Last change
on this file since 12319 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
902 bytes
|
Line | |
---|
1 | // Simple blur filter |
---|
2 | |
---|
3 | const float2 samples[8] = { |
---|
4 | {-1, 1}, |
---|
5 | {-1, 0}, |
---|
6 | {-1, -1}, |
---|
7 | {0, -1}, |
---|
8 | {1, -1}, |
---|
9 | {1, 0}, |
---|
10 | {1, 1}, |
---|
11 | {0, 1} |
---|
12 | }; |
---|
13 | |
---|
14 | float4 blur( |
---|
15 | |
---|
16 | in float2 texCoord: TEXCOORD0, |
---|
17 | uniform float sampleDistance: register(c0), |
---|
18 | uniform sampler Blur0: register(s0) |
---|
19 | |
---|
20 | ) : COLOR |
---|
21 | { |
---|
22 | float4 sum = tex2D(Blur0, texCoord); |
---|
23 | for (int i = 0; i < 8; ++i){ |
---|
24 | sum += tex2D(Blur0, texCoord + sampleDistance * samples[i]); |
---|
25 | } |
---|
26 | return sum / 9; |
---|
27 | } |
---|
28 | |
---|
29 | |
---|
30 | |
---|
31 | float4 blend |
---|
32 | ( |
---|
33 | in float2 texCoord: TEXCOORD0, |
---|
34 | |
---|
35 | uniform sampler Blur0 : register(s0), |
---|
36 | uniform sampler Blur1 : register(s1), |
---|
37 | |
---|
38 | uniform float focus: register(c0), |
---|
39 | uniform float range: register(c1) |
---|
40 | ) : COLOR |
---|
41 | { |
---|
42 | float4 sharp = tex2D(Blur0, texCoord); |
---|
43 | float4 blur = tex2D(Blur1, texCoord); |
---|
44 | |
---|
45 | // alpha channel of sharp RT has depth info |
---|
46 | return lerp(sharp, blur, saturate(range * abs(focus - sharp.a))); |
---|
47 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.