera.h" |
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| 47 | #include "sound/SoundManager.h" |
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| 48 | #include "tools/BulletConversions.h" |
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| 49 | #include "Scene.h" |
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| 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | SetConsoleCommand("NewHumanController", "changeMode", &NewHumanController::changeMode).keybindMode(KeybindMode::OnPress); |
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| 54 | SetConsoleCommand("NewHumanController", "accelerate", &NewHumanController::accelerate).keybindMode(KeybindMode::OnPress); |
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| 55 | SetConsoleCommand("NewHumanController", "decelerate", &NewHumanController::decelerate).keybindMode(KeybindMode::OnPress); |
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| 56 | SetConsoleCommand("NewHumanController", "unfire", &NewHumanController::unfire ).keybindMode(KeybindMode::OnRelease).addShortcut(); |
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| 57 | |
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| 58 | RegisterUnloadableClass(NewHumanController); |
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| 59 | |
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| 60 | NewHumanController* NewHumanController::localController_s = 0; |
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| 61 | |
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| 62 | NewHumanController::NewHumanController(Context* context) |
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| 63 | : HumanController(context) |
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| 64 | , crossHairOverlay_(NULL) |
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| 65 | , centerOverlay_(NULL) |
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| 66 | , damageOverlayTop_(NULL) |
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| 67 | , damageOverlayRight_(NULL) |
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| 68 | , damageOverlayBottom_(NULL) |
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| 69 | , damageOverlayLeft_(NULL) |
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| 70 | , damageOverlayTT_(0) |
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| 71 | , damageOverlayTR_(0) |
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| 72 | , damageOverlayTB_(0) |
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| 73 | , damageOverlayTL_(0) |
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| 74 | , arrowsOverlay1_(NULL) |
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| 75 | , arrowsOverlay2_(NULL) |
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| 76 | , arrowsOverlay3_(NULL) |
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| 77 | , arrowsOverlay4_(NULL) |
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| 78 | { |
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| 79 | RegisterObject(NewHumanController); |
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| 80 | |
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| 81 | overlaySize_ = 0.08f; |
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| 82 | arrowsSize_ = 0.4f; |
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| 83 | |
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| 84 | damageOverlayTime_ = 0.6f; |
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| 85 | |
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| 86 | controlMode_ = 0; |
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| 87 | acceleration_ = 0; |
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| 88 | accelerating_ = false; |
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| 89 | firemode_ = -1; |
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| 90 | |
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| 91 | showArrows_ = true; |
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| 92 | showOverlays_ = false; |
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| 93 | showDamageOverlay_ = true; |
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| 94 | |
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| 95 | //currentPitch_ = 1; |
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| 96 | //currentYaw_ = 1; |
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| 97 | |
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| 98 | if (GameMode::showsGraphics()) |
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| 99 | { |
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| 100 | crossHairOverlay_ = new OrxonoxOverlay(this->getContext()); |
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| 101 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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| 102 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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| 103 | crossHairOverlay_->hide(); |
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| 104 | //crossHairOverlay_->setAspectCorrection(true); not working |
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| 105 | |
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| 106 | centerOverlay_ = new OrxonoxOverlay(this->getContext()); |
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| 107 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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| 108 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
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| 109 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
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| 110 | centerOverlay_->hide(); |
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| 111 | |
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| 112 | if (showDamageOverlay_) |
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| 113 | { |
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| 114 | damageOverlayTop_ = new OrxonoxOverlay(this->getContext()); |
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| 115 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
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| 116 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
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| 117 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
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| 118 | damageOverlayTop_->hide(); |
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| 119 | |
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| 120 | damageOverlayRight_ = new OrxonoxOverlay(this->getContext()); |
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| 121 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
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| 122 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
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| 123 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
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| 124 | damageOverlayRight_->hide(); |
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| 125 | |
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| 126 | damageOverlayBottom_ = new OrxonoxOverlay(this->getContext()); |
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| 127 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
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| 128 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
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| 129 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
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| 130 | damageOverlayBottom_->hide(); |
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| 131 | |
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| 132 | damageOverlayLeft_ = new OrxonoxOverlay(this->getContext()); |
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| 133 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
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| 134 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
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| 135 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
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| 136 | damageOverlayLeft_->hide(); |
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| 137 | } |
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| 138 | |
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| 139 | if (showArrows_) |
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| 140 | { |
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| 141 | arrowsOverlay1_ = new OrxonoxOverlay(this->getContext()); |
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| 142 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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| 143 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); |
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| 144 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); |
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| 145 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); |
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| 146 | arrowsOverlay1_->hide(); |
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| 147 | |
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| 148 | arrowsOverlay2_ = new OrxonoxOverlay(this->getContext()); |
