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1 | import * from "BumpMap.material" |
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2 | // Any number of lights, diffuse |
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3 | material Cube_Lava_Normal : BumpMap_Base |
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4 | { |
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5 | technique |
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6 | { |
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7 | pass ambient |
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8 | { |
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9 | } |
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10 | // Now do the lighting pass |
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11 | // NB we don't do decal texture here because this is repeated per light |
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12 | pass perlight |
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13 | { |
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14 | // Base bump map |
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15 | texture_unit normalmap |
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16 | { |
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17 | texture Cube_Lava_NORM.jpg |
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18 | colour_op replace |
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19 | } |
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20 | } |
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21 | |
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22 | // Decal pass |
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23 | pass decal |
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24 | { |
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25 | texture_unit decalmap |
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26 | { |
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27 | texture Cube_Lava_COLOR.jpg |
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28 | } |
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29 | } |
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30 | } |
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31 | } |
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