Last change
on this file since 12319 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
573 bytes
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Line | |
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1 | #version 120 |
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2 | |
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3 | uniform vec4 lightDiffuse; |
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4 | uniform sampler2D normalMap; |
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5 | |
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6 | varying vec2 oUv0; |
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7 | varying vec3 oTSLightDir; |
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8 | |
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9 | // General functions |
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10 | |
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11 | // Expand a range-compressed vector |
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12 | vec3 expand(vec3 v) |
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13 | { |
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14 | return (v - 0.5) * 2.0; |
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15 | } |
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16 | |
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17 | void main() |
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18 | { |
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19 | // Retrieve normalised light vector, expand from range-compressed |
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20 | vec3 lightVec = normalize(oTSLightDir).xyz; |
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21 | |
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22 | // Get bump map vector, again expand from range-compressed |
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23 | vec3 bumpVec = expand(texture2D(normalMap, oUv0).xyz); |
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24 | |
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25 | // Calculate dot product |
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26 | gl_FragColor = lightDiffuse * dot(bumpVec, lightVec); |
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27 | } |
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