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| 149 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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| 150 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); |
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| 151 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); |
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| 152 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); |
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| 153 | arrowsOverlay2_->hide(); |
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| 154 | |
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| 155 | arrowsOverlay3_ = new OrxonoxOverlay(this->getContext()); |
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| 156 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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| 157 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); |
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| 158 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); |
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| 159 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); |
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| 160 | arrowsOverlay3_->hide(); |
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| 161 | |
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| 162 | arrowsOverlay4_ = new OrxonoxOverlay(this->getContext()); |
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| 163 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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| 164 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); |
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| 165 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); |
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| 166 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); |
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| 167 | arrowsOverlay4_->hide(); |
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| 168 | } |
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| 169 | } |
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| 170 | |
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| 171 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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| 172 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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| 173 | this->targetMask_.include(ClassByString("WorldEntity")); |
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| 174 | this->targetMask_.exclude(ClassByString("Projectile")); |
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| 175 | |
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| 176 | NewHumanController::localController_s = this; |
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| 177 | |
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| 178 | controlPaused_ = false; |
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| 179 | |
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| 180 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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| 181 | } |
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| 182 | |
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| 183 | NewHumanController::~NewHumanController() |
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| 184 | { |
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| 185 | if (this->isInitialized()) |
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| 186 | { |
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| 187 | if (this->crossHairOverlay_) |
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| 188 | this->crossHairOverlay_->destroy(); |
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| 189 | if (this->centerOverlay_) |
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| 190 | this->centerOverlay_->destroy(); |
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| 191 | |
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| 192 | if (this->arrowsOverlay1_) |
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| 193 | this->arrowsOverlay1_->destroy(); |
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| 194 | if (this->arrowsOverlay2_) |
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| 195 | this->arrowsOverlay2_->destroy(); |
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| 196 | if (this->arrowsOverlay3_) |
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| 197 | this->arrowsOverlay3_->destroy(); |
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| 198 | if (this->arrowsOverlay4_) |
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| 199 | this->arrowsOverlay4_->destroy(); |
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| 200 | if (this->damageOverlayTop_) |
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| 201 | this->damageOverlayTop_->destroy(); |
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| 202 | if (this->damageOverlayLeft_) |
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| 203 | this->damageOverlayLeft_->destroy(); |
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| 204 | if (this->damageOverlayRight_) |
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| 205 | this->damageOverlayRight_->destroy(); |
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| 206 | if (this->damageOverlayBottom_) |
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| 207 | this->damageOverlayBottom_->destroy(); |
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| 208 | } |
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| 209 | } |
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| 210 | |
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| 211 | void NewHumanController::tick(float dt) |
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| 212 | { |
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| 213 | if (GameMode::showsGraphics()) |
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| 214 | { |
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| 215 | |
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| 216 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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| 217 | { |
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| 218 | this->updateTarget(); |
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| 219 | |
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| 220 | if (!controlPaused_ ) |
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| 221 | { |
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| 222 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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| 223 | this->showOverlays(); |
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| 224 | else if (this->getControllableEntity() && this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
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| 225 | { |
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| 226 | this->showOverlays(); |
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| 227 | this->hideArrows(); |
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| 228 | } |
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| 229 | |
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| 230 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); |
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| 231 | |
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| 232 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) |
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| 233 | { |
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| 234 | if (this->showOverlays_ && this->showArrows_) |
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| 235 | alignArrows(); |
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| 236 | } |
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| 237 | else |
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| 238 | hideArrows(); |
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| 239 | |
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| 240 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) |
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| 241 | { |
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| 242 | this->damageOverlayTT_ -= dt; |
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| 243 | this->damageOverlayTR_ -= dt; |
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| 244 | this->damageOverlayTB_ -= dt; |
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| 245 | this->damageOverlayTL_ -= dt; |
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| 246 | if (this->damageOverlayTT_ <= 0) |
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| 247 | this->damageOverlayTop_->hide(); |
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| 248 | if (this->damageOverlayTR_ <= 0) |
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| 249 | this->damageOverlayRight_->hide(); |
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| 250 | if (this->damageOverlayTB_ <= 0) |
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| 251 | this->damageOverlayBottom_->hide(); |
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| 252 | if (this->damageOverlayTL_ <= 0) |
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| 253 | this->damageOverlayLeft_->hide(); |
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| 254 | } |
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| 255 | } |
