Last change
on this file was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
571 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | // Trivial GLSL geometry shader that doubles a mesh. |
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4 | |
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5 | uniform mat4 WorldViewProj; |
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6 | |
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7 | layout(triangles) in; |
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8 | layout(triangle_strip, max_vertices = 6) out; |
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9 | |
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10 | void main(void) |
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11 | { |
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12 | for (int i = 0; i < gl_in.length(); ++i) { |
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13 | gl_Position = WorldViewProj * gl_in[i].gl_Position; |
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14 | EmitVertex(); |
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15 | } |
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16 | EndPrimitive(); |
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17 | |
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18 | for (int i = 0; i < gl_in.length(); ++i) { |
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19 | const vec4 world_offset = vec4(50, 50, 50, 0); |
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20 | gl_Position = WorldViewProj * (gl_in[i].gl_Position + world_offset); |
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21 | EmitVertex(); |
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22 | } |
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23 | EndPrimitive(); |
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24 | } |
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