Last change
on this file was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
1.0 KB
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Line | |
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1 | #version 120 |
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2 | |
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3 | attribute vec4 uv0; |
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4 | attribute vec4 position; |
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5 | attribute vec3 normal; |
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6 | |
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7 | uniform mat4 worldViewProjMatrix; |
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8 | uniform vec3 eyePosition; // object space |
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9 | uniform float timeVal; |
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10 | uniform float scale; // the amount to scale the noise texture by |
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11 | uniform float scroll; // the amount by which to scroll the noise |
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12 | uniform float noise; // the noise perturb as a factor of the time |
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13 | |
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14 | varying vec3 noiseCoord; |
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15 | varying vec4 projectionCoord; |
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16 | varying vec3 eyeDir; |
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17 | varying vec3 oNormal; |
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18 | |
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19 | // Vertex program for fresnel reflections / refractions |
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20 | void main() |
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21 | { |
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22 | gl_Position = worldViewProjMatrix * position; |
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23 | // Projective texture coordinates, adjust for mapping |
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24 | mat4 scalemat = mat4(0.5, 0.0, 0.0, 0.0, |
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25 | 0.0, -0.5, 0.0, 0.0, |
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26 | 0.0, 0.0, 0.5, 0.0, |
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27 | 0.5, 0.5, 0.5, 1.0); |
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28 | projectionCoord = scalemat * gl_Position; |
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29 | |
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30 | // Noise map coords |
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31 | noiseCoord.xy = (uv0.xy + (timeVal * scroll)) * scale; |
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32 | noiseCoord.z = noise * timeVal; |
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33 | |
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34 | eyeDir = normalize(position.xyz - eyePosition); |
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35 | oNormal = normal.rgb; |
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36 | } |
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