Last change
on this file was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
792 bytes
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Line | |
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1 | sampler2D RT : register(s0); |
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2 | sampler3D pattern : register(s1); |
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3 | |
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4 | float4 ASCII_ps( float4 pos : POSITION, |
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5 | float2 TexCoord : TEXCOORD0, |
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6 | uniform float2 numTiles, |
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7 | uniform float2 iNumTiles, |
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8 | uniform float2 iNumTiles2, |
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9 | uniform float4 lum, |
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10 | uniform float charBias) : COLOR |
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11 | { |
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12 | float3 local; |
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13 | |
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14 | //sample RT |
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15 | local.xy = fmod(TexCoord, iNumTiles); |
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16 | float2 middle = TexCoord - local.xy; |
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17 | local.xy = local.xy * numTiles; |
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18 | |
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19 | //iNumTiles2 = iNumTiles / 2 |
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20 | middle = middle + iNumTiles2; |
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21 | float4 c = tex2D(RT, middle ); |
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22 | |
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23 | //multiply luminance by charbias , beacause not all slices of the ascii |
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24 | //volume texture are used |
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25 | local.z = dot(c , lum)*charBias; |
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26 | |
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27 | //fix to brighten the dark pixels with small characters |
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28 | //c *= lerp(2.0,1.0, local.z); |
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29 | |
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30 | c *= tex3D(pattern,local); |
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31 | return c; |
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32 | } |
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