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| 256 | } |
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| 257 | else |
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| 258 | this->hideOverlays(); |
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| 259 | |
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| 260 | if (this->acceleration_ > 0) |
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| 261 | { |
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| 262 | if (this->accelerating_) |
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| 263 | HumanController::moveFrontBack(Vector2(1, 0)); |
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| 264 | else |
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| 265 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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| 266 | this->accelerating_ = false; |
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| 267 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | // Reset pitch and yaw rates |
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| 272 | // TODO: Reactivate this to fix the game pad problem with 0 input |
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| 273 | //this->currentPitch_ = 0; |
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| 274 | //this->currentYaw_ = 0; |
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| 275 | |
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| 276 | HumanController::tick(dt); |
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| 277 | } |
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| 278 | |
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| 279 | void NewHumanController::doFire(unsigned int firemode) |
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| 280 | { |
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| 281 | if (!this->controllableEntity_) |
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| 282 | return; |
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| 283 | |
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| 284 | this->firemode_ = firemode; |
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| 285 | |
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| 286 | if (firemode == 1 && this->controlMode_ == 1) |
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| 287 | { |
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| 288 | //unlocked steering, steer on right mouse click |
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| 289 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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| 290 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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| 291 | } |
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| 292 | else |
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| 293 | HumanController::doFire(firemode); //call for formationflight |
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| 294 | } |
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| 295 | |
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| 296 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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| 297 | { |
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| 298 | //Used in HumanController for formationFlight |
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| 299 | HumanController::hit(originator,contactpoint,damage); |
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| 300 | |
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| 301 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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| 302 | { |
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| 303 | Vector3 posA; |
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| 304 | if (originator) |
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| 305 | posA = originator->getWorldPosition(); |
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| 306 | else |
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| 307 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
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| 308 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
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| 309 | //posA and posB are almost identical |
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| 310 | |
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| 311 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
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| 312 | |
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| 313 | //back is z positive |
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| 314 | //x is left positive |
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| 315 | //y is down positive |
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| 316 | relativeHit.normalise(); |
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| 317 | |
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| 318 | float threshold = 0.3f; |
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| 319 | if (relativeHit.x > threshold) // Left |
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| 320 | { |
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| 321 | this->damageOverlayLeft_->show(); |
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| 322 | this->damageOverlayTL_ = this->damageOverlayTime_; |
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| 323 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
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| 324 | } |
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| 325 | if (relativeHit.x < -threshold) //Right |
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| 326 | { |
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| 327 | this->damageOverlayRight_->show(); |
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| 328 | this->damageOverlayTR_ = this->damageOverlayTime_; |
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| 329 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
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| 330 | } |
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| 331 | if (relativeHit.y > threshold) //Top |
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| 332 | { |
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| 333 | this->damageOverlayBottom_->show(); |
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| 334 | this->damageOverlayTB_ = this->damageOverlayTime_; |
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| 335 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
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| 336 | } |
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| 337 | if (relativeHit.y < -threshold) //Bottom |
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| 338 | { |
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| 339 | this->damageOverlayTop_->show(); |
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| 340 | this->damageOverlayTT_ = this->damageOverlayTime_; |
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| 341 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
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| 342 | } |
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| 343 | } |
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| 344 | } |
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| 345 | |
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| 346 | void NewHumanController::unfire() |
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| 347 | { |
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| 348 | if (NewHumanController::localController_s) |
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| 349 | NewHumanController::localController_s->doUnfire(); |
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| 350 | } |
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| 351 | |
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| 352 | void NewHumanController::doUnfire() |
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| 353 | { |
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| 354 | this->firemode_ = -1; |
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| 355 | hideArrows(); |
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| 356 | } |
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| 357 | |
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| 358 | void NewHumanController::centerCursor() |
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| 359 | { |
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| 360 | this->currentYaw_ = 0; |
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| 361 | this->currentPitch_ = 0; |
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| 362 | |
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| 363 | if( KeyBinderManager::exists() ) |
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| 364 | KeyBinderManager::getInstance().getCurrent()->resetMouseAxes(); |
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| 365 | } |
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| 366 | |
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| 367 | void NewHumanController::updateTarget() |
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| 368 | { |
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| 369 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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| 370 | |
