Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
1.2 KB
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1 | #version 120 |
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2 | |
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3 | mat2x4 blendTwoWeightsAntipod(vec4 blendWgt, vec4 blendIdx, vec4 dualQuaternions[48]); |
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4 | vec3 calculateBlendPosition(vec3 position, mat2x4 blendDQ); |
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5 | |
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6 | uniform vec4 worldDualQuaternion2x4Array[48]; |
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7 | uniform vec4 scaleM[72]; |
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8 | uniform mat4 viewProjectionMatrix; |
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9 | uniform vec4 ambient; |
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10 | |
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11 | attribute vec4 vertex; |
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12 | attribute vec4 blendIndices; |
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13 | attribute vec4 blendWeights; |
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14 | |
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15 | varying vec4 colour; |
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16 | |
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17 | //Shadow caster pass |
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18 | void main() |
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19 | { |
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20 | //First phase - applies scaling and shearing: |
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21 | int blendIndicesX = int(blendIndices.x) * 3; |
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22 | int blendIndicesY = int(blendIndices.y) * 3; |
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23 | |
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24 | mat3x4 blendS = blendWeights.x*mat3x4(scaleM[blendIndicesX], |
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25 | scaleM[blendIndicesX + 1], scaleM[blendIndicesX + 2]); |
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26 | |
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27 | blendS += blendWeights.y*mat3x4(scaleM[blendIndicesY], scaleM[blendIndicesY + 1], scaleM[blendIndicesY + 2]); |
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28 | |
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29 | mat4x3 blendF = transpose(blendS); |
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30 | |
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31 | vec3 pass1_position = blendF * vertex; |
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32 | |
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33 | //Second phase |
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34 | mat2x4 blendDQ = blendTwoWeightsAntipod(blendWeights, blendIndices, worldDualQuaternion2x4Array); |
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35 | |
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36 | blendDQ /= length(blendDQ[0]); |
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37 | |
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38 | vec3 blendPosition = calculateBlendPosition(pass1_position, blendDQ); |
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39 | |
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40 | gl_Position = viewProjectionMatrix * vec4(blendPosition, 1.0); |
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41 | |
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42 | gl_FrontColor = ambient; |
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43 | } |
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44 | |
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