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[12120] | 1 | import * from "BumpMap.material" |
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| 2 | // Any number of lights, diffuse |
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| 3 | material Cube_Lava_Normal_Blank : BumpMap_Base |
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| 4 | { |
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| 5 | technique |
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| 6 | { |
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| 7 | pass ambient |
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| 8 | { |
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| 9 | } |
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| 10 | // Now do the lighting pass |
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| 11 | // NB we don't do decal texture here because this is repeated per light |
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| 12 | pass perlight |
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| 13 | { |
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| 14 | // Base bump map |
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| 15 | texture_unit normalmap |
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| 16 | { |
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| 17 | texture Cube_Lava_NORM.jpg |
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| 18 | colour_op replace |
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| 19 | } |
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| 20 | } |
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| 21 | |
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| 22 | // Decal pass |
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| 23 | pass decal |
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| 24 | { |
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| 25 | texture_unit decalmap |
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| 26 | { |
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| 27 | colour_op_ex source1 src_manual src_current 0.8 0.8 0.8 |
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| 28 | } |
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| 29 | } |
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| 30 | } |
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| 31 | } |
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