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| 371 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); |
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| 372 | |
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| 373 | rsq->setRay(mouseRay); |
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| 374 | rsq->setSortByDistance(true); |
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| 375 | |
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| 376 | /* |
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| 377 | Distance of objects: |
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| 378 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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| 379 | |
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| 380 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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| 381 | they vanish only after a distance of 10'000 |
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| 382 | */ |
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| 383 | |
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| 384 | |
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| 385 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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| 386 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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| 387 | WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity()); |
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| 388 | |
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| 389 | Ogre::RaySceneQueryResult::iterator itr; |
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| 390 | for (itr = result.begin(); itr != result.end(); ++itr) |
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| 391 | { |
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| 392 | // orxout() << "testing object as target" << endl; |
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| 393 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 200) |
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| 394 | { |
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| 395 | // Try to cast the user pointer |
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| 396 | WorldEntity* wePtr; |
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| 397 | try |
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| 398 | { |
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| 399 | wePtr = orxonox_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); |
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| 400 | } |
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| 401 | catch (...) |
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| 402 | { |
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| 403 | continue; |
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| 404 | } |
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| 405 | |
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| 406 | // make sure we don't shoot ourselves |
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| 407 | if( wePtr==myWe ) |
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| 408 | continue; |
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| 409 | |
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| 410 | if (wePtr) |
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| 411 | { |
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| 412 | // go through all parents of object and look whether they are sightable or not |
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| 413 | bool isSightable = false; |
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| 414 | WorldEntity* parent = wePtr->getParent(); |
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| 415 | while (parent) |
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| 416 | { |
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| 417 | if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe) |
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| 418 | { |
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| 419 | parent = parent->getParent(); |
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| 420 | continue; |
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| 421 | } |
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| 422 | else |
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| 423 | { |
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| 424 | isSightable = true; |
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| 425 | break; |
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| 426 | } |
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| 427 | } |
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| 428 | if (!isSightable) |
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| 429 | continue; |
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| 430 | } |
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| 431 | |
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| 432 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) |
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| 433 | this->getControllableEntity()->setTarget(wePtr); |
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| 434 | |
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| 435 | if (pawn) |
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| 436 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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| 437 | |
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| 438 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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| 439 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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| 440 | return; |
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| 441 | } |
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| 442 | } |
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| 443 | |
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| 444 | if (pawn) |
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| 445 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 3000 ); |
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| 446 | |
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| 447 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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| 448 | this->getControllableEntity()->setTarget( 0 ); |
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| 449 | |
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| 450 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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| 451 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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| 452 | } |
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| 453 | |
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| 454 | void NewHumanController::frontback(const Vector2& value) |
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| 455 | { |
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| 456 | this->accelerating_ = true; |
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| 457 | |
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| 458 | //if (this->acceleration_ == 0) |
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| 459 | HumanController::frontback(value); |
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| 460 | } |
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| 461 | |
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| 462 | void NewHumanController::yaw(const Vector2& value) |
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| 463 | { |
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| 464 | //SUPER(NewHumanController, yaw, value); |
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| 465 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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| 466 | HumanController::yaw(value); |
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| 467 | |
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| 468 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
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| 469 | this->currentYaw_ = value.x; |
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| 470 | } |
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| 471 | |
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| 472 | void NewHumanController::pitch(const Vector2& value) |
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| 473 | { |
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| 474 | //SUPER(NewHumanController, pitch, value); |
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| 475 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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| 476 | HumanController::pitch(value); |
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| 477 | |
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| 478 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
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| 479 | this->currentPitch_ = value.x; |
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| 480 | } |
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| 481 | |
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| 482 | void NewHumanController::changeMode() |
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| 483 | { |
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| 484 | if (NewHumanController::localController_s) |
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| 485 | { |
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| 486 | if (NewHumanController::localController_s->controlMode_ == 0) |
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| 487 | { |
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| 488 | NewHumanController::localController_s->controlMode_ = 1; |
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| 489 | NewHumanController::localController_s->hideArrows(); |
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| 490 | } |
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| 491 | else |
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| 492 | NewHumanController::localController_s->controlMode_ = 0; |
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| 493 | } |
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| 494 | } |
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| 495 | |
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| 496 | void NewHumanController::changedControllableEntity() |
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| 497 | { |
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| 498 | this->controlMode_ = 0; |
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| 499 | this->centerCursor(); |
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| 500 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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| 501 | { |
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| 502 | this->showOverlays_ = true; |
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| 503 | if (!this->controlPaused_) |
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| 504 | { |
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| 505 | this->showOverlays(); |
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| 506 | this->alignArrows(); |
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| 507 | } |
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| 508 | } |
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| 509 | else |
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| 510 | { |
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| 511 | this->showOverlays_ = false; |
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| 512 | this->hideOverlays(); |
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| 513 | } |
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| 514 | } |
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| 515 | |
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| 516 | void NewHumanController::accelerate() |
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| 517 | { |
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| 518 | if (NewHumanController::localController_s) |
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| 519 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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| 520 | } |
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| 521 | |
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| 522 | void NewHumanController::decelerate() |
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| 523 | { |
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| 524 | if (NewHumanController::localController_s) |
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| 525 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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| 526 | } |
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| 527 | |
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| 528 | void NewHumanController::doResumeControl() |
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| 529 | { |
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| 530 | this->controlPaused_ = false; |
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| 531 | if (this->showOverlays_) |
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| 532 | this->showOverlays(); |
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| 533 | } |
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| 534 | |
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| 535 | void NewHumanController::doPauseControl() |
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| 536 | { |
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| 537 | this->controlPaused_ = true; |
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| 538 | this->hideOverlays(); |
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| 539 | } |
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| 540 | |
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| 541 | void NewHumanController::alignArrows() |
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| 542 | { |
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| 543 | if (showArrows_) |
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| 544 | { |
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| 545 | hideArrows(); |
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| 546 | |
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| 547 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
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| 548 | |
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| 549 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) |
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| 550 | { |
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| 551 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); |
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| 552 | this->arrowsOverlay1_->show(); |
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| 553 | } |
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| 554 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) |
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| 555 | { |
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| 556 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); |
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| 557 | this->arrowsOverlay2_->show(); |
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| 558 | } |
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| 559 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) |
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| 560 | { |
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| 561 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); |
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| 562 | this->arrowsOverlay3_->show(); |
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| 563 | } |
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| 564 | else if (distance > arrowsSize_ / 2.0f) |
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| 565 | { |
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| 566 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); |
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| 567 | this->arrowsOverlay4_->show(); |
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| 568 | } |
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| 569 | } |
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| 570 | } |
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| 571 | |
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| 572 | void NewHumanController::showOverlays() |
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| 573 | { |
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| 574 | if (!GameMode::showsGraphics()) |
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| 575 | return; |
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| 576 | this->crossHairOverlay_->show(); |
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| 577 | this->centerOverlay_->show(); |
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| 578 | |
---|
| 579 | if (showArrows_) |
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| 580 | { |
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| 581 | this->arrowsOverlay1_->show(); |
---|
| 582 | this->arrowsOverlay2_->show(); |
---|
| 583 | this->arrowsOverlay3_->show(); |
---|
| 584 | this->arrowsOverlay4_->show(); |
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| 585 | } |
---|
| 586 | } |
---|
| 587 | |
---|
| 588 | void NewHumanController::hideOverlays() |
---|
| 589 | { |
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| 590 | if (!GameMode::showsGraphics()) |
---|
| 591 | return; |
---|
| 592 | this->crossHairOverlay_->hide(); |
---|
| 593 | this->centerOverlay_->hide(); |
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| 594 | |
---|
| 595 | if (showDamageOverlay_) |
---|
| 596 | { |
---|
| 597 | this->damageOverlayTop_->hide(); |
---|
| 598 | this->damageOverlayRight_->hide(); |
---|
| 599 | this->damageOverlayBottom_->hide(); |
---|
| 600 | this->damageOverlayLeft_->hide(); |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | this->hideArrows(); |
---|
| 604 | } |
---|
| 605 | |
---|
| 606 | void NewHumanController::hideArrows() |
---|
| 607 | { |
---|
| 608 | if(!GameMode::showsGraphics()) |
---|
| 609 | return; |
---|
| 610 | if (showArrows_) |
---|
| 611 | { |
---|
| 612 | this->arrowsOverlay1_->hide(); |
---|
| 613 | this->arrowsOverlay2_->hide(); |
---|
| 614 | this->arrowsOverlay3_->hide(); |
---|
| 615 | this->arrowsOverlay4_->hide(); |
---|
| 616 | } |
---|
| 617 | } |
---|
| 618 | |
---|
| 619 | |
---|
| 620 | |
---|
| 621 | |
---|
| 622 | |
---|
| 623 | } |
---|