Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
822 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | /* Cel shading fragment program for single-pass rendering */ |
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4 | uniform vec4 diffuse; |
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5 | uniform vec4 specular; |
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6 | uniform sampler1D diffuseRamp; |
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7 | uniform sampler1D specularRamp; |
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8 | uniform sampler1D edgeRamp; |
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9 | |
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10 | in float diffuseIn; |
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11 | in float specularIn; |
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12 | in float edge; |
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13 | |
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14 | out vec4 fragColour; |
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15 | |
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16 | /*uniform lighting |
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17 | { |
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18 | vec4 diffuse; |
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19 | vec4 specular; |
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20 | } LightingParams;*/ |
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21 | |
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22 | void main() |
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23 | { |
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24 | // Step functions from textures |
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25 | float diffuseStep = texture(diffuseRamp, diffuseIn).x; |
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26 | float specularStep = texture(specularRamp, specularIn).x; |
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27 | float edgeStep = texture(edgeRamp, edge).x; |
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28 | |
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29 | fragColour = edgeStep * ((diffuse * diffuseStep) + |
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30 | (specular * specularStep)); |
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31 | // fragColour = edgeStep * ((LightingParams.diffuse * diffuseStep) + |
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32 | // (LightingParams.specular * specularStep)); |
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33 | } |
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