Last change
on this file since 12202 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
578 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | in vec4 vertex; |
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4 | // in vec2 uv0; |
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5 | out vec2 texCoord[5]; |
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6 | |
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7 | // uniform mat4 worldViewProj; |
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8 | |
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9 | void main() |
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10 | { |
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11 | // gl_Position = worldViewProj * vertex; |
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12 | |
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13 | // texCoord[0] = uv0; |
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14 | |
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15 | vec2 inPos = sign(vertex.xy); |
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16 | gl_Position = vec4(inPos.xy, 0.0, 1.0); |
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17 | |
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18 | texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0; |
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19 | |
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20 | const float size = 0.01; |
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21 | texCoord[1] = texCoord[0] + vec2(1.0, 0.0) * size; |
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22 | texCoord[2] = texCoord[0] + vec2(2.0, 0.0) * size; |
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23 | texCoord[3] = texCoord[0] + vec2(-1.0, 0.0) * size; |
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24 | texCoord[4] = texCoord[0] + vec2(-2.0, 0.0) * size; |
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25 | } |
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