Last change
on this file since 12202 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
1.5 KB
|
Line | |
---|
1 | #version 150 |
---|
2 | |
---|
3 | uniform sampler2D Input; |
---|
4 | uniform vec4 blurAmount; |
---|
5 | |
---|
6 | in vec2 uv; |
---|
7 | out vec4 fragColour; |
---|
8 | |
---|
9 | void main() |
---|
10 | { |
---|
11 | int i; |
---|
12 | vec4 tmpOutColor; |
---|
13 | float diffuseGlowFactor; |
---|
14 | vec2 offsets[4]; |
---|
15 | /* |
---|
16 | // hazy blur |
---|
17 | -1.8, -1.8, |
---|
18 | -1.8, 1.8, |
---|
19 | 1.8, -1.8, |
---|
20 | 1.8, 1.8 |
---|
21 | */ |
---|
22 | /* |
---|
23 | // less-hazy blur |
---|
24 | -1.0, 2.0, |
---|
25 | -1.0, -1.0, |
---|
26 | 1.0, -1.0, |
---|
27 | 1.0, 1.0 |
---|
28 | */ |
---|
29 | /* |
---|
30 | -0.326212, -0.405805, |
---|
31 | -0.840144, -0.073580, |
---|
32 | -0.695914, 0.457137, |
---|
33 | -0.203345, 0.620716 |
---|
34 | */ |
---|
35 | |
---|
36 | offsets[0] = vec2(-0.3, 0.4); |
---|
37 | offsets[1] = vec2(-0.3, -0.4); |
---|
38 | offsets[2] = vec2(0.3, -0.4); |
---|
39 | offsets[3] = vec2(0.3, 0.4); |
---|
40 | |
---|
41 | tmpOutColor = texture( Input, uv ); // UV coords are in image space |
---|
42 | |
---|
43 | // calculate glow amount |
---|
44 | diffuseGlowFactor = 0.0113 * (2.0 - max( tmpOutColor.r, tmpOutColor.g )); |
---|
45 | |
---|
46 | // basic blur filter |
---|
47 | for (i = 0; i < 4; i++) { |
---|
48 | tmpOutColor += texture( Input, uv + blurAmount.x * diffuseGlowFactor * offsets[i] ); |
---|
49 | } |
---|
50 | |
---|
51 | tmpOutColor *= 0.25; |
---|
52 | |
---|
53 | // TIPS (old-skool strikes again!) |
---|
54 | // Pay attention here! If you use the "out float4 outColor" directly |
---|
55 | // in your steps while creating the output color (like you remove |
---|
56 | // the "tmpOutColor" var and just use the "outColor" directly) |
---|
57 | // your pixel-color output IS CHANGING EACH TIME YOU DO AN ASSIGNMENT TOO! |
---|
58 | // A temporary variable, instead, acts like a per-pixel double buffer, and |
---|
59 | // best of all, lead to better performance. |
---|
60 | fragColour = tmpOutColor; |
---|
61